Only one way to go
We're all riding different waves in the great ocean of elo, some big, some small, some fast, some slow, but ride your wave boys, ride your wave.
Only one way to go
We're all riding different waves in the great ocean of elo, some big, some small, some fast, some slow, but ride your wave boys, ride your wave.
Add me :)
2 warnings
I suck
I'm traveling for work till mid May
Riot ThuggInUggs (NA), also have accounts on KR and JP
HE REALLY REALLY SUCKS BE WARNED
I liked the old one more
idk I think I look hot with it
Well this is super f**king neat. Yo /u/Blaustoise, did you also edit the video?
Nope! My editor is Payajowy who takes highlights from my stream and puts them into videos
That's a fascinating topic to explore, but we need a clearer and more thorough discussion. What are we looking at? What's the sample size, what exactly was asked? Did people judge the splash arts, in-game models, general in-game visuals inc abilities, did it include skins...?
With that missing, those conclusions juste seem very weakly supported, which is a shame cause it's a genuinely fascinating thing to explore.
What are we looking at
Riot's 2018 Mass Champion Survey
What's the sample size
pretty massive, about 200k total respondents, though they only see a random sample of champions so I think per champion per region it's like 500 or 600.
What exactly was asked?
[Likert Question] This champion's visuals are appealing to me. Another version of this survey (data not shown) uses MaxDiff or best-worst scaling, so "pick which champion is most visually appealing and least visually appealing: Ahri, Yasuo, Irelia, Akali." (and then tons of different permutations of that).
What did people judge?
Up for interpretation. This question is left more vague (others are more specific about ability visuals for example), but I'd say most people answer this according to splash are and in-game model. We have more specific questions, but ...
Read moreHey Blaus why do you like Yasuo? You don't seem to profile like an Edgelord.
Yasuo just has some of the best moments in the game for me. I also love samurais, I love katanas (inb4 I studied the blade), I really like this theme, voice, story... I could go on and on about Yasuo.
Best way to describe my love is that nothing beats the feeling of E-ing and E+Q-ing through minion waves chasing people down, running from a gank, or skirting around in a 1v2 or 1v3.
There's a famous Arkadata 2v5 play (almost a 1v5) where he gets a quadra kill despite being like... 2-8? or 2-10? Anyways it's just amazing when you can play the champion perfectly and have these incredible moments to outplay our opponents. That's what I love!
Not gonna lie, I'm obsessed with the way you explain the the impacts of champion data. I'm doing SEM work in my PhD program, and sometimes it's so dull reading the results and implications from other researchers in the field.
I know your way of delivering this knowledge might in no way be formal nor in an official capacity on behalf of Riot, but I live for it, and I have a ton to learn from you.
Please keep doing what you're doing. You're doing it well.
thanks bud, I'll keep it up till we nerf yasuo again then im quitting
didnt realize this was trackable
it's not "trackable", but it's data we generate through surveys. This particular survey is our 2018 Mass Champion survey which features data on all 140+ champions, has 30+ questions/dimensions, and is fielded in NA, Brazil, Korea, & China (soon to include EU and Vietnam for the 2019 version).
when do you stream? seems like an interesting place to hang out
I stream Tuesdays, Thursdays, Saturdays & Sundays. Usually nighttime PST for Tue/Thur and morning & afternoon PST on the weekends.
I wonder if the phrasing of the question when translated had an influence over who they voted for in China. Their top picks are more physically attractive whereas in NA the champs are visually appealing.
I had a similar thought as well, but our localization teams are pretty good at capturing the intent of the question and not just the raw translation.
Also we found that these trends of champions hold through in other visuals or theme-related questions on the same survey:
Outside of the survey we also find that champion playrate data in china also support some of hypotheses RE preferences for human champions, preference for conventionally attractive champions, etc.
Ok Faker jeez.
first letter of each sentence
Kills me to say this but I think it's a pretty stupid strategy to just "insta-ban" a champion. All champions can be frustrating or banworthy at different points. You really shouldn't be banning the same champion every game. Loser mentality imo. Even OP champions should be left up every once in awhile so you can learn to play against them.
Read moreI find some interesting things here:
NA has 4 non-human designs [Bard; Aurelion; Warwick; Kindred]; counting the Vastyah as 'human designs' since their designs are mostly human [You can probobly argue Warwick]. China has 0.
Ahri; Miss Fortune; Xayah and Irelia are on both lists, which implies their designs are universally appealing. Notably no male champions are on both lists.
NA has a 10.5/4.5/1 split of Male/Female/Neither [Lamb is Female but Wolf is Male so they are 0.5 for each. Bard is neither]. China has a 5/11/0 split of Male/Female/Neither.
Note every female champion [Except Lamb] on NA's list is also on China's.
None of China's picks are explicitly old characters in terms of age, and most are quite young. NA has Swain; Thresh; Bard; Aurelion, Kindred and Braum [Who's far older than he appears if the myths are true]
I wonder how much of this came down to the interpretation of the question as well. 'appealing visuals' could be ...
Great callout RE wording. We have a pretty fantastic localization team, and I can also confirm that other questions around visuals shiw this trend too (“this champion’s visuals fit their overall theme” “this champion has unique visual”, etc) I forgot the full list, I’m just on my phone rn but there’s a set of questions RE visuals for champions.
I appreciate the effort you go to with posts like these. However, the reasoning that "We make conventionally attractive characters because people like conventionally attractive characters" seems kind of hallow to me. If you had taken a poll about what people wanted to see no one would have told you they wanted a wierd chubby guy who floats around gathering bells. But I imagine Bard is still a pretty beloved character. I just wish Riot were more willing to push at the boundaries of how they design female characters the way the do for male characters.
I don’t think I’ve said “we make conventionally attractive characters because people like those characters”, but I agree with the spirit of your comment! I also think we’ve been improving in this area but still have plenty of room to grow.
I actually talked about this phenomenon in my GDC talk RE champion data. If you made the “Avengers” of League of Legends champs, and just picked the most played champions, you’d end up with a lot of overlap of themes and not much diversity.
So a lot of it comes down to goals. Are you trying to find the most popular champions? Or in your case are you trying to make a champion that’s most popular? OR are you selecting champions that will have the most appeal to the most players, and making champions that give your overall roster something for everyone?
Framing around the latter goals helps explain why champions like Bard, Illaoi, Ornn, etc, are just as valuable as Kai’Sa, Xayah, etc. it’s not also about making wha...
Read moreHey reddit, love ya, how’s it going?
Context for this is the other day I said (1) that I personally liked the skins and (2) that I hypothesized they’re more resonant with Chinese players.
This data/discussion was NOT to demonstrate Riot’s reasoning for the theme/execution of the IG skins, it was to explain MY reasoning for that hypothesis. Also the title of this post is "visual appeal of skins by region" - it's actually just the visual appeal of the base champions, which is largely splash art, somewhat in game model, and is also influenced a degree by skins, fanart, all sorts of things.
The goal of sharing this was to show that there are pretty substantial differences in visual appeal and resonance by region. When I saw the IG skins, I had this information in the back of my mind, thus I thought “huh this aligns with some of my perceptions of what Chinese players find appealing”
Also to be clear (1) ...
Read moreso the marketers believe that it should be a certain way even tho it looks worse because they believe itd sell more? isnt tht the exact opposite of why ppl buy more?
I don’t know where I mentioned anything about marketing. This data wasn’t used to inform skins, it was used to explain my reasoning the other day.
https://twitter.com/RiotBlaustoise/status/1113598550561050624
You might have to read more. Not "A rioter thinks" but "Riot has data on what different regions prefer." Feel free to disagree but not to misrepresent.
I'm personally not crazy about how similar they all look but that's a separate question entirely from why they look the way they do.
I'll be sharing some data on this today :)
TLDR Chinese like this thing.
I'll share some more thoughts on this today