@TmjQuinn
@MrClownStreamin There are limited amounts of revives during raid encounters, just double checking: When it doesn't revive you should still be able to, right? Can you give a little more detail on how it's not working? It deploys fine but then doesn't do anything?
@jmnuijs77 @yannickbch @The_Spier @hamishbode @jgerighty @UbiMassive Thanks for your feedback. We're constantly working on improving the game, that includes bug fixes. Some take more time than others and the ones we're applying today also effected players on all platforms. We'll continue working on patch 3.1. Thanks for your patience.
@Sasshou_DDz We have a fix for this in patch 3.1, we're currently still working on this. Sorry for the inconvenience.
@MarioWyme Can you give us more details on the Reviver Hive, please? We fixed several occurrences with TU3 so we're looking for exact issues with it, to make further changes.
Weapons going invisible / not doing damage is going to be fixed in patch 3.1, which shouldn't be out too far.
@KonChristos Not currently planned, no.
@AdamK80753475 @Bloodsinister The low rate of fire on semi-automatic weapons is part of the patch 3.1 we're currently working on. While I don't have exact timing for it yet, it shouldn't be too far away. Thanks for your patience.
@Chesse_cz We had to postpone the actual patch as we encountered issues when trying to apply it. Therefore the last maintenance was ended early.
@LeeDavidPeck Hey, thanks for the feedback. Can you let us know when it doesn't work and how it's not working? We have made several fixes to it with Title Update 3, so we're currently looking for more details in case there are more occurrences of it not working.
@agntenglnd You can also get different blueprints from the blueprint vendor Inaya al-Khaliq in the Base of Operation. And in case you didn't know, Control Points on Alert Level 4 (Heroic difficulty) also have a pool of blueprints.
@MeliPrivadurok If you're talking about the size of it, this will be fixed with patch 3.1. We are still working on this, but hopefully it won't be too much longer. Thanks for your patience!
@LoganLLassiter Recalibration is something that we're constantly discussing. We just changed how it works with TU3 and will look into some of the data we gather from our players, but also listen to your feedback. Nothing new to tell you as of now.
@LowlyAtom Hey! Reaching out was definitely the right thing to do. We unfortunately don't have a fix for the situation yet, therefore we couldn't patch it today.
@AdamK80753475 @Bloodsinister Our dev team is looking into solutions for that. We hopefully have some more news in the upcoming days.
@NdubEg6 Thanks for the report. I'll check if we have this on our list and add it if it's not known yet.
@MrClownStreamin Thanks for the details. Follow-up question: Does this happen regularly and outside of the raid too?
@daryljones44 We're currently looking into this but did not have a fix ready. We'll patch this with a high priority once we have it ready.
@DerpyMcSquirtle We were just waiting for that! 😀
@MrClownStreamin Can you give us some more details on what you think is not working? Or is this more towards the balance of the skill, e.g. the longer resurrection timer we introduced with Title Update 3?
@NdubEg6 We're working on this right now but didn't have a fix for it yet. We'll do another patch once we have this ready. Thanks for your feedback!