BeedyboyOfficial

BeedyboyOfficial



16 Jan


15 Jan


19 Nov

Comment

Originally posted by QKsilver58

Thank you for the quick and genuine response, and I have one more pressing question you may be able to answer since it doesn't conflict with any mechanics in-game.

Will we be getting legendary skins for all the weapons that are missing them? Not having the benefactor skin while there's no alternative for the chain pistol is killing me. Please let us know, as many of us love the art team's work and want to continue supporting the dev team with purchases of Blood Bonds, but don't see that many opportunities to use them outside of what we've already gotten. I would buy the hell out of any skins, especially for competitively viable weapons. Oh, and please god tell me that the Dusters will get a legendary skin. Thanks.

I cannot give you a 100% answer just yet, but I can say that we are planning to have at least 1 legendary skin for each weapon and its variants as well as new legendary Hunters!

Comment

Originally posted by QKsilver58

This ain't cool yo, either answer us all or let us know y'all are letting the game die. Give us something, ANYTHING. We just want a real community response about the future of development. How hard is that? Seriously.

We have answered that question as well on multiple occasions, I would suggest you to read the answer from one of our community managers here. We are working hard on the fixes for 1.1 on PC, including the purple shaders and other frequently mentioned issues, on the Xbox update for 1.1 and also our upcoming Playstation release.

Meanwhile, we are also working on a bunch of new content and will upload the Roadmap shortly reflecting all the new upcoming stuff!


18 Nov

Comment

Hey there!

Thank you for posting this and letting us know about this issue, I will pass it on to the team right away!

Do you have any recordings of this issue by any chance so we can have a better look at the issue?

Hope to see you back on the Hunt soon!


14 Nov

Comment

Hey there Hunter!

We are sad to hear that this has happened to you. Could you DM me with your and your friend's Steam ID as well as the time these games happen approx?

We would like to look into the games and what could have happened that caused empty lobbies!

Thanks and Happy Hunting!


08 Nov

Comment

Originally posted by LetsDoThis1992

Hello, and you are most certainly welcome! I would love to give my feedback and opinions, but please note that I do not have a background or education in computers/networking.

I believe we have some miscommunication over what I said before. I edited my first post to reflect fewer pronouns for clarity and fixed some typo mistakes as well, but allow me to briefly try to restate here.

I do NOT notice the rubber banding when I get kills. The confusion around "when I get kills" may have come from me talking about NVIDIA highlights, which I only get when I get kills. I also do NOT notice rubber banding as much during gunfights. It happens sometimes, but I usually either die or hide behind cover if the rubber banding occurs anywhere around a gunfight.

I notice the rubber banding the most while I'm sprinting, because it kind of teleports me back a little bit. If I'm not moving around as much or as quickly, it is of course more difficult to notice. As I said before,...

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Thanks for the great feedback, and sorry for the misunderstanding!

Comment

Originally posted by LetsDoThis1992

First of all, I love hunt abd it's my #1 go to game atm. I like the changes they keep making including 1.0, although 1.0 DID come with some massive performance hits that have mostly been resolved.

I'm a west coast resident, but I prefer to play on both. For a while I played on west and EU because the lag on EU was better than the rubber banding on E. I think we can all agree that E had some really bad rubber banding issues, and that it was almost definitely server related.

About a couple weeks ago, they did something which drastically helped the E servers, so there appears to not be any difference to me as far as rubber banding.

That being said, I DO still experience it on occasion, but on both west and east. I play at all hours of the day/night and on different days/nights because my work schedule fluctuates, and I can say with confidence that I only notice the now occasional rubber banding (as opposed to very frequent rubber banding) only occurs at times ...

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Thank you for your feedback, this is really helpful. We are happy to hear that the fixes we implemented in the past weeks fixed most of the issues.

You mentioned in your text now that you still experience rubberbanding and that it occurs mostly after kills. Could it be that the rest of the rubberbanding issues happen when someone extracts from the map? (That would explain why it also happens after someone dies)

Thanks again!

Comment

Hey guys,

I just want to let you all know that we are working hard on fixing some of the remaining issues from 1.1 as well as on a bunch of upcoming stuff.

We are also planning on updating the roadmap and will, of course, have dev streams leading up to the next update.

Feel free to chat or reach out to us on social media or discord any time, we are always more than happy to answer your questions!

Happy Hunting.


04 Nov

Comment

You have a great duo pardner for sure! Happy birthday Hunter!


30 Oct

Comment

Originally posted by DubyaSux89

East Coast is fixed? Someone should let my game know because it is still unplayable for me and my buddy.

Would you mind messaging me with your Steam ID? :) We would like to look into what could potentially cause the issues in your case!


11 Sep

https://steamcommunity.com/app/594650/eventcomments/1629663273599364659

Hunters,

Here are the notes for update 1.0.2. Happy Hunting!

GENERAL UPDATES

  • Added further logging in order to investigate client crashes

Hunter

  • Added customizable key binding options for spectator mode. This can be found in the settings menu
  • Reduced burning damage taken while downed by half

Gunplay

  • Adjusted weapon sway to re-introduce a slightly stronger modifier while moving and aiming down sight at the same time

***D...

Read more External link →

08 Sep

Comment

Originally posted by Traxad

Please correct me if I'm wrong, but isn't that the devs themselves? One of the narrative designers does the vocal and one of the audio devs plays one of the instrument if I'm not completely talking in my night gown. Not sure who the rest are.

This is correct, the band is indeed a "dev band" ;)


29 Aug

Comment

That was very impressive, we may have a champion here! ;)


26 Aug

Comment

Originally posted by Gr0do

The medium and high settings should match to older game versions. However, the low setting was tweaked a while ago.

The medium and high settings certainly don't feel the same as they did in previous versions of the game. Optimization has obviously been a point of contention for several players, hence the recent negative reviews on the steam page and something I mentioned in my previous post. Would you also be able to go into detail about the changes or "tweaks" made to the low settings you mentioned?

The Low spec was pushed down a bit in order to lower the required specs to play the game.

Comment

Originally posted by Gr0do

Realistically though, how would someone do a side by side comparison of visual fidelity when we don't have access to previous version of the game. I remember seeing a post a while back about a change to the grass textures being lower res and people just dismissing that as being "nitpicky."

Having come back to the game for the 1.0 release I can honestly say that I have no interest in playing it at the moment. In it's current state the game feels way to fast paced. This might be due to the ping system. It needlessly speeds up the pace of the combat and the overall game play experience. This is something that was a huge appeal to me early on in the games development cycle. The UI feels clunky, I really don't like how I can't see my inventory and my hunters traits on the same screen anymore. The graphics feel a bit off as well. I have noticed that the fire and lighting effects look awesome but the overall the graphics feel washed out or bland. I can't put my finger on...

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Hey!

We have received this image multiple times and I can confirm that it was not due to a graphical downgrade but simply an artistic change.

It is similar to how each map changed with newer versions from a level design perspective.

Other frequent images we encounter are from pre alpha footage, compared to that we have changed the color palette and thus the lighting, but no changes were made to the graphics.

The medium and high settings should match to older game versions. However, the low setting was tweaked a while ago.

Please continue sending us your images or screenshots, most likely the graphical 'downgrades' are due to the default Low settings or other unforeseen bugs/issues. These can point us towards these issues so we can look into them !

Happy Hunting!


03 Aug

Comment

I would love to hear some similar funny stories from fellow Hunters ! :)


01 Aug

Comment

Thank you for your words, we really do appreciate it!

Hope you are doing well! :)
See you in the Bayou!

and as always...Happy Hunting! ;)


26 Jul

Comment

Originally posted by banderozzz

Thank you so much! Maybe there is a patient gentleman who doesn't mind to explain how these words correlate with in game NPC ? Because Infected (after your words) I can put somehow on the grunts (because infection, zombies etc.) but Marked... I tried to translate and find synonymous but didnt successed.

Hey! Please read to book of Monsters , that should explain all AI related questions ;) or at least most !