CCP_Dopamine

CCP_Dopamine



01 Apr

Comment

Yup. Just got it in now :slight_smile: Updating relevant pages with:

PvE:

  • Resolved NPC spawn issues from a number of combat sites (such as some of the Havens and Sanctum sites)
Comment

A couple of defect fixes coming in with today’s deployment:

Defect Fixes
Audio & Graphics:

  • Fixed visibility of VFX on the Gila with the Abyssal thunderstorm SKIN applied.

Localization:

  • Fixed strings not updating properly in the corp wallet.

PvE:

  • Resolved NPC spawn issues from a number of combat sites (such as some of the Havens and Sanctum sites)

30 Mar

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Greetings,

We have just released a detailed blog on EVE Online’s ecosystem. Please use this thread for feedback and discussion.

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Yes, this is intentional.

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Thanks for the reports. Please make sure to submit a bug report so that our team can look into this!

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Good day,

Please find today’s patch notes below:

Features & Changes
Exploration:

  • Various combat anomalies have had mineable asteroids replaced with cosmetic asteroids.

Missions & NPCs:

  • Various mission site locations have had mineable asteroids replaced with cosmetic asteroids.

Resource Distribution:

  • All basic ores (Veldspar, Scordite, Pyroxeres, Plagioclase, Omber, Kernite, Jaspet, Hemprphite, Hedbergite, Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor), were removed from moons. In some cases, they have been replaced with Moon Ore.
  • All basic materials (Tritanium, Pyerite, Mexallon, Isogen, Nocxium, Zydrine, Megacyte) were removed from moon ore DNA (refining materials output table) with the following exceptions:
  • R4 moon ores (Bitumens, Coesite, Sylvite, Zeolites) keep their original yield of Pyerite & Mexal...
Read more

27 Mar

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It refers to the table in the article.

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Greetings,

We have a few additional information about the Moon Mineral Distribution that is coming. Feel free to use this thread to provide your feedback on the matter.

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Good stuff. Thanks for bringing this up right away!


26 Mar

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Sorry for the confusion, Lena. Brackets should be a go - we are looking into it.

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Let me take that back. You should be able to use brackets. I have notified our folks internally to take a look at it momentarily :slight_smile:

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To the best of my knowledge there was a brief issue where some bad unicode characters were not caught properly by our system. This has not been reapplied and everything should be working as intended.

Comment

Patch Notes for today’s release:

Features & Changes:
Miscellaneous:

  • Common naming restrictions reapplied to user supplied names.

Defect Fixes:
Audio & Graphics:

  • Fixed missing Atmosphere Audio in the Jita IV-4 hangar and other Caldari hangars.
Comment

Seems like you have already answered your own questions.

However, if you actually want to know the answer then the lack of sound in Jita IV-4 and Caldari hangars is a bug that will be fixed with today’s deployment.


25 Mar

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Yup, that’s on me :slight_smile: Added the mining graphs now. Let me know if you spot anything else!

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Greetings,

The economic report for February is now available and you can download the raw data by clicking on this link.

Comment

A couple of minor changes going live today:

Third Party Developers
Static Data Exports (SDE):

  • Removed a yaml that was incorrectly added to the SDE thus breaking its generation

Defect Fixes:
Localization:

  • Fixed strings not being translated in corp Wallet UI.

24 Mar

Comment

Absolutely. We are moving forward with the changes in March and will have the news out for you with additional details by the end of this week. The important thing to note is that Moon mining extractions that are currently underway won’t be affected by the ore distribution changes, so you will get what the job promised you would.

Comment

Greetings,

The patch notes from today’s update are now available:

Features & Changes
Balancing:

Changes to Faction Warfare:

  • Faction Warfare complex Acceleration Gate will give a Suspect Flag if activated by non-Faction Warfare Capsuleer.
    • In such cases, the Safety setting must be to Partial or No Safety (orange or red) to activate the gate. When safety is Full (green) the gate cannot be activated.
    • FW participants will be able to activate the acceleration gates without penalty.
  • Faction Warfare Acceleration Gates have an increased activation range allowing for activation at 90km radius
  • Adding a new 5th tier of Faction Warfare sites, and renaming the ‘Large’ tier:
    • Large Compounds are now (Faction) Open Compounds
    • Large Strongholds are now (Faction) Open Strongholds
    • Added a new tier of sites. These sites have gate restrictions...
Read more

20 Mar

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We very much do care and are always trying to keep the false positives to the absolute minimum. Players should reach out to our Customer Support team if they believe they have been penalized for no reason.