Hi,
Could you tell us what is the exactly tech you are refering to?
Regards.
Could you tell us what is the exactly tech you are refering to?
Regards.
Originally posted by tuckercooper23: Since latest patch it looks like Alt+F4 doesn't work anymore or closing the game from task bar. Anyone else seeing that?
Originally posted by LordM: SO, I am at 46% in the campaign, all played on nightmare difficulty. Now comes a new difficulty, do you expect me replay 20+ missions? Are the 70k victory points even achievable on nightmare or you just realized you are missing some points, so added a new difficulty???
Originally posted by sunnydance: Yeah well done & thanks a lot for making the game.
Having a blast, but please stop the nerfing!!!
Originally posted by Messiah of Melons: Repeating a mission, especially a hero mission, after dieing right at the end feels super ♥♥♥♥♥♥. My current options are repeat a hero mission for the 4th time or totally restart coast of bones.
Honestly i dont want to even go back to the campaign now. Id much rather play survival mode. Definatly need a mid mission check point or save system. So whem you die you dont have to start the ENTIRE thing again.
But ofc, still count it as a defeat. Just a simple restart from day x, would be plenty, and count it as a defeat. This isnt complaint about difficulty or the hero missions being slow. This is just about having to repeat long missions bevause you lose at the very end
Originally posted by Baron: I just played one mission with the new test branch update and can say that the difference was significant. Especially the soldiers fired much (much!) more efficiently. The whole mission went a lot smoother since clearing the roaming infected did not drag so much anymore.Read more
Effectively this made the mission so easy that I had to double check if I was still on the same difficulty level (I... might have failed it a few times before^^).
I guess this could solve a lot of the issues that people are having with difficulty, especially swarm missions. Have not tried since I have no time now, but maybe this is a breakthrough.
I hope I am not just imagining this.
To think that so much of the anger about diff...
Originally posted by Bergstein McShekelnose: Will 1.0.6 also be the same patch that fixes zombie kill count on campaigns to count towards achievements?Yes, it is the one on the test version.
Originally posted by Yiven: Why would you make Oil required to fix Executors? It was the only per made starting towers worth anything. WHY would I keep it around when I can just make them when I get Oil...guess its back to deleting everything.
Originally posted by Steppenwolf: Hello there! *General Gomez*
I was trying out the new maps in survival mode and also the mutants.
What is their point in the game?
They are very good at killing normal walkers, but alreay ONE fatty is tanky enough to keep the mutant bussy. So when a lot of zombies are incoming, the fatty tanks everything and the mutants health is melting like ice in the sun.
2000HP are nice, but the regeneration of 10HP takes a long time.
Mutants are very fast, but dogfight units. They are costing 5 (!!!) oil, so what`s their point?
I could have 5 Lucifers or Thanatos`s (or 2 Titants and Lucifer/Thanatos).
Why should I research and build these Fallout Mutants ripp-offs?
Little one fun fact: The new mines will blow up everything in their range, yes, also your walls, etc. :)
Greetings
Steppe
Originally posted by FraGmenToR: Well, after playing quite a bit of the campaign, my review for the whole of the game is:Read more
7 out of 10 - When its good, its very very good. But when its bad, its really rather lame. That about sums up TAB. When in early access, ill admit, i was fairly blown away. They absolutely nailed 2 things. The first was the economy - it was a really fun experience learning how to extract as much gold & resources from a variety of different randomised map sets. And it is about as perfect as it could possibly be. Certainly one of the best resource management games I have ever played - up there with the likes of Pharaoh and the Settlers. The second thing they nailed is the quite ingenious idea of flipping an RTS on its head. In a traditional RTS you have a number of different players with their bases and you set about building yours whilst trying to wipe the others out. In TAB there is only 1 player ...
Originally posted by Bulldozer 1998: So far, I haven't been able to play the campaign much, but what I have played so far is fun. I tried playing they are billions today and my saved game is giving me an error that I was playing an outdated version of they are billions and I can't load my saves. So, I tried to start a new campaign, but when I do, the game crashes as soon as I select my name for the campaign. I reinstalled it, and it hasn't gotten any better. Does anyone know any solutions?