Destiny Dev Team

Destiny Dev Team



02 Sep

Activities  

Seasonal
  • Astral Alignment 
      • Fixed an issue where the Ether Collection encounter could soft lock when all Ether Wisps were destroyed. 
      • Fixed an issue where objects could be removed when players left the activity while carrying them, which would soft lock the activity. 
Raids
  • Vault of Glass 
      • Fixed an issue where Atheon would sometimes summon an invisible barrier to block Guardians from entering the Vault of Glass. 


UI/UX 

General 
  • Fixed an issue where the "pre-order" text string for 30th Anniversary wrapped and overlapped the title in Japanese, Polish, and Russian. 
      • Other localization fixes for Japanese and Polish. Russian will be fixed in Hotfix 3.3.0.2. 
  • Fixed an issue where the description of Top Tree Dawnblade mentioned “Sliding” instead of “Gliding” in G...
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31 Aug

blockquote.cg_rule { margin-left: 10px; padding-left: 10px; border-left: 2px solid #ccc; background: #171d23; } blockquote.cg_razor { margin-left: 10px; padding-left: 10px; border-left: 2px solid #ccc; background: #171d23; font-style: italic; } span.cg_symbol { font-family: monospace, monospace; color: #1195d3; } There's a lot of teamwork and ingenuity that goes into making a game like Destiny. We have talented people across all disciplines working together to make the best game that we can. However, achieving the level of coordination needed to make Destiny isn’t easy.

It's like giving a bunch of people paintbrushes but only one canvas to share between them and expecting a high-quality portrait at the end. In order to make something that isn't pure chaos, some ground rules need to be agreed upon. Like deciding on the color palette, what size brushes to use... Read more

25 Aug

As announced in the Destiny 2 Showcase, we have some changes planned for Trials of Osiris. Mode changes, matchmaking tuning, and more. 

If you’re a Trials novice, here’s a quick breakdown on what to expect on September 10, 2021: 
  • We want to make Trials more accessible, no matter your skill level or fireteam size. 
  • We want to make Trials more rewarding, whether you’re winning matches or earning reputation with Saint-14. 
  • We want to make Trials more engaging, testing out changes to Elimination and reintroducing Labs to Destin...
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24 Aug

During today’s Destiny 2 Showcase we announced that we added BattlEye anti-cheat software to run alongside the game. Here are some more details on what this means and how it will affect your experience. We also have a few important policy updates on game security to share as well.  

BattlEye 

We added BattlEye along with update 3.3.0 today to boost our anti-cheat security and enable us to detect more active cheats. We want to be clear that this is not a silver bullet fix that will end all cheating in Destiny forever. This is another step in our strategy to combat cheats and improve our detection and banning methods.   
BattlEye will launch with automatic banning disabled while we test at scale in the live game to ensure accuracy. Once we are satisfied with the results, we will allow it to automatically issue bans without a manual review sometime before Trials of Osiris goes live on September 10. 
Anti-cheat solutions require some ... Read more

Activities 


Raids 
  • Vault of Glass 
      • Fixed an issue where the Conflux Challenge reward chest didn’t grant Spoils of Conquest. 
  • Last Wish 
      • Fixed an issue where player revives would be placed in rooms that could not be accessed during the Riven encounter. 
      • Fixed an issue where some players received BIRD error codes when trying to get to the Wall of Wishes. 
  • Deep Stone Crypt 
      • Fixed an issue where players could defeat Atraks-1 by attacking a Fallen Captain well outside of the playable space. 

Dungeons 
  • Prophecy 
      • Trials of the Nine reprisal weapons will now drop from the Prophecy dungeon. 

Nightfall 
  • The Fanatic has been busy! He has judiciously spawned Overload Chieftains and Unstoppable Abominations to help guard the new Nightfall: The Hol...
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29 Jul

Gambit 

General
  • Fixed an issue where the Ludomaniacal emblem did not have appropriate acquisition steps in its details.  


Raids 

Vault of Glass 
  • Removed weapon drops from Master Vault of Glass encounter loot pools. 
      • Players are guaranteed to receive stat-focused armor from Master difficulty encounters. 
      • Master Vault of Glass loot lockouts have been separated from Normal. 
      • Both can now be looted independently each week. 
  • Drops will only be at Pinnacle Power from the first weekly clear of each encounter. 
      • For example, if you complete Oracles in Normal difficulty first it will award Pinnacle. If you later in that week complete Oracles on Master difficulty, it will award stat-focused armor but not at Pinnacle Power. 
      • Completing either encounter again after that will award Spoils of Conquest, and Masterwork Materi...
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22 Jul

Rewards 

Gambit 
  • Fixed an issue where Ludomaniacal emblem did not unlock for players who reset their Gambit infamy rank three times. 
      • Players affected by the bug will be retroactively rewarded. 

Dreaming City 
  • Fixed an issue where the following weapons were not dropping if players had previously obtained them: 
      • Abide the Return 
      • Tigerspite 
      • Twilight Oath 

Triumphs 
  • Fixed an issue where the One Fell Strike Triumph was marked as incomplete for all players 
      • The fix will grant this Triumph to all players. 
      • NOTE: This fix is triggered by a weekly reset, so player will only see the fix the following Tuesday after the patch goes out. 


Solstice of Heroes 

Empowerments 
  • Fixed an issue where the Solstice Stasis empowerment buff was grantin...
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21 Jul

This month's tech blog post is a bit different from our last few. Instead of describing a cool piece of tech, I'm going to tell you what it's like to be a certain kind of engineer at Bungie. This is aimed at new engineers, students still in school (or recent graduates just coming out of it), and really anyone new to this industry looking around to see what options are available. With that in mind, I'll be talking about tools engineers, what they do, and why you might want to be one. I'm going to focus on the role as it plays out here at Bungie, but most of the information should apply to other game studios as well.
Just so that we're all on the same page, I'll start with something that may be obvious. What is a "tool" exactly? When I talk about being a "tools" engineer and working on "tools", I'm referring to any application that's used to develop the game and isn't the game itself. This could be anything from the editors you might be famil... Read more

06 Jul

Activities  


Crucible 
  • Fixed an issue where the cinematic intro on the Radiant Cliffs map, in competitive modes, would show Guardians hovering in the air.  
  • Fixed an issue where Glory gain and loss amounts were not properly adjusted based on skill level. 
  • Fixed an issue that prevented the Dead Cliffs map from loading correctly in Glory playlists. 
  • Reduced damage of Trace Rifles in Momentum Control. 

Expunge 
  • Styx 
      • Fixed an issue where the Codestrider platform over the boss would fail to have collision in certain circumstances. 
  • Tartarus 
      • Fixed an issue where a Codestrider platform would fail to have collision in certain circumstances. 
      • Fixed an issue where defeating the boss before the second immunity phase would block mission completion. 

Strikes 
  • Falle...
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10 Jun

I joined Bungie in 2013, a fair bit before we launched Destiny. I started on the networking team and, as with most new engineers at Bungie, I was tasked with looking at bugs in order to get used to the code base and start learning about our systems. Some networking bugs are very difficult to figure out because you’ll get a symptom on a client that actually starts elsewhere in the Destiny ecosystem. One of my first big Bungie tasks was to try to tackle this problem.

The Problem

Destiny has an extremely complex networking model. At any given time, your Destiny client could be connected to many other clients (consider the Tower), two to four activity hosts, two bubble hosts, and a world server. All these machines (this can end up being over 20 distinct processes) can generate actions that affect any of the other machines, so bugs can happen in very complicated ways! Usually players or testers (or asserts in code) only notice something going w... Read more

09 Jun

Bungie is committed to uplifting the voices of its employees who identify as women, to build an equitable work environment where women can thrive, and to advocate for women in the broader game industry. To help achieve these aims, Bungie recently launched a new inclusion club: Women@Bungie. 
The members of Women@Bungie come from across the studio and represent a wide variety of professional and life experiences and includes allies. Members rally around their shared mission, which is to “provide a safe, empowering space to share our common experiences as women, a place to build a network, and give and receive practical and emotional support. We can also be a force for education and change within the company by supporting diversity and inclusion efforts to improve the experience of women as part of the larger company efforts.”  
“I want Bungie to be a place where great talent – no matter who they are, where they are from, or how they identify – can not only come ... Read more

03 Jun

Activities 

Free Roam 

  • Added an energy barrier to the Scavenger's Den Lost Sector on EDZ, while on Legend or Master difficulty, to prevent skipping most of the encounters. 
  • The Empty Tank Lost Sector on Tangled Shore now rewards the correct Exotic gear, in line with the other Lost Sectors' reward rotation. 

Raids 

  • Vault of Glass armor mods now appear in the Collections tab. 
  • Fixed an issue where players could kill Atheon by tethering Supplicants as they self-destruct. 
  • Fixed an issue where players could kill Atheon in the Future Venus portal before starting the encounter. 
  • Fixed an issue where players could break Minotaur shields in the Gatekeeper encounter by using Prometheus Lens. 
  • Fixed an issue where Aegis Relic blocking ability was not continuously blocking damage. 
 

Gameplay and Investment 

Armor 

  • Path of the Burning Steps ...
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25 May

Gameplay and Investment  

Armor 

  • Fixed an issue where Recovery-focused Umbral Engrams would sometimes not award armor with a sufficiently high Recovery stat. 
  • Fixed issues where some Common, Uncommon, and Rare armors would provide stat bonuses when used as ornaments as a part of Armor Synthesis. 
  • Energy Accelerant mod: 
      • No longer increases damage against players.  
      • No longer increases the base damage of Symmetry, Telesto, Black Talon, and Deathbringer. 
          • Telesto has also received another sternly worded lecture. 
  • Sundering Blast no longer causes Overload champions to exit their stun state when damaged by the explosion created by the mod. 
  • Fixed an issue where Star-Eater Scales was erroneously applying its damage bonus to weapons and grenades instead of only Supers as intended.  
      • Increased the maximum number of stacks required for the full d...
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21 May

We’ve noticed some confusion around Seasonal Challenge XP payouts this Season and wanted to clear up some miscommunications on our part. 

First, there was a bug last Season where players who had earned XP bonuses from Season 12’s Season Pass did not have these bonuses reset at the start of Season 13. This carry-over resulted in Season 13 Challenges paying out much greater XP than intended. Rather than opt to fix the bug midseason, we decided to leave it in place and let players continue to benefit from it. We mistakenly did not acknowledge this bug during Season 13, and we missed it in the 3.2.0 patch notes for Season 14. 
The change we did call out in the 3.2.0 patch notes was the addition of a new XP payout size for Seasonal Challenges, called “Extra Large XP.” This payout is comparable to the amount of XP needed to earn half a Season Pass rank with a "Well-Rested" XP bonus.  
With the addition of these Extra Large XP payouts, we also changed ... Read more

18 May

Activities  

Free Roam 

  • Removed Vex Oracles and a Minotaur which were spawned at the end of the Kingship Dock Lost Sector on Tangled Shore. 

Gameplay and Investment   

Armor 

  • Fixed an issue where applying certain shaders to the Hunter Guardian Games ornament would cause it to glow too brightly and dim out other armor items. 
  • Dreaming City Reverie Dawn armor now correctly includes the full list of shaders a player has unlocked in its shader socket. 

Weapons

  • Fixed an issue where The Last Word ornaments had different recoil behavior than the base version.

Abilities 

  • Fixed an issue where Bleak Watcher could allow players to continue using Winter's Wrath even after running out of Super energy. 
      • Bleak Watcher Aspect has now been reenabled.  

Power and Progression 

  • Fixed an issu...
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13 May

General

  • Fixed an issue that was causing some players to crash when signing in.
  • Fixed an issue where some players were able to access Cross Play early.

11 May

Activities  

General 

  • Four Lost Sectors have been added to the daily rotation of Legend or Master difficulty Lost Sectors! 
  • Fixed case-by-case issues with unresponsive or clumping combatants across various activities. 
  • Fixed an issue that could prevent AI enemies from firing in some 6-player activities when there are a lot of enemies alive in the area. 

Crucible 

  • 6v6 Crucible activities have an updated intro experience.  
      • You can now cycle through your teammates to view metrics associated with the activity you're entering. 
  • Momentum Control and Team Scorched have returned and will be available as part of the weekly playlist rotation. 
  • Adjusted The Dead Cliff's spawn points so that players are no longer placed on the edge of the cliff on match start. 
  • Fixed defeat audio sound for teammate defeats in private matches and in Showdown. 
  • Disa...
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05 May

From time to time we like to invite our pool of talented artists here at Bungie to share some of their favorite work from the past Season as it comes to a close. A few of our talented Bungie artists have sent us some of the art they worked on for you to enjoy. If you like what you see there are even more amazing images to browse through on their linked sites. Now go marvel at the beauty from the Destiny universe.  

Madison Parker
... Read more

29 Apr

Activities 

The Tower 
  • Fixed an occasional crash that would result in a Calabrese error. 


Gameplay and Investment 

Armor 
  • Fixed an issue where the Titan Contender Eververse armor set would make Titans invisible in first person. 
  • Fixed an issue where Warlock Guardian Games armor would lose its glow when some shader items are socketed.

Guardian Games
  • Fixed an issue where Daily Guardian Games bounties could not be repurchased on subsequent days after being completed.
 

07 Apr

[Spoiler warning: Contains several details about the Presage mission in Destiny 2. Go play it first, earn your Exotic, and come back when you’re done. We’ll still be here.]


Guardians respond to distress signals; they don’t send them.
Yet here you are. Slowly approaching a derelict ship in the dead of space after receiving a distress signal … from a Guardian. The closer you get to the hull, the more an unfamiliar feeling slithers into your impenetrable armor. What is it? Hesitation? Maybe fear?
 
Impossible.  
You're a Guardian – a bastion of Light, vanquisher of gods, armed to the teeth and prepared for any challenge.   

But from the moment you set foot on the dimly lit ramp and the silence envelops you, you know that the wrongness of this ship is something new. Sure, there’s always the chance that whatever lies in the bowels of this drifting tomb poses no threat; but with every step you take away from y... Read more