Ah that’s not good, we’re working on it!
Ah that’s not good, we’re working on it!
I’ll be completely honest. This bug is one of those weird ones that’s difficult to reproduce and the team has been working on a few speculative fixes. We know it’s not a fun one, so we’re doing our best to get it resolved.
Saludos, aventureros:
Para aclarar la posible confusión, hemos desactivado temporalmente el límite de mercenarios del elenco de guerra para que el tiempo de espera para dejar una compañía no los afecte. También hemos desactivado la porción de ganancia de influencia del tiempo de espera para dejar una compañía, aunque todavía los mensajes digan lo contrario.
También vamos a extender la duración hasta el 2022-12-15T07:00:00Z, lo cual significa que tendréis que finalizar vuestra compañía antes del 2022-12-12T07:00:00Z.
Gracias por vuestra paciencia y comprensión.
1 attack and 1 defense per day. I’ve added some clarity here:
Read moreWe’re actively looking into this Musket multi-shot and prioritizing it!
Do you have any video or screenshots?
I suppose you’d have to go to Finland… ok ok bad joke, but we’re getting this resolved!
We are absolutely certain it was not related to this exploit, however we of course will always look into instances where players (or our internal data) show irregularities to confirm it’s not from something else.
No worries! Might have been logged in when the change occured and you just needed to bump out a moment to get the persistance working! Glad it’s fixed!
Might just be you! Can you provide your in-game character name?
Greetings Adventurers,
To clear up some confusion, we have temporarily disabled the war roster mercenary limits so the company-leave cooldown will not impact them. We have also temporarily disabled the Influence-earning portion of the company-leave cooldown, though the messaging will still say otherwise.
We are also extending the duration until 2022-12-15T07:00:00Z, which will mean you need to finalize your company before 2022-12-12T07:00:00Z.
Thanks for your understanding and patience.
Greetings Adventurers,
In order to stand by the expectations created by our original statement that Return to Aeternum Worlds would be considered Fresh Start Worlds after they were open to the public, we are merging Return to Aeternum Worlds with Fresh Start Worlds.
Our initial goal with the Return to Aeternum worlds was to evaluate them separately from non-event Fresh Start worlds in the case of merges. However, by stating that we were treating Return to Aeternum Worlds the same as the other Fresh Start Worlds, we set expectations for them to be merged with Fresh Start Worlds due to previous wording in our ...
Read moreSaludos, aventureros:
Para cumplir con la expectación generada tras nuestro anuncio de que los mundos de Retorno a Aetérnum se considerarían como mundos desde cero tras su apertura al público, vamos a fusionar los mundos de Retorno a Aetérnum con mundos desde cero.
Nuestro objetivo inicial con los mundos de Retorno a Aetérnum era evaluarlos de forma separada con respecto a los mundos desde cero en el caso de las fusiones. Sin embargo, al comunicaros que íbamos a tratar a los mundos de Retorno a Aetérnum de la misma manera que a los mundos desde cero, creamos la expectativa de que íbamos a fusionarlos con ellos debido a lo que habíamos dicho previamente en nuestro ...
Read moreWe’re actively looking into this! Thank you.
¡Saludos aventureros y cazadores de Yetis!
He actualizado las notas del parche más arriba para reflejar mejor el impacto. Perdón por las molestias:
We’re confident that what you are seeing in the Trading Post was not gained through duping! Also, as a note, stacks of 10k are not indictive of duping.
Saludos, aventureros:
Hemos confirmado que la explotación de este bug se produjo principalmente en Sutekh. En el último parche se añadió un arreglo y, para tratar de reactivar lo antes posible los mundos que no participaron en esta vulnerabilidad, vamos a reactivar el puesto comercial y el comercio entre jugadores en todos los mundos excepto en Sutekh. Cuando podamos aplicar esta reactivación también en Sutekh os lo haremos saber.
Gracias por vuestra paciencia y comprensión.
Greetings Adventurers,
We have confirmed exploitation of this bug primarily occurred on Sutekh. A fix was included in the last release, and in an effort to get the worlds that did not participate up and running as soon as possible, we have re-enabled the Trading Post and player to player in all worlds except Sutekh. We will provide an update when the Trading Post and player to player trading is re-enabled on Sutekh.
Thanks for your patience and understanding.
Greetings Adventurers and Yeti destroyers! I’ve updated one of the patch notes above to better reflect the impact. I apologize for the inconvenience:
Here’s what was fixed:
Read more