Dan_Felder

Dan_Felder



25 Nov

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Originally posted by Erook22

Sounds like a conspiracy theory

Riot is incredibly focused on "Player Experience First" - it's a core riot value and designers need to be ready to explain how their designs support it. It's brought up constantly in meetings. I love that about working here.

Fortunately, it's often possible to make designs that designs are good for both players and the sustainability of the game. That's not a conspiracy, just sustainable design. :)

The main goal of wild fragments was to give players some guaranteed fragments of their favorite champion on a regular basis, since the first "fully random" version (never intended to be final but we weren't sure what we'd supplement it with yet). This is why we were originally thinking about a "wishlist" system where players would select one or more champions to either increase their odds of rolling or guaruntee a percentage of fragments per day.

This would have worked great in theory but would be kind of annoying for players. They'd have to pre-select champions ...

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24 Nov

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I'm super biased but also super excited!

I like how it rewards deckbuilding skill as well as play skill. It gives players a lot of ways to excel. I'm also very excited to see what they come up with. I hope they don't break the format of course but... maybe break it a little? :)

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Originally posted by MothafuckingMufasa

GOATed dev, never understood any of this but fundamentally it does makes a lot of sense.

Thanks :)

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Originally posted by DevastaTheSeeker

...but if you have 40 fragments why wouldn't you spend any? It's literally enough to upgrade any character's tier to the max level.

Because a lot of people get paralyzed that they might need them more later for a hypothetical future champion or similar. Same reason people hoard items in rpgs. It affects a lot of people: https://youtu.be/rgU4Oum8SLg

I sure know I finished elden ring with a stack of 50 rune arcs I never spent. We also noticed in testing many people were incredibly reluctant to spend universally valuable resources until they hit a cap, and we want to encourage people spending wild fragments as soon as they can.

Our original thought with wild fragments was to guarantee some ...

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Yup. :)

I thought folks on this subreddit and the path of champions subreddit made some good points. We originally set the limit to the cost of the highest star upgrade so that people could save up for it but still would feel it made sense to spend the fragments as soon as possible. But being at 40 meant that it was a bit too easy to accidentally lost fragments if you were saving up for it but got two rewards in a row.

Now it's much harder to lose fragments while saving up for the third star. If you are sub-40 you need to get 11+ fragments AND another reward all at once.

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Originally posted by Entro9

Is there any reason why “well known” leakers like this one are able to continue leaking constantly like this? Is there just nothing Riot can do about it?

I’m just messing around here, I hope the winking emote makes that clear. I’d never comment on unannounced stuff like this seriously, whether info is false or true. I respect our team.

On leaking in general - both false ones and genuine - it sucks when it’s false and sucks when it’s true. it makes it harder for us to tell our team members what we’ve got coming up or ask others for early feedback. I don’t want to spend a lot of time worrying about sharing ideas with coworkers and I want to be able to talk to respected members of the community in official channels. Every time a leak happens it makes it harder for us to make a good game.

But in general for games, don’t believe half the stuff you hear from unofficial sources. Most leaks for all games aren’t real. False leaks generate more attention at less risk than someone risking their dream job for a real one.


23 Nov

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Originally posted by Saltiest_Grapefruit

John from accounting?

Close. ;)

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Originally posted by HairyKraken

They tend to try to drag their own challenger card onto the enemy cards instead. :)

lmao it must have been a nightmare in playtesting to force people to play challenger right.

Also overwhelm

I once saw a tester replay the opening tutorial on blocking 23 times in a row… which is our fault because our tutorial shouldn’t make that possible. But wow did it hurt. Lol.

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As a designer who worked on Hearthstone and now works on LoR, I'd say LoR takes a bit of time to get past the initial confusion barrier and then makes a deep, intuitive sense. It's not as confusing forever.

One thing that will help: go to settings and turn off your Autopass. This will make it clearer why the game is moving forward, because you need to consciously pass the turn.

The main thing that confuses new players is the spell speeds, especially as they relate to the pass system. Once you understand when you can play cards and why, everything else clicks.

Oh, and for the challenger keyword you actually drag the OPPONENT'S card in front of your unit with challenger. This works great in practice but no one realizes that having unit with challenger lets them drag enemy cards at first. They tend to try to drag their own challenger card onto the enemy cards instead. :)


22 Nov

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We'll send the vanguard to collect them soon.

It's a cool deck though. I wouldn't surrender the rights willingly. Prepare your defenses.

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Originally posted by knoxxhat

You monster!

Harsh but fair

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Originally posted by AndreiHyddra

Oh my f**king god.

Really, all i wanted to know is how much laugh do you guys have watching we melt over every single little release or speculation.

It's nice to see how excited everyone is about the stuff we might make. :)

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Originally posted by IKR_ITS_CRAY

Heretic!!

*eats popcorn*


19 Nov

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Originally posted by Northofnowheree

Dan i cant even get my payout for a seasonal i topped 5 months ago. They told me it will be many more months. The team is a total mess. Im a professional myself, and at my company not paying out a client for 8 months would be someone is getting fired. Editing blog posts and whatever other bologna doesn't take weeks. Things really need to change.

Seriously? Please send me more info in messages so I can follow up on this.

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Originally posted by MatiasValero

Thank you for the reply Dan! I figure any kind of official response would need vetting and iteration, but it helps to get a basic idea where the crew is at. Different teams are siloed in their own activities and all. The new community manager Matt seems like a great guy!

I know this isn't the avenue for this feedback, but I really hope that communications will be fired up in a big way leading up to the Worlds finals at least, and I hope that there is a broader official response to this lack of communication on the competitive scene over the last few weeks. Doesn't have to be much, just an acknowledgement. Having an excellent game and a tightly designed new set and rotation and all is great, but it has to be paired with community engagement to really land with the gaming audience and propel the ecosystem forward.

We all are here because we love the game and want to rally around it (for 5 mana qq)!

Thanks for posting about it, honestly. It reminded me to tweet about it from my personal account too. I'm VERY excited.

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I can't say much cause this isn't my area but I know we've had a vacancy on the communications team for a while and it was only filled super recently. More people should mean more stuff.

Bear in mind the existing folks were also doing more other things, like organizing the dev blogs and getting them approved, parsing feedback and iterating on community sentiment about rotation, etc.


15 Nov

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Originally posted by patmax17

LMAO, I think this is one of the best sentences I ever read on reddit, thank you xD

:)

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Originally posted by Ge1ster

"I'm feeling a little down today"
"Is that because everyone's mad at fanclub president, a card you designed?"
"Yes well- wait how did you-"
"Make her 5 mana. Our session is up. That'll be 2 epic boards and 1 Ekko skin."

"Dr. Gray? Since when are you on Reddit? You're not supposed to share transcripts from our sessions."

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Originally posted by Bobby-Tortilla

I can't tell if this is a joke or not, but could you imagine how that conversation would go lol

"You see doc, it all started when they grew their teemo to 5/5 for 2 mana"

My therapist knows an incredible amount about game design at this point.


14 Nov