CreatureTech-PHX

CreatureTech-PHX



15 Jun

Comment

Originally posted by AnimeMania

It is a way to make sure Chain Blade users have even lower "Grades". Now every time you "Boop" a Behemoth you are guaranteed to go down so that all the high DPS types can rush over and wail on the Behemoth while you slowly get to your feet or you lie dead on the ground while everybody pummels the Behemoth, too busy to waste their time reviving a weak, no DPS producing, loser like you until the Behemoth gets back on it feet. Then they all hide behind you waiting for you to "Boop" him again.

Hey there, our intent was not to lower the grades of CB users. Sorry if it appears that way!


13 Jun

Comment

Originally posted by PeroneBR

for high latency players, this was the only consistent way to stop a Behemoth

and now?

Overall, Client-Side Dodging will improve the tightness of a dodge for those with high latency. It should help a bunch.

Hi everyone - As you know Call of the Void (1.3.0) introduced a variety of bug fixes and improvements. One of them was a dodging refactor. Specifically: dodging was reworked to make it feel more accurate and to better reflect what you see on your screen when you dodge, instead of being impacted by latency. This includes your invincibility frames, or "iframes" for short.

As it relates to the chain blades, this means that your iframes no longer cover a light attack used directly after dodging. Previously the extended iframes were a bug that occurred when transitioning between dodge and the dodge light attack. Each attack in Dauntless carries its own risk and reward, and no attack should be “free.” (I’m looking at you Street Fighter players who use wake up Dragon Punch). Kidding....partially, we totally abuse it too.

Yes, this is a change, but being a Slayer requires practice and mastery and we look forward to seeing new chain blade strategies emerge from this update....

Read more External link →

11 Jun

Comment

I'm so excited! I want that Thrax gear!

Comment

Hey there, we're resetting the leaderboard during our downtime. Hope this helps!

Comment

We're currently looking into getting this region dyable in 1.3.1 if we have the bandwidth. We'll keep you posted!

Comment

Yup, this is happening!

Comment

hahaha I love the 10 second version!


10 Jun

Comment

Hey everyone, this video has been put on hold while we work on the next making of Thrax video. Once our video editor has the bandwidth, we'll return to work on this video.

Thanks for your patience!

Comment

Whoops. This shouldn't be showing up now, but if you want a sneak peek: https://www.reddit.com/r/dauntless/comments/h08m1l/umbral_eclipse_bundle_preview_june_11_2020/

Comment

Originally posted by P_alladium

So there's some focus on that mysterious orb... Apparently this season will have story elements tying to the grander tale throughout the season and I have a feeling this orb in the Umbral Depths is going to play a part in that.

Maybe it starts to crack as the season goes on?

ALL HAIL THE ORB!

Comment

These are fantastic. Getting some Diablo vibes from this one.


08 Jun

Comment

This is so damn good!


06 Jun


05 Jun

Comment

Originally posted by JacquesLeSuave

When news came through earlier in the year of the acquisition of PL by a company that specialises in mostly mobile games, many of us were worried about the direction the game (and PL as a whole) would go, with fears of mobile focus and anti-consumer practices. But I think it's really interesting to see the mobile version being deprioritised in this latest update.

Instead of or worst fears being realised, it seems to have avoided the worst pitfalls of excess while managing to increase the scale and scope of the game and only become more ambitious with lots of great sounding content in store. Enjoying the levels of communication and general transparency as well.

Things still aren't perfect, and there's lots of room for improvement, but it's great to see they're working toward that goal with each update. Excited to see where things go from here and hoping that both the game and the company have a long, bright future ahead of them. Keep it up, PL. Good job.

Thank you so much. It means a lot.

We have a lot of things we want to focus on at the core of Dauntless, and we still have room to improve on our transparency and communication.

Comment

Thanks for putting this together! The team was passing it around and reading it over.

Super good post, my pal!