[BUG]
No scientists are spawning on cargo shipI have 4 servers and none of them had scientists on cargo ship
Thanks, we're currently investigating.
We've since released a fix for this issue.
[BUG]
No scientists are spawning on cargo shipI have 4 servers and none of them had scientists on cargo ship
Thanks, we're currently investigating.
We've since released a fix for this issue.
[BUG] The soundbug still exists.
This happens to me at Launch area. Something, like opening a box, opening door, putting stuff to box, etc. That sound starts to loop and it goes on and on for minutes sometime. You can't hear anything else than that looping sound and it is extremely annoying. I made base close to launch but its so unbearable I have to make another base further away. The bug has existed for so long already.
This is still proving difficult to track down unfortunately but we're still working on it.
Well cargo just spawned on my server and all the scientists were not on it.
Thanks, we'll take look at this.
Which server did this occur on?
We've now released a server-side patch to address this issue.
No, the amount of spawns is based on the worldsize.
An example would be a 4k worldsize will always have 16 minicopters.
Unfortunately, in today's update we've had to revert some changes made in December's update to resolve an issue with ...
Read moreYou're using the "Rust Staging" client which is for testing the latest changes, this is often unstable and has a lot of work in progress features as can be seen in your screenshot.
I highly recommend installing and using the normal "Rust" client.
Changes include:
Server performance optimizations
Exploit fixes
NRE fixes
Skin bundle update
Added options toggle for Rich Presence
the turret has become useless, you can just run to the side and it will not shoot at you, the tower will constantly turn and not keep up with the players. It can be useful only in 2 cases, if the player runs straight to the turret directly (or runs away) or stands still...
upd video: https://youtu.be/8DpNIMCuSZ8
The auto turret rotation speed was never slowed in the last patch, in fact, we increased the rotation speed when locked onto a target.
This my testing on a vanilla server:
https://files.facepunch.com/Alistair/February/10/2k59bw383n4/TSNkSOiADl.mp4
https://files.facepunch.com/Alistair/February/10/8921IU270Fc/lAO6cse7XU.mp4
I further tested with a variety of weapons, ammo and server performance and could not reproduce the results as in the video.
The auto turret rotation speed was never slowed in the last patch, in fact, we increased the rotation speed when locked onto a target.
This my testing on a vanilla server:
https://files.facepunch.com/Alistair/February/10/2k59bw383n4/TSNkSOiADl.mp4
https://files.facepunch.com/Alistair/February/10/8921IU270Fc/lAO6cse7XU.mp4
I further tested with a variety of weapons, ammo, attachments and server performance and could not reproduce the results as in the video posted.
Rustafied EU Medium 3 is running a 4K map that has neither launch nor military tunnels nor excavator. Yes, that's primarily an admin failure, but perhaps there's an underlying problem with the procgen.
While this is not a bug, the feedback is useful and we'll look at improving this going forward.
Keep getting a sound glitch after hover looting placing things in and out of the TC. Keep hearing the same clink noise or clunk depending on what I'm moving around for a few repetitions until it eventually goes away
We're still investigating this issue, are you by any chance near the launch site?
my server crashes anytime a turret targets an NPC. It has also crashed when I was at Large Oil and scientists targeted me. Another time when a scientist on the road targeted me. The entire server basically resets. We've instructed our players not to place turrets until future notice.
We're not currently aware of any such issue. If you're running umod / Oxide please make sure you're using the latest version.
Do you know how long we should have to wait until it’s patched? Just like an ETA kinda deal so I can go do things then be back to play
I'm hoping within the next 30minutes.
This is a recurring theme where the game is broken in very obvious ways after an update. Do you guys not have testers?
Unfortunately, this is one of them bugs which do not appear until played by the masses.
Staging is tested by ourselves and approximately 400 players compared to tens of thousands on live servers. The change responsible was locked down for the past 16 days.
If you look here, this image is from our error tracker for this particular error, as can be seen, the error never once triggered until we patched.
This is also incredibly frustrating for us as it is for you.
Get this nullref kick error continuously. Cant join after trying to connect like 20 times
We're currently investigating and hope to have a fix out shortly.
Update: Client update is now released to resolve this issue.
The Linux dedicated server wasn't working properly on staging so it might have something to do with that as right after this commit it started working properly again.
If this commit is not to do with the Linux server binary then no other explanation from me.
^
Haha, this is a good one!
That guy was a total f**king BOT
That's a little unfair, Rust AI bots are better than that.
Fantastic work to everyone involved and who donated to a great cause!
I can't wait to see what Charitable Rust 2020 holds.