CreatureTech-PHX

CreatureTech-PHX



16 Jun

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Originally posted by Kensekaru

  1. What's the near future looking like for dauntless? (Accessories, Hunts, Monsters, Weapons, Etc.)

  2. Do you have any comments on potential gameplay features that'll enhance the future of dauntless?

  3. How would you feel about running a For Honor-like system of weekly/monthly content streams and talking directly to the community on progress that will soon be added to dauntless or what to expect in the upcoming update via Twitch/Mixer?

I can answer your third question! We recently pivoted away from streams in favor of creating more videos like Behind the Behemoth. We have a few more in the works...

That being said, I'd love to come back for more casual hunts on streams and answer some questions live.

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Originally posted by IDrewABox

With the Ramsgate Renovation coming soon, are y'all thinking about adding walking (and maybe talking) NPCs to really emphasize a "bustling city"?

Edit:

Also, any plans for more items in the field? Like an electric trap? Or more mechanics like using environmental hazards against Behemoths?

At this time, no. This would really bring down performance for players in the city, and right now, it isn't a priority. NPCs do talk though!

Environmental hazards are a big possibility though, especially for mods and such.

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Originally posted by dickonakite

What will weapon 8 be, and why is it the ability to outright mule-kick an Embermane in the horn?

The plan WAS a bow, but we've put this on hold while we tighten up other game systems.

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Originally posted by MathieuAF

- is an higher difficulty planned ?

- is a puzzle or secret research planned ? (the umbral escalation orb looks cool, would have been cooler to be able to interact with it by using one of the emote of the pass to discover a room and loot a few things ... i'd love to discover things like that, maybe next monster being teased if u find a secret , more lore, more anything :'(

- is repeating element gonna be removed from the sword :o ? i've just picked up swords and love how i can berserker the hell out of behemot :'( shwing shwing o=]===> ) ) ) ) ) forever

I can take the first two questions!

We're currently reworking a lot of the progression in Dauntless and keeping an eye on power creep. I've heard conversations about making more difficult modes of Escalations, and it's something we're considering but haven't committed to. Bottom line: We want players who have hit max power to have activities that challenge them.

As for interacting with the relic... Stay tuned.

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Originally posted by superpavan007

Now that there are escalation and trials, any other hunt mode in the works ?

Yes! We're currently working on something that will be added to the Roadmap on Friday.

Basically, we want to add explorative islands where Behemoths of varying difficulty spawn, allowing players to hunt to their heart's content. We're currently running some prototypes of this and it's showing A LOT of promise. In the future, these could hold more events and activities outside of just hunting (think sky fishing).

The intent of this is to explore ways in which we can make a mode that's more engaging and fun than the current patrols and pursuits.

Check back on Friday for the Roadmap update :)

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Originally posted by dymex_fml

shield weapon when

We've put weapon 8 on hold while we rework some of the core features of Dauntless. Once we're in a happy place with progression, current weapons, and hunt types, we'll be returning to add more.

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Originally posted by MrClawsX

Do you have a general idea on how Dauntless would work on Mobile? If so, could you explain it to us?

We'd had some discussions around this, but for now, we've pivoted away from mobile while we work on the core features of Dauntless.

We may return to mobile in the future, but at this time, no one is working on it.

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Originally posted by loulou1s

Can you guys add a wrecking ball hanging from the trees in the training grounds so players can practice booping?

This is actually a really neat idea...

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Originally posted by craftyninja227

Can you address the scheduled order of releases? mostly concerning :

Ramsgate rework

Sky fishing

Social systems (guilds + friendship cores)

Total weapon rework as well as when is sword rework

trials rework

Cells 2.0

Anything you have and can say that is coming soon would be great! Is there is anything else coming soon that has gone unsaid? :)

A lot of these things are still in early development and are being reprioritized and shifted. I'll do my best to put these under soon and far, but take it with a grain of salt.

Ramsgate Rework: Very Soon
Sky fishing: Launching with Ramsgate Rework
Social Systems: Small iterations will drop as improvements are made, but big items (guilds) are far.
Trials rework: Far
Cells 2.0: Far
Sword Rework: Soon
Complete weapon rework: Far

Comment

Originally posted by Meirnon

Hoi! I've got 3 questions for you!

  1. What are the plans on expanding Training Island features and tools in the near future to better improve its usefulness as a tool to the wider community, such as changing Power Rating, Element, or Status on the dummies to better compare builds or test damage calculations?
  2. Are there any plans to revisit Shock Escalations with the advancements made in both Blaze and Umbral Escalations regarding encounter designs and visual polish (such as the elemental variants)?
  3. How close are we to features such as the Ramsgate Renovation and Weapon Reworks? They've been Green Islands on the roadmap for awhile, which usually means "soontm", so can we expect some information and release dates in the near future?

Hey Meirnon,

There are plans to expand the Training Grounds into more of a dojo experience for deeper theory crafting, but this may take a back seat while we work on other features. We put in the foundation in 1.3.0 for so new players could get a better handle of weapons before they go into the wilderness and getting wrecked.
There currently aren't plans to return to Shock Esca, but we've seen some desire for Behemoth variants. If we decide to go back, we'll let you know.

Ramsgate rework is RIGHT around the corner. Like crazy close. I can't give you a date on that, but stay tuned over the next few weeks. Sword Rework is in the final stages of testing right now, so they may land around the same time as Ramsgate. At this time, we're unsure what the next rework will be OR when it will be. The priority may shift to focus on other large features. Once we figure that out, we'll post it in the Roadmap.

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Originally posted by Dahvikiin

- Is the video of the previous AMA (12/5) uploaded? it was over a month ago...

- Will we be able to see performance stats? (FPS, VRAM, Networking, etc) as in Overwatch (which has statistics, advanced statistics and even a netgraph)?

- Are we ever going to see the other cities mentioned in the Journal?

I can answer the first part of this. Our video editor is hard at work on the Behind the Behemoth video for Thrax and a community video. Once these are done, he'll have some time to go back to the Q&A video.

For stats, we don't have this planned for the near future, but we may do something for FPS down the road sometime, but it's not a focus.

As for other cities, I'm sure we will hear about them :D

Hey everyone, you may have noticed that we've been adding a ton of large features to the Development Roadmap over the past few months. We thought it would be a good time to answer any questions you have around these features and the future of Dauntless.

Many of these items are early in development and are subject to change, so pick our brains! We're happy to answer any questions about the reasoning behind these features.

Please only submit up to 3 questions so everyone gets a chance to be heard. The comments will be displayed via contest mode which hides comment vote score and displays them in a randomized order to give each question a chance to be seen.

The AMA has concluded!
We have to get back to work. We hope we cleared up a few of your questions, and we're sorry we couldn't answer them all. We'll be leaving this thread up for a bit, and we may pop back in to answer a few more questions throughout the day.

Thanks for droppi...

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15 Jun

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Thanks for the heads up. I've gone ahead and passed this along.

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Welp, we're going to fix it lol

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Originally posted by KOF69

Nah, no respect for people who abuse exploits for leaderboard times.

Just a reminder that Derp reached out to have his past scores removed from the leaderboards and apologized for using an exploit then.

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Mean and green

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Hey there, these are logged and we're hoping to have them fixed in the next patch. Sorry about that!

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Originally posted by FithyHuman

I can understand that "nerfs" or "fixes" are necessary, but please let your players know as soon as possible, don't let them invest in a build, loadout, or playstyle only for it to be nerfed AFTER they have invested in it, if it was a bug, you should have let us know, "hey, this isn't intended and will be fixed in the future" so we know we should avoid it.

Sorry for the confusion. This was unintended, We weren't aware until recently after some investigation after 1.3.0. Now we know what was going on behind the scenes.

Once again, sorry about the confusion.