Congratulations! Streamers are a great source of entertainment, information, and LOOT <3
Congratulations! Streamers are a great source of entertainment, information, and LOOT <3
Screenshot please! <3
Submarine Surveillance is a submarine consumable which detects enemy subs at Max and Periscope Depth.
Hydroacoustic Search is a surface ship consumable which detects enemy subs at max-range while at Surface and Periscope Depth, and within 2km at Max Depth.
This is where playing Submarines for more battles can be helpful. You will run across other players that have better understandings of the matchup and you can learn from experiencing those situations.
Raptor Rescue has... three different spawn layouts, I think?
There have been some mentions of Aegis having strange spawns so we're looking into why that is. It might be that Raptor has something as well?
If people are noticing any sort of spawn strangeness/trend with Raptor Rescue (or any operation in general), please let me know and provide Replays for analysis.
Six matches is rather low in a statistical sense, so you should consider continuing your experiment to a higher number. Some say 30 is high enough to use as a sample size, but I think 100 is more commonly used as an off-the-cuff baseline.
This is the best reason for those additional games. When confronted with new mechanics and situations, many players don't have the built-in responses mapped out yet and you can see outlier situations especially in low-count assessments. It might be on Game 19 or Game 45 where you encounter someone that has a really strong understanding for what to do and how to execute on it which can radically alter your view of what is and isn't possible. The only way to reach that experience is through continued play.
To relay my own experience on this, I was asked why I would give advice on what cruisers/destroyers/battleship players could do in the face of a CV attack while I was still rather new to the ga...
Read moreIf you have mods, please remove them and try again. If you do not have mods, please contact Customer Support and provide screenshots to help relay the issue.
You likely mean to say SS for Submarine?
Also, the fastest underwater Sub in the game is the U-2501 at 28.4 knots (with Speed Flag). The Enlarged Propeller commander skill used to offer additional speed when at low Depth Timer, but that no longer affects Underwater Maneuvering.
Testing this now on a spare account.
Starting State:
Collecting More Coal Daily Container:
Result:
1 More Coal Container Opened
Remaining Inventory 101 Containers
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@iDuckman Original Announcement language looks to still be correct.
It sounds like you might be using an extended Tech Tree mod of some sort. It may be placing a ship that's in testing in the spot where your reset button would normally be.
You can hold the Right Mouse Button to have the UI disappear. After that, Print Screen takes a screenshot. You can Control-V to Paste it somewhere like Paintbrush.
@B__Nasty Please do a "Check & Repair" and/or update your Graphics Driver.
There are several ships that jump to my mind as beautiful. I do have a lot of <3 for the Midway, though. When I was a kid I watched Top Gun a LOT, so I just get good vibes from her look~
Replay Vulnerability was fixed a long time ago. I don't recall how long ago that was a thing, but it was corrected quickly.
The best quarter of 2023, because WV '44!
The more ships on each side, the longer the dog-pile in the middle gets delayed. In a 5v5, the first person going in may well be attacked by 5 enemy ships... which is more than any single ship is really equipped to handle for any length of time.
Players play safe for the opening minutes of a match to focus on Trading. Trading is trying to deal more damage then you take through safe play and advantaged fire/positioning. Ideally a edge in health is gained in your team's favor before that davantage getting pushed (and that's when people start going in).
That is way too cold :(
The best thing you can do is provide a Replay. Having actual scenarios makes it much easier to describe the mechanics of what is occurring.
Hello Captains!
In Update 0.11.10, we adjusted our system that deals with Unsporting Conduct. We have received concerns from players affected by this system and are asking for your help in making it better.
It may be hard for some players to mention they've experienced something which they felt was undeserved, so this thread is set to "Feedback Collection" to keep any replies hidden for privacy.
Please share any issues you have experienced and include Replays or as much information as possible to help us identify any areas that need to be examined further.
Due to the way our game is set up, I don't believe so. In a single player game, there were be no issue but a multiplayer game has a few factors which make this untenable.