Dan_Felder

Dan_Felder



26 Nov

Comment

Originally posted by Saltiest_Grapefruit

I didn't apply anywhere, but you still didn't call me to say I got the job.

What gives Mr Riot? Am I not good enough for ya?

I didn’t think it was polite to call and tell you that ;)

Comment

Originally posted by Waterstealer

you guys got any plans to fight back against marvel snap? it's stealing your big streamers.

From a design standpoint (my job) - Mostly just planning to make a great game people love playing, the best we can for our players and ourselves (cause we play too). We were going to do that regardless of what new games release. :)

Im really glad people like eating at our restaraunts but I don’t expect them to do it for every meal forever. Marvel snap is a delicious snack, LoR is a wonderful turkey dinner.

Mmmm turkey…

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Originally posted by TreeKeeper15

They're referring to the content creators leaving, like Grapplr and Mogwai who both started doing more snap content.

There’s a lot of new games coming out right now, and I don’t mind folks checking them out. I do too. I want everyone’s games to get a chance to be seen and explored. We’ll just make the best one. :)

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Originally posted by BullfrogCapital9957

Just a joke that was not obvious enough.

Just wanted to check to make sure. We try to give folks a good interview experience. :)

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Originally posted by BullfrogCapital9957

I see I should stop waiting for my phone call ; ;

Did you apply to something without hearing back?

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Originally posted by ShitAtTheToilet

Y'all gotta do something big man all the big CCs are leaving

Remember, LoR launched in 2020 but it was in development for a lot longer. More than six years. That’s a long time for anyone to work on one game. Most folks naturally want to try new things after a while.

Comment

Originally posted by KoKoboto

He and a bunch of developers left awhile ago that's why the game is dying

It is? Someone should have told me. This’ll be hard to explain to our new hires. :)


25 Nov

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Originally posted by TrueLolzor

I didn't pre decide what you "only" care about, I merely stated that in this particular case, it very much looks like an anti-player practice being mascaraded as something good and beneficial, which it isn't.

That's the point. The resource system is done so well outside of PoC, that's why it is double as baffling how bad it is inside PoC.

I'd love to give you money. I'm doing it at every opportunity I can. But, as a good example, you made vaults drop dupes. I get dupes from vaults most of the time, and only half of my library is at 3 star, and most of the time vaults give me less or about as much as a daily quest. When I'm more excited for a daily quest than for a vault, you've did something wrong. To expand on this point, by making vaults dish out dupes at such high rate, you actually made me not 3 star my champions, because if I do, I will increase the odds of getting dupes from vaults, reducing my shard income even further. The system you made is actively prevent...

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When I'm more excited for a daily quest than for a vault, you've did something wrong.

Busy at the moment so can't go deep but wanted to say I strongly agree with this, particularly the tension around platinum vaults. People are often super tense when opening those, worried about getting duplicates. It also creates a sense of guild when taking a champion to 3-stars because you worry about the increased chance of wild fragments.

Those are both design failures, and I'm the person most responsible for them. I originally set those systems up based on some other assumptions about progression that ended up changing late in the process. Can't go into details but it's definitely on my radar to improve this when we get a chance. The trick is finding a way to improve it isn't just a quick fix creating new problems down the road, which would delay cool stuff we've got planned.

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Originally posted by FlamingTacoFury

I actually didn't think anyone else was doing this. I was drawing inspiration from school lanyards, the rear end of cars, and pokemon card alters. Apparently there's a Magic set that's doing this: https://www.dicebreaker.com/games/magic-the-gathering-unfinity/news/magic-the-gathering-unfinity-sticker-reveal I am not a magic player so that was news to me.

Oh yeah, their stickers largely have mechanical implications; ways of modifying the cards that other cards can care about. Stickers are a game resource there. I think I've not seen a purely cosmetic digital version of it before. It's interesting because one could potentially put stickers on any card, when most cosmetics can only apply to a single card.

Comment

Originally posted by FlamingTacoFury

  1. I like tournaments and I really like gauntlet, however I don't often play them. They feel daunting to get into. Even after all this time, all these cards, and game knowledge. I just feel unprepared. I love ranked, but the knowledge barrier to gauntlet and tournaments dissuades me from being spontaneous. It's not about winning or losing so much as it is going to this dance and not knowing what I'm doing and my opponent is dealing with a bad dancer.

  2. I want stickers for my cards. I want to pimp out my shark chariot. Let me put googly eyes on Sion. Give me other trinkets to collect and place and I will also be happy. Avatars, skins? Nah stickers and bobbles.

  3. I'm all for buy in tournaments. So long as they have support and I can watch all the fanfare. If it's not fun to talk about the cool kid table doesn't matter.

Wait, stickers?

I've never heard of a digital cardgame doing that. Are there examples you can' point me too? That sounds interesting.

Comment

Originally posted by Lachymae

Imposing a cap to prevent excess hoarding is fine. The problem was that when one received quest reward(s) + legend reward for higher levels, they could end up losing the latter reward if they were close to the cap.

Currently we:

  • have a warning screen saying that if we're at or above the cap, we won't gain any more wild frags, which encourages us to spend them,
  • can claim the reward in full even when claiming it would make us go above the cap as long as we're below the cap when claiming.

These features are very much appreciated by all us I'm sure and they're player friendly. The issue was that the above case would make the player lose the wild frags if they were claiming multiple rewards.

Imho, when this was the case, the system should have prompted the player to champion screen to give them one last chance to spend their shards so they wouldn't lose the quest reward. It could be done in a way that if player tried to leave that sc...

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Not sure why you got downvoted, ideally players would never lose excess fragments by getting several rewards in a row. A solution like yours would definitely help prevent that. It's just a lot more time-consuming. Changing the cap was simple enough we could get it done while doing other exciting stuff, and will still catch the vast majority of problems.

It's also worth noting that the rewards as we know them weren't designed to work how they currently do. We originally intended that players would "tap to claim" many of the rewards players currently get all at once at the end of the run or when checking their mail.

"Tap to claim" means players can control the flow of rewards one at a time, and know exactly which quest or condition they completed to earn the reward. This helps them learn where all their rewards come from and how to get more. Some players don't even know chapter quests exist.

We haven't gotten this in yet but I haven't given up hope that we o...

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Comment

Originally posted by TrueLolzor

Yes, because game companies business practices are a mystery shrouded in darkness, and things like this never ever happened before.

I wrote a big explanation above, since you pointed out one of the other bonuses of the system. It does kind of feels like you've pre-decided that we only care about money though.

I'm not sure why someone playing LoR would think that, because there's a lot of very easy ways we could make money if that's all we cared about. It's just not who we are. Probably helps that a lot of us play Path ourselves too. :)

We care about building a great game that's also sustainable. We're always looking for designs that do both. Fragment limits encourage players to spend their resources instead of hording. That makes the game both more fun for a lot of players and more sustainable for everyone.

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Originally posted by Erook22

Sounds like a conspiracy theory

Riot is incredibly focused on "Player Experience First" - it's a core riot value and designers need to be ready to explain how their designs support it. It's brought up constantly in meetings. I love that about working here.

Fortunately, it's often possible to make designs that designs are good for both players and the sustainability of the game. That's not a conspiracy, just sustainable design. :)

The main goal of wild fragments was to give players some guaranteed fragments of their favorite champion on a regular basis, since the first "fully random" version (never intended to be final but we weren't sure what we'd supplement it with yet). This is why we were originally thinking about a "wishlist" system where players would select one or more champions to either increase their odds of rolling or guaruntee a percentage of fragments per day.

This would have worked great in theory but would be kind of annoying for players. They'd have to pre-select champions ...

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24 Nov

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I'm super biased but also super excited!

I like how it rewards deckbuilding skill as well as play skill. It gives players a lot of ways to excel. I'm also very excited to see what they come up with. I hope they don't break the format of course but... maybe break it a little? :)

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Originally posted by MothafuckingMufasa

GOATed dev, never understood any of this but fundamentally it does makes a lot of sense.

Thanks :)

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Originally posted by DevastaTheSeeker

...but if you have 40 fragments why wouldn't you spend any? It's literally enough to upgrade any character's tier to the max level.

Because a lot of people get paralyzed that they might need them more later for a hypothetical future champion or similar. Same reason people hoard items in rpgs. It affects a lot of people: https://youtu.be/rgU4Oum8SLg

I sure know I finished elden ring with a stack of 50 rune arcs I never spent. We also noticed in testing many people were incredibly reluctant to spend universally valuable resources until they hit a cap, and we want to encourage people spending wild fragments as soon as they can.

Our original thought with wild fragments was to guarantee some ...

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Yup. :)

I thought folks on this subreddit and the path of champions subreddit made some good points. We originally set the limit to the cost of the highest star upgrade so that people could save up for it but still would feel it made sense to spend the fragments as soon as possible. But being at 40 meant that it was a bit too easy to accidentally lost fragments if you were saving up for it but got two rewards in a row.

Now it's much harder to lose fragments while saving up for the third star. If you are sub-40 you need to get 11+ fragments AND another reward all at once.

Comment

Originally posted by Entro9

Is there any reason why “well known” leakers like this one are able to continue leaking constantly like this? Is there just nothing Riot can do about it?

I’m just messing around here, I hope the winking emote makes that clear. I’d never comment on unannounced stuff like this seriously, whether info is false or true. I respect our team.

On leaking in general - both false ones and genuine - it sucks when it’s false and sucks when it’s true. it makes it harder for us to tell our team members what we’ve got coming up or ask others for early feedback. I don’t want to spend a lot of time worrying about sharing ideas with coworkers and I want to be able to talk to respected members of the community in official channels. Every time a leak happens it makes it harder for us to make a good game.

But in general for games, don’t believe half the stuff you hear from unofficial sources. Most leaks for all games aren’t real. False leaks generate more attention at less risk than someone risking their dream job for a real one.


23 Nov

Comment

Originally posted by Saltiest_Grapefruit

John from accounting?

Close. ;)