Bex_GGG

Bex_GGG



11 Jan

Post
    Bex_GGG on Forums - Thread - Direct


Clarifying the Ascendancy Changes

Earlier today we revealed the changes to all nineteen Ascendancy classes in Echoes of the Atlas. We've seen a lot of early feedback about these changes and want to address it.

When we introduced Ascendancy Classes, we wanted to provide ways for players to specialise their characters even further. These classes had passive skills that included several stats, many of which became meaningless over time or didn't provide any identity for player's builds. These were basically 'filler' s... Read more
Comment

Originally posted by Aether_Storm

So what was this teaser about?

One of the new maps?

Yes

Post
    Bex_GGG on Forums - Thread - Direct


Clarifying the Ascendancy Changes

Earlier today we revealed the changes to all nineteen Ascendancy classes in Echoes of the Atlas. We've seen a lot of early feedback about these changes and want to address it.

When we introduced Ascendancy Classes, we wanted to provide ways for players to specialise their characters even further. These classes had passive skills that included several stats, many of which became meaningless over time or didn't provide any identity for player's builds. These were basically 'filler' s... Read more
Post
    Bex_GGG on Forums - Thread - Direct




As you know from our Echoes of the Atlas announcement, in this expansion we have rebalanced all Ascendancy classes. Three of them (Inquisitor, Deadeye and Elementalist) have been reworked while the remaining classes received some numerical changes. To help you plan your builds for the launch, we've compiled all of the changes to Ascendancy classes in this news post.

.forumTable .newsPost h6{ display:block; } .forumTable .newsPost ins{ text-decoration: none; } .forumTable .newsPost del{ text-decoration: none; } .forumTable .newsPost h2{ padding: 10px; } .forumTable .newsPost h3{ padding: 10px 10px 3px; } .forumTable .newsPost .diff-container{ display:flex; flex-wrap: wrap; } .forumTable .new... Read more
Post
    Bex_GGG on Forums - Thread - Direct


Clarifying the Ascendancy Changes

Earlier today we revealed the changes to all nineteen Ascendancy classes in Echoes of the Atlas. We've seen a lot of early feedback about these changes and want to address it.

When we introduced Ascendancy Classes, we wanted to provide ways for players to specialise their characters even further. These classes had passive skills that included several stats, many of which became meaningless over time or didn't provide any identity for player's builds. These were basically 'filler' s... Read more
Post
    Bex_GGG on Forums - Thread - Direct




As you know from our Echoes of the Atlas announcement, in this expansion we have rebalanced all Ascendancy classes. Three of them (Inquisitor, Deadeye and Elementalist) have been reworked while the remaining classes received some numerical changes. To help you plan your builds for the launch, we've compiled all of the changes to Ascendancy classes in this news post.

.forumTable .newsPost h6{ display:block; } .forumTable .newsPost ins{ text-decoration: none; } .forumTable .newsPost del{ text-decoration: none; } .forumTable .newsPost h2{ padding: 10px; } .forumTable .newsPost h3{ padding: 10px 10px 3px; } .forumTable .newsPost .diff-container{ display:flex; flex-wrap: wrap; } .forumTable .new... Read more
Post
    Bex_GGG on Forums - Thread - Direct


Clarifying the Ascendancy Changes

Earlier today we revealed the changes to all nineteen Ascendancy classes in Echoes of the Atlas. We've seen a lot of early feedback about these changes and want to address it.

When we introduced Ascendancy Classes, we wanted to provide ways for players to specialise their characters even further. These classes had passive skills that included several stats, many of which became meaningless over time or didn't provide any identity for player's builds. These were basically 'filler' s... Read more
Post
    Bex_GGG on Forums - Thread - Direct




As you know from our Echoes of the Atlas announcement, in this expansion we have rebalanced all Ascendancy classes. Three of them (Inquisitor, Deadeye and Elementalist) have been reworked while the remaining classes received some numerical changes. To help you plan your builds for the launch, we've compiled all of the changes to Ascendancy classes in this news post.

.forumTable .newsPost h6{ display:block; } .forumTable .newsPost ins{ text-decoration: none; } .forumTable .newsPost del{ text-decoration: none; } .forumTable .newsPost h2{ padding: 10px; } .forumTable .newsPost h3{ padding: 10px 10px 3px; } .forumTable .newsPost .diff-container{ display:flex; flex-wrap: wrap; } .forumTable .new... Read more
Post
    Bex_GGG on Forums - Thread - Direct




As you know from our Echoes of the Atlas announcement, in this expansion we have rebalanced all Ascendancy classes. Three of them (Inquisitor, Deadeye and Elementalist) have been reworked while the remaining classes received some numerical changes. To help you plan your builds for the launch, we've compiled all of the changes to Ascendancy classes in this news post.

.forumTable .newsPost h6{ display:block; } .forumTable .newsPost ins{ text-decoration: none; } .forumTable .newsPost del{ text-decoration: none; } .forumTable .newsPost h2{ padding: 10px; } .forumTable .newsPost h3{ padding: 10px 10px 3px; } .forumTable .newsPost .diff-container{ display:flex; flex-wrap: wrap; } .forumTable .new... Read more
Comment

Originally posted by CysteineSulfinate

Who is that in the gif?

Hope.

Comment

Originally posted by mecha_tengu

What do you mean by 10? Are the small nodes counted too? I mean with 10 point we can unlock full of the tree or half?

Half


10 Jan

Comment

Originally posted by Kumquat_Platypus

Just to clarify; will this be coming to standard or is this exclusively Ritual League content?

The Atlas changes will be available on Standard.

Comment

Originally posted by mojito000

I know its not Q&A but Harvest will work the same? Like we will have to build another complex of collectors, watering things, cables etc? Or its simpler like the garden is pre-build?

Here is the quote from the announcement page:

Harvest has returned. Instead of having to plant and manage your own Sacred Grove, you will discover portals to established gardens with multiple sets of harvests ready to go. From each pair of options, carefully weigh the encounter difficulty against the crafting outcomes before making a choice. If you can slay the monsters that spawn, you'll be rewarded with Lifeforce that can be used to greatly improve your items.

Comment

Originally posted by Ryant12

Looks like I'm going to be Mapping until I go insane.

It's safe to assume that the Atlas in 3.13 is going to be shuffled around as well, right? Would really like to know which tilesets are for which regions so I can start the non-build theorycrafting.

Still sane, exile? We will share the map tiers in the item filter post alongside the patch notes.

Comment

Originally posted by CrosshairLunchbox

Do atlas passives work on Blighted Maps?

They don't work on Blighted or Unique maps.

Comment

Originally posted by Megatherion666

Who TF is Vaal Flesh Merchant?

Indeed

Comment

Originally posted by lowkeyripper

Do you know how rare the currency to respec is? I want to assume it's rarer than a chaos orb. Is it as rare as a divine orb, roughly?

As a random drop it's similar to the Exalted Orb in rarity. However, it has a decent chance to drop from the early Maven's challenges and it's guaranteed from some later ones.

Comment
    Bex_GGG on Forums - Thread - Direct

" Verrde wrote: "Einhar Missions in Areas have 5% chance to replace 'ALL' monsters with Beasts?"
That sounds absolutely amazing...



Just to clarify, it's not a 1:1 swap - the number of beasts spawned doesn't depend on the number of mobs removed. It spawns within a fixed range.

Comment

Originally posted by youreadthiswong

hello bex will supporter packs bought for poe work for poe2 thanks!!

They will.

Comment

Originally posted by Pyromancer1509

So a mirror is basic currency? (Not that i'd ever see one, but let me dream)

Yep.