Alongside every new league, we aim to make balance changes to a wide variety of character systems to improve build and playstyle diversity. This league, we've focused on rebalancing a few specific game mechanics related to new blood-themed skills and Vaal skills, while lowering the power of specific mechanics that were dominating the metagame and were too far above the level of power we aim for.
We've also made changes to the Atlas Passive trees after reviewing their balance and as a result of both Ritual becoming a core mechanic alongside the upcoming league reward changes.
We haven't included the changes to league rewards described in our announcement here.
Balance changes related to the new Life-costing skills Low life, Low Mana and Low Energy Shield now all count as being on 50% or below. This new threshold is both a bit more obvious at a glance, and is large enough a value that a player could survive for a long time on Low Life with the help of the new ... Read more
We've also made changes to the Atlas Passive trees after reviewing their balance and as a result of both Ritual becoming a core mechanic alongside the upcoming league reward changes.
We haven't included the changes to league rewards described in our announcement here.
Balance changes related to the new Life-costing skills Low life, Low Mana and Low Energy Shield now all count as being on 50% or below. This new threshold is both a bit more obvious at a glance, and is large enough a value that a player could survive for a long time on Low Life with the help of the new ... Read more