AmusedApricot

AmusedApricot



27 Jan

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Happy birthdayyyyy!!!!


31 Dec

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Originally posted by APwinger

Probably not an indicator of the games health, and you guys have actual internal metrics to prove the game isnt "dying" but when any of my friends say this they mean it's not a giant twitch category.

"LOL wym x game isn't dead its below y game on twitch, Y GAME!!"

Yea it's super common for people to confuse twitch viewer count with popularity. The fact is that the vast majority of people who play games don't go on twitch or reddit / any of the social media sites for that matter. It's easy to forget that our hyper-engaged bubble is only a small piece of the whole pictures.


30 Dec

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That's just some fake doodads they slapped on to pass safety certifications. There is no single fire mode or safe mode, only brrrrt.

(this is not canon)


29 Dec


24 Dec


16 Dec

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Originally posted by dillydadally

Yup, never thought I'd do that considering how crap the weapon has been since its initial heavy-handed nerfs, but that thing just shreds long range like few other guns. I still prefer the Hemlock, but the Spitfire is finally an "acceptable" replacement.

I kept buffing it somewhat consistently with recent stuff, and there was a big buff attached to the spread nerf. But, everyone just talked about the nerf part! It's gotten a lot stronger, it's pretty decent now stats wise, people are just sleeping on it a little bit I think. It's not amazing but it's a lot better than people are giving it credit for!


09 Dec

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Originally posted by Mirage_Main

I think one problem may be that your flair says “Designer”, but doesn’t designate that you are a game designer in terms of weapons; not anything related to monetisation. As such, people think you’re the one to yell at (which shouldn’t happen to anyone, really). Or that couldn’t matter at all and people will still take anger out on you as they do on the VA’s twitter when all they do is voice the characters. Additionally, bad PR is understandable since DK and McCord tried to talk last year during Iron Crown in an informal “community style” as they did with Titanfall, but ended up getting sound bited and posted everywhere on the internet (although, the argument of vulgarities/informality in official replies can still be debated). That’s probably why one artist stopped commenting here a long time ago after everyone started getting uneasy about the recolours.

On a very minor side note and this being an extremely long shot (since you work with weapons in Apex, not Titanfall), Tit...

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Yea, it could be more specific! I also understand people wanting to voice their concerns to a place they think will cause change (a dev) instead of into the void.

As far as tf / tf|2, I really don't know I'm sorry! If I had to guess I would guess no, because changing that executable and sending out the patch and stuff would require dev time we don't really have to spare, a lot of testing time at least. Testing time is sadly something that always gets eaten up really quickly with all the content for Apex that's always in the pipe (5 by 5). Covid makes testing and stuff even harder too. I can't definitively say no because I don't know, but I wouldn't bet on it, sorry!

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Originally posted by tythousand

The funny (well, not that funny) thing is that he didn’t even specifically call anyone an asshat. His quote was something like, “I’ve been in this industry to remember when gamers weren’t complete ass-hats to developers and it was pretty neat.” The sub took it out of context and continues to take it out of context. And then folks act like they’re innocent when devs say that this sub isn’t healthy to interact with lol. I’ll always defend the devs for how they reacted during Iron Crown and I don’t care how many downvotes I get. Professionalism is overrated and gamers can’t take what they dish on here

I think for me this is one of the scariest things about interacting online. You write one sentence or word that can be misconstrued and you are on the front page of reddit and gaming journalism sites, it's a PR problem, you worry for your job, etc. The risk is there, you gotta tread very very carefully. This is why I will never answer people about monetization and other things that people are super passionate/mad about in the moment (also I don't work on that stuff). It's a minefield.

But, coming from working on Destiny, and seeing other subs, we really do have it quite good here! This sub isn't really too toxic and people have generally been super nice. When there are a couple bad faith actors people usually call it out as not cool, and that's super great! Not to say no one can complain or desire change, by all means that's good and healthy!


05 Dec

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This is very good! Credit artists!


03 Dec

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Originally posted by Fucking_E

I hope this doesn't seem too rude, but you guys kind of ignored a lot of the criticisms with the bundles but were pretty fast to respond to this joke... Still hope you have a nice day and I apologize it that was rude.

You're not rude, thanks for being polite! I honestly don't know anything about that stuff, I just make the pewpews. Sorry!

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Originally posted by Sonanio

Hello, Have a nice day :)

Thanks, you too! <3


23 Nov


20 Nov

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Originally posted by Ax3l1010

Wow a Respawn developer commenting my post! I can't believe it! It's a honor for me man!

Don't be silly, we're just silly nerds too :). Thanks for your work!

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Oh man this is awesome! Thanks for making this, brings back the memories :)


19 Nov

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Haha yeaaaa. The devotion has really high recoil on the first couple shots (further pushes the "commit to your engagement" identity of the devotion). So if you tap fire it does that. We've known about this for a bit but there's not really a great fix that doesn't remove some of the important feel bits of the devotion, so it's been "won't fix"ed unless it becomes a problem. Good catch! :)

edit: you know, in retrospect, I probably should have watched the whole video, or read the comments lmao. Uhhh oops?


18 Nov

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Originally posted by GunganMan

Why don’t you test it yourself with a coworker?

I love how everyone on the internet assumes I'm a blubbering idiot :/. I did, can't repro it. Believe it or not almost all bugs like that you can't easily reproduce, so more information is needed.

edit: sorry for the spicyness of the post haha, I didn't mean it to come out so curt. Sorry for whoever got slammed with downvotes! Just noting to please give us some benefit of the doubt, that's all. If it took you 10 seconds to think of, ask if you think we also might have thought of it. I know people want to be helpful, and I appreciate it :)

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Just curious, but if you have a friend also in the game, do they see you shoot a bullet? Does the bullet still hit for them? Info on what another player sees would be super helpful! Thanks :)


05 Nov

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Originally posted by RSPN_Hideouts

<3

true legend <3


02 Nov

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Originally posted by PerplexDonut

Very excited for all these changes! I’m also nervous for the L-Star recoil update though. I had gotten very used to the recoil and honestly the initial horizontal snaking was negligible - as long as you pulled down to adjust for vertical recoil that initial snake could be completely ignored and you’d end up with a laser beam

Yeaaaa that was the problem haha. Snaking patterns are very binary: either you are close enough that the side to side is negligable and it's a laser beam and easy to control, or you are too far away and the side to side pulls you off target and you'll have a really hard time hitting people. We've been trying to go through and rework these patterns for that reason.