CreatureTech-PHX

CreatureTech-PHX



22 May

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Originally posted by BougGroug

What is the process for designing the game's interface? I noticed that almost every new update there is some kind of improvement to it

From our UI Artist, Jeff: "Oh ya we do a lot of focus testing to see what players are missing/not understanding in our UI and try to fix it. It usually works pretty well and we get positive results. It's just a matter of going through each area of the UI and making the improvements which is often just polish but sometimes it's just the small things that have a huge impact. :-)"

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Originally posted by Dahvikiin

-How much is the art team inspired by other universes? For example, whenever I have a hunt on an island that is grassland, I don't know if it's because of the light, the floating earth or the music, Nagrand (WoW, Draenor/Outlaws) comes to my mind.

-Will we ever see in game discarded designs, which after being revealed, were more attractive than the ones we received?

-How far ahead is the art team, in terms of passes/sessions, of what we see?

Everyone in the studio is constantly playing games and consuming media. We also hire from all over the industry. We have people who worked on LoL, Mass Effect, Guild Wars, and a tonnnnn of other games.

You can definitely see a lot of their background/experience, as well as their fandom, shown in their work.

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Originally posted by RXQGSFWV4

Thanks!

From Katie: "It was a while ago - but I love dark and creepy things so I wanted to do something a bit more monstrous than what we had done in the past"

You can also find her over on twitter: https://twitter.com/katiedesousa?lang=en

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Originally posted by imperfect421

How do you come up with ideas for hunt pass and how did you think up of vault store? How do you decide on the items to put on vault store every week

From Katie, who works heavily on the concepts around Hunt Passes:
"We source ideas from the whole team for huntpass themes, then we discuss them to see what would be the best fit for a particular patch"
I definitely recommend checking out her work on twitter: https://twitter.com/katiedesousa?lang=en

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Originally posted by imperfect421

How do you come up with ideas for hunt pass and how did you think up of vault store? How do you decide on the items to put on vault store every week

I'll try to poke our concept artist about this one, but for the Vault, that's more on design. We look at the success of prior items while also taking into account community sentiment around them.

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Originally posted by RXQGSFWV4

Ah sweet, whereโ€™d you get the idea for the hunger and tragic echo

Hmm, not sure who was on that specific asset. I'll see if I can track them down for you!

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Originally posted by LeDocteur56

Do you think you will one time take a behemoth concept fan art for a real concept in the game ?

What Kienan said! There comes a lot of legal baggage when using a fan design. That being said, if we ever went this route in the future, we'd let you know :)

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Originally posted by Manguill

What will be the next theme for the battle pass ?

You'll have to wait and see...

Hey everyone and welcome to our Artist AMA.

Have any questions about the art process of Dauntless? Want to know more about the art side of game development? Curious about the tools of the trade?

Ask our artists anything your heart desires!

External link โ†’

21 May

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No side scroller beat 'em up?!

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We're looking into this now. Hold tight!

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This is an issue that we are currently working on. Thanks for your patience while we work this out :)

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Thanks for posting this Syra!

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Thanks for the heads up. We're looking into this now!


20 May

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Originally posted by BeastBlaze2

Agreed.

Mind elaborating on this so we can follow up?

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Hi there, I don't think we'll be able to fix this for you since it's hyper-specific.

Wish I could help!

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Is that a neopet or wha?


19 May

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Hey! Thanks for dropping by and playing.

I do my best to get in here and share quality feedback with the entire team. A ton of our devs read the Reddit daily as well. You're bound to run into them eventually.

A great place for feedback is our Focused Feedback threads ran by our moderator. These are threads where we hone in on a feature and request thoughts from the community.

I'd definitely recommend stopping by the next one when it pops up.

We also have community events on our discord where devs play with the fans. That's where you can find me getting bodied by Behemoths...

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Thanks for the ideas. I'll pass them on to the team.

As for the question about lore being tied to the Ramsgate rework... Oh yes. It will.