Our Senior Narrative Designer, Matt, has taken a moment to reflect on writing for Affliction League. Here are his thoughts:
Designing the narrative for Affliction League was an exciting task, in that it was an opportunity to finally delve into multiple mysteries from other leagues. Mechanically, we don't do 'sequel leagues,' so it's always been tough to revisit previous league lore. This time, however, the placement and concept of the dark forest was perfect for touching upon other things we've set up in the past.
The first and most obvious connection is to Harvest league's Lifeforce colors. The initial mechanical concept for the dark forest involved collecting three different types of unknown resources—probably some sort of dust—for three different NPCs. As soon as I heard that, I knew it had to be the three colors we've already established as having to do with plants, growth, and nature on Wraeclast. Luckily, that suggestion stuck, and the artists took it from there...
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