CCP_Swift

CCP_Swift



17 Apr

Comment

It sounds like you would like to have a corporation where FW enlistment is optional, but you’d like everyone in corp to be able to directly enlist with only one faction. For that, you would want to have your corporation outside of FW and then have a director select the single Empire you would allow enlistment with.

With this structure, members joining would still need personal standings with the ...

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12 Apr

Comment

Just a reminder that you can collect daily login rewards while logged in on the bottom right of the NEOCOM bar.


01 Apr

Comment

You can find all Upwell Structures on the market on Singularity, including Citadels, Refineries, and Engineering Complexes :+1:


23 Mar

Comment

Sorry for the late reply - and welcome back to New Eden!

There is actually a method to increase your faction standings relatively quickly using the Data Centers. EVE University, as always, has a great reference page for these: Data centers - EVE University Wiki

Essentially, this allows you to quickly raise your Empire standings such that you can enlist with your preferred empire without having to spend an inordinate amount of time ...

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Comment

If you do report those issues they will get the proper punishment


15 Mar

Comment

This issue should be resolved in today’s patch :+1:

Comment

Nothing to see here :sweat_smile:


08 Mar

Post

Social_Media_Newsfeed_NoCopy_1200x6281200×628 120 KB

EVE Evolved extends to hardware, too. Check out the latest updates from he hardware team in the newest devblog: Tranquility Tech IV | EVE Online

If you have any comments or questions about the content, we’d love to hear it!


03 Mar

Comment

Today we’ve moved our Direct Enlistment feature over to Singularity - this will allow players to ally themselves with one of the four main Empires and participate in Factional Warfare without leaving their corporation or alliances. You can find this option by going to the Factional Warfare office for the empire of your choosing and selecting “Enlist Me”.

Those with director access will also be able to select which Empires their corporation members can enlist with, to reduce any diplomatic incidents.

We’d love to get your feedback on this feature, and thoughts for future iterations of Direct Enlistment.


01 Mar

Comment

This is a known bug and the teams are aware and working on the issue


28 Feb

Post

Just before downtime today some players were able to see information about an upcoming in-game event, making it appear as though it has already started. The event is not actually slated for today, and the defect which displays this erroneous message has been fixed with today’s downtime.

We’re excited to bring you this event soon, and urge you to check out the latest ...

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Comment

I love/hate the Worm

Comment

The NES offers for Omega are back in the store for the duration of the 28th :+1:


27 Feb

Comment

Hey everyone!

With the new mirror, it has come to our attention that there are some players who are either unaware or deliberately disobeying the rules.

We encourage everyone to peruse the rules, however for a quick summary:

General rules

  • No interfering with the work of CCP staff or volunteers.
  • Combat by consent on...
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23 Feb

Comment

The motion sickness issues are something the teams are investigating, will absolutely make sure they’re aware of the potential interaction with the in-focus window background.


21 Feb

Comment

The Photon team has been collecting feedback and acting on it for the better part of a year. They’re certainly not stopping now :+1:

Still, we encourage people to post feedback on Photon UI in the Photon section of the forums (Photon UI - EVE Online Forums) . Suggestions not listed in the Known Issues doesn’t mean they’re not listened to, it’s simply that Known Issues typically is used for tracking defects with the patch.


20 Feb

Comment

Many of these questions were featured in the Photon UI Devblog, which you can find here: https://www.eveonline.com/news/view/improving-photon-ui


17 Feb

Comment

A typo from me, Drake (and the patch notes) is correct in that it’s 35

Comment

Correct! My fingers derped - the correct timer is 35 minutes. Apologies for the typo :frowning:


16 Feb

Comment

For those who are interested but may not have caught it the patch notes, on January 26th the timer for Observatory Flashpoints has been reduced from 90 minutes to 35 minutes. Updated the OP to reflect this.