Sounds like a conspiracy theory
Riot is incredibly focused on "Player Experience First" - it's a core riot value and designers need to be ready to explain how their designs support it. It's brought up constantly in meetings. I love that about working here.
Fortunately, it's often possible to make designs that designs are good for both players and the sustainability of the game. That's not a conspiracy, just sustainable design. :)
The main goal of wild fragments was to give players some guaranteed fragments of their favorite champion on a regular basis, since the first "fully random" version (never intended to be final but we weren't sure what we'd supplement it with yet). This is why we were originally thinking about a "wishlist" system where players would select one or more champions to either increase their odds of rolling or guaruntee a percentage of fragments per day.
This would have worked great in theory but would be kind of annoying for players. They'd have to pre-select champions ...
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