We'll have this issue fixed in this Thursday's patch.
We'll have this issue fixed in this Thursday's patch.
Thanks, we'll look into this one.
Is the server hosted in Australia?
(Please can you send me the map seed and worldsize and I'll check this out)
There is a known issue if you're running boardless fullscreen with the discord overlay enabled.
Please try disabling the Discord overlay and try again.
If we give you molotovs do you promise not to burn down all the nakeds wooden shacks who have been on the server for less than 10minutes?
We'll look into this issue, thanks for highlighting it.
Have you tried making sure your Steam is running the latest version? and ensuring you're opted out of any Steam Betas.
[BUG] Other players can turn off the recycler you’re occupying
Thanks, we'll take a look.
[BUG]
No scientists are spawning on cargo shipI have 4 servers and none of them had scientists on cargo ship
Thanks, we're currently investigating.
We've since released a fix for this issue.
[BUG] The soundbug still exists.
This happens to me at Launch area. Something, like opening a box, opening door, putting stuff to box, etc. That sound starts to loop and it goes on and on for minutes sometime. You can't hear anything else than that looping sound and it is extremely annoying. I made base close to launch but its so unbearable I have to make another base further away. The bug has existed for so long already.
This is still proving difficult to track down unfortunately but we're still working on it.
Well cargo just spawned on my server and all the scientists were not on it.
Thanks, we'll take look at this.
Which server did this occur on?
We've now released a server-side patch to address this issue.
No, the amount of spawns is based on the worldsize.
An example would be a 4k worldsize will always have 16 minicopters.
Unfortunately, in today's update we've had to revert some changes made in December's update to resolve an issue with ...
Read moreYou're using the "Rust Staging" client which is for testing the latest changes, this is often unstable and has a lot of work in progress features as can be seen in your screenshot.
I highly recommend installing and using the normal "Rust" client.
Changes include:
Server performance optimizations
Exploit fixes
NRE fixes
Skin bundle update
Added options toggle for Rich Presence
the turret has become useless, you can just run to the side and it will not shoot at you, the tower will constantly turn and not keep up with the players. It can be useful only in 2 cases, if the player runs straight to the turret directly (or runs away) or stands still...
upd video: https://youtu.be/8DpNIMCuSZ8
The auto turret rotation speed was never slowed in the last patch, in fact, we increased the rotation speed when locked onto a target.
This my testing on a vanilla server:
https://files.facepunch.com/Alistair/February/10/2k59bw383n4/TSNkSOiADl.mp4
https://files.facepunch.com/Alistair/February/10/8921IU270Fc/lAO6cse7XU.mp4
I further tested with a variety of weapons, ammo and server performance and could not reproduce the results as in the video.
The auto turret rotation speed was never slowed in the last patch, in fact, we increased the rotation speed when locked onto a target.
This my testing on a vanilla server:
https://files.facepunch.com/Alistair/February/10/2k59bw383n4/TSNkSOiADl.mp4
https://files.facepunch.com/Alistair/February/10/8921IU270Fc/lAO6cse7XU.mp4
I further tested with a variety of weapons, ammo, attachments and server performance and could not reproduce the results as in the video posted.
Rustafied EU Medium 3 is running a 4K map that has neither launch nor military tunnels nor excavator. Yes, that's primarily an admin failure, but perhaps there's an underlying problem with the procgen.
While this is not a bug, the feedback is useful and we'll look at improving this going forward.
Keep getting a sound glitch after hover looting placing things in and out of the TC. Keep hearing the same clink noise or clunk depending on what I'm moving around for a few repetitions until it eventually goes away
We're still investigating this issue, are you by any chance near the launch site?