This didn't age well... 7 min in, only about 10k down
Yep
This didn't age well... 7 min in, only about 10k down
Yep
The queue is moving a little slowly but it's definitely clearing.
Bex, you might want to talk to people, we have only seen the queue move about 5k people in the past 5 minutes.
Yep, it's definitely moving a little slower than usual but it is confirmed to be clearing.
duck
I was so happy to see the ducks returned this year! How big are they now?
They are about two handfuls each.
1) Happy launch day to you!
2) Yay, nice healthy snacks!
3) What the hell is that duck?
The queues typically clear really quickly so the difference between 3,000 and 50k is normally a matter of seconds.
Edit: It's taking a little longer than usual.
That is just delightful. Congratulations!
We are most likely a few minutes away.
Yes, there are indeed 40 skill gem buffs as we described but if people are let down by what those buffs are it's definitely something we need to consider - particularly if that is resolved by working on the way that we communicate.
Out of 40 "awesome" gem changes 20 are aura nerfs while the rest are minor number changes.
I will make sure that we communicate more clearly about this in the future.
Patch Notes*
I decided not to this time around in the interest of finding out how posting less goes.
Hopefully only around 30 minutes more to go. The web team reports the process is around 80% done.
Blink and Mirror Arrow now get cooldown recovery rate with gem levels. It's not complete compensation for it being removed from the Deadeye, but getting it for free should open more options for Blink and Mirror Arrow summoners.
We are doing some maintenance on it but it should be resolved relatively soon.
Its not about shaking up the meta, its about completely destroying certain playstyles. Some people only like playing golemancers, or spectres, or totems, etc. Gutted down the line. Forcing people into playstyles they don't like is NOT a good path.
Forcing people into playstyles they don't like is NOT a good path.
When there are a small handful of builds that are the most powerful, many people feel forced to play only them or they feel like they're missing out. Shaking things up creates more options and at minimum creates new ones. It's understandable to feel a bit bummed when something you really enjoyed playing doesn't feel like it will live up to your experience of it but there will always be new options to explore.
Hey bex do you happen to know if intensify/pinpoint not giving damage to cremation bug got fixed. Its been in the game since the second month of heist and it would really suck if it didnt get fixed yet.
Yes, it should be fixed in 3.13. Sorry about the delay.
I spoke with the design team about this and asked if they'd consider reviewing the nerf. They explained that even after the nerf, spectres have more life than basically every other minion type. They also have higher base resistances in general. As an example, a level 20 Solar Guard spectre has almost double the life of a level 20 Golem or Zombie. We suspect that these will still be one of the top-played builds in 3.13.
We are doing some maintenance but it should be resolved relatively soon.