At the moment, I've only heard of this from 2 or 3 people. Please contact Customer Support so they can ask you more detailed questions to investigate.
At the moment, I've only heard of this from 2 or 3 people. Please contact Customer Support so they can ask you more detailed questions to investigate.
Please contact Customer Support. This is the only report I've seen of something like this, so they'll want to talk to you in more detail when looking into the problem.
In the past, we've had varied timeslots for our Bounty Volunteers to help players that were trying to find them as well as spread out the love~
The new tech we're using this time is not able to support "tier timeslots" so bounties will be played generally around in the game. Bounty Ships do need to be Tier 5 and up, so that narrows the field a bit!
DevTime requires things that can be locked down as issues. I need hard information for that so Replays are requested.
Can someone give me Replays that show issues with fighting or income generation as a result of this change?
The players and bots will be spawning across from each other, so this shouldn't alter much outside of flankers taking ranged shots into the center.
Flanking bots should be less likely to try and path to the center if they are closer to outer paths instead.
I need information showing an issue before I can escalate these concerns.
Very cool, dude! Congratulations <3
Plus, you can now play him and still earn Commander XP in the form of "Elite Commander XP" that can be used for other commanders~
Yes, the +5% Coal/Steel should interact with the Snowflake and Dockyard rewards!
This was addressed in our recent DevBlog which announced this: https://blog.worldofwarships.com/blog/398
The Illinois being less completed at the time of the project was seen as a benefit.
Let me check. I'll let you know when I have more info!
I need more information. Can you give a Replay? If you lost connection and rejoined, can you give me both Replays?
Hello Captains!
On today's stream, Gaishu and I will have a lot to talk about!~
The new Update has arrived!
Pan American DevBlog
Ship Model Reveal!
Starting Ship Stats!
... and talking about the Combat Instructions for the line!
Pearl Harbor trivia where you can win a ship!
West Virginia '41
Arizona
Kaga
Don't forget that Wednesday is the last day to collect your Twitch Drop for the week, so make sure to join in early over at https://www.twitch.tv/worldofwarships and 5pm CST!
I'm not sure. The gifts being sent out on January 1st for those that hadn't put in their birthdays wasn't intended. I believe we've fixed whatever issue may have caused that, so the best way to get a birthday gift would be to put in your birthday to opt in to receiving it.
You are referring to this? https://stats.wotapi.ru/stats/wows/na/total
The API seems to pull data in 30 minute increments so it possible it doesn't catch the same numbers we do. Either way, our overall player count has stayed consistent and we continue to peak around 13k concurrent.
That is correct. Secondary modes are available for alternate ways to enjoy the game, but the Primary Queues are:
Random Battles
Co-Op Battles
Operations
These three are available at all hours of the day.
I'm not sure what data you are citing because that isn't correct. NA tends to peak around 13k players and has done so for many months. Loss of a quarter would be a drop to 10k which hasn't happened because we still peak around 13k concurrent users.
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Player Churn exists with the consistency of gravity. Players play a game until they want to play something else. Literally playing thousands of battles represents thousands of hours of gaming experience... there will always be a stopping point for anyone as only a few people find a game that they will continue to play for the rest of their life.
Subs and CVs may be cited as reasons to ...
Read moreThey don't need to surface. The submarines repeatedly ping which tells you where they are. You can shoot the water a little to find the exact spot and then kill them through gunfire as normal.
It is already offered in the form of Ranked season which are odd-Tier, Clan Battle seasons, and even Brawls that have those conditions. There are people that enjoy the content in specific, but none of those modes overtakes the popularity of Random Battles. Splitting queues divides your playerbase further which causes wait time and access issues.
Brawls and other events are Time-Gated in order to help the modes have enough players to function. Time-Gates help normal queues populate outside of higher population windows of time, but also increase engagement for the off-mode during the window of availability since people try to take advantage of what's available while it's available.
They exist in our game and are thus available in the matchmaking system. There is a side benefit of AI Submarines providing an experience where pings can be experienced and ASW can be used. Submarines do not dive lower than periscope depth, so it's not hard to shoot them when they give their position away through constant pinging.
I did relay this internally and the response is that the matchmaker allows up to two Submarines for players. We do not seem to have a way to limit the AI fill rates independent of potential human fill rates, so the up to 2 Submarine slots is there for use at the matchmaker's discretion.
OP states "most popular pvp mode".
We already have Ranked and Clan Battles which provide this. Current Bronze Ranked has no access to either Sub or CV and the later Leagues let you see if a CV is in queue should you elect to wait a bit.
Ranked and Clan Battles do enjoy a sub-set of players, but neither mode approaches the popularity of Random Battles.