Star Wars: Squadrons

Star Wars: Squadrons Dev Tracker




03 Dec

Comment

Originally posted by Texan_Eagle

Thanks! That’s awesome. Same goes for the Ashen Monarch right? Because I saw a post here about having to do something to unlock it.

I don't believe there was anything tied to that one. Someone might have just been talking about what it references or something. If you an buy it, you're good.

Comment

Originally posted by Texan_Eagle

u/ea_charlemagne Can we have some clarification if this was intended?

Yup! You're good. They've been slated to release for Operation 2 from the start.


02 Dec

Comment

Originally posted by BlackBricklyBear

You only missed out on one Operation-exclusive cosmetic, the "Symbol of Hope" helmet for the New Republic.

I'd certainly like to see Operation-exclusive cosmetics buyable with Glory for a very high price in case you missed them earlier. They should get their own category though, maybe something like "Mythic," and cost like 5,000 Glory or more each.

Are you listening, /u/EA_Charlemagne ? I'd hate for people to feel like they missed out on something very exclusive.

They are in part intended to be an exclusive prize for those who play regularly, so I don't think we'll add them to the store. However, eventually, they might loop back around, but that wouldn't be for a while.

Comment

Originally posted by Bluezephr

Any eta for the maintenance?

Nothing to share, but the Twitter account will update everyone when it's done.

Comment

Whew, thankfully the screen with the guy playing Galaga isn’t shown from this angle.


01 Dec

Comment

Originally posted by tazzzd

The Star Wars universe sure hates guard rails...

A E S T H E T I C


30 Nov

Comment

Fixed in a coming update!

Hey, pilots,

We're making a couple of tweaks on our end to reduce latency and one that will tweak the skill requirements for each tier in Operation 2 (the latter of which will go live tomorrow when the Op starts).

Let us know how these changes feel!

External link →

27 Nov


26 Nov

Comment

Originally posted by EA_Charlemagne

what

you just

Comment

Originally posted by EA_Charlemagne

I

what

Comment

Originally posted by BlackBricklyBear

Thank you very much for your attention to this matter. Developer attention like this is why we are rooting for Motive!

Check my other reply in this thread. This was actually part of our recent change to how controllers are detected.

Comment

I believe this is due to our latest change that untethered controllers, namely Xbox controllers, from HOTAS devices. So, when you start up the game, the first button you press should be on the input you want to use. This is so you don't run into trouble if the Xbox controller falls asleep while you play.

Comment

Originally posted by BlackBricklyBear

It should still work. We need to get /u/EA_Charlemagne on the job here to find out why so many people are experiencing HOTAS problems when they worked just fine before.

We're tracking this issue and I think we have some tweaks coming in December to resolve it. Let me see if there's a current workaround.

Comment

Originally posted by Billkwando

Chatted with the team and they advise the following: You should use the Joystick Tweak to block all the inputs on the original Hori device since you’ve already remapped it to vJoy.

Additionally, we have some tweaks coming in TU4 next month that may help.