What do you think about the role of sniper rifles in Apex?
I feel sniping is still a bit too situational, and I don't always get the chance to use their advantages in a game, so carrying one sometimes feels like I wasted a weapons slot. And the time it takes to find all the hopups doesn't sync with the fact that they're less useful in later circles. Also it doesn't feel punishing enough to get the jump on someone because of how quick it is to heal, and with Apex being mostly about mid/close range engagements. But I also get that getting one shotted by campers all the time is no fun from the other end either, so there's a limit to how powerful they can be. Of all the weapon classes, they just kind of feel like the odd one out.
Is that just the nature of sniping? or are there clever ways of making them more satisfying without being frustrating from the other end of the barrel?
This is something we've been thinking on for a while, and it's a tough problem!
Some history learnings: in season 2 with the DMR buff and season 3/4 with double sniper releases and WE being more sniper friendly, we were pushing to add more depth and long range combat to the game. There were some missteps and the execution definitely was not perfect, but what we learned (and unfortunately didn't have time to adjust in response to for sentinel s4), is that Apex players really don't like getting sniped. Being locked down into cover by sniper fire really frustrated lots of people. I think a lot of players like Apex out of the BRs because of the skirmish-y medium/close range combat, and that they don't spend 15 minutes in a game to get one shot by a sniper from someone they never saw. Lesson learned, we need to be careful with sniper lethality because a decent portion of the playerbase is very sensititive to it, and rightfully so!
Now onto the actual problem. Long range ...
Read more