Dynamoon

Dynamoon



Yesterday

Post


Hello everyone!

Something that we have been working on for a long time alongside developing updates has been making Barotrauma available outside Steam as well. As we have seen unexpected successes with our little submarine simulator, year after year, we’ve been looking into ways to take it to other platforms eventually. Now we’re ready to make the game available through Epic Games Store in addition to Steam!

The Epic launch will not change anything for players who want to stick to Steam: When you launch Barotrauma for the first time following our EGS release, you will see a prompt asking you to enable crossplay between Steam and Epic. If you do not wish to do so, you can decline, and that will be all. You can also update your preferences at any time in the game settings.

If you enable crossplay, and if we find a lot of new users through E... Read more

15 Mar

Post


Hello everyone!

Let’s have another sneak peek at our upcoming spring update.

Diving suit rebalance We always intended diving suits to be used only for acute pressure protection: during hull breaches and while swimming. However, there are not many actual downsides to wearing a suit all the time, so a lot of people do just that… which has effectively eliminated water pressure as a threat. We wanted to change that by encouraging you to take your suit off when you don’t need it. Here’s what we’re changing:

  • Slowed flooding speed to give the crew more time to suit up during a hull breach. Hulls will fill with water more slowly, so the pressure will not become lethal as quickly.
  • Added new animations to diving suits and made walking and running in a suit slower. Swimming speed has not been reduced.
  • ...
Read more

01 Mar

Post


Hello everyone!

The next Barotrauma update is in the works, to be released in the late spring, and it will include some improvements to the medical system. This won’t be a complete overhaul, but we have reworked medical items to give each a clearer use case and stronger progression in the campaign, as well as added a few new afflictions to create additional late-game challenges.

Here are some highlights:
  • Opiates have been rebalanced to give each a clearer use case. They also cause addiction and overdose much more easily than before, making them high-risk, high-reward treatments.
  • Infected Wounds, a new dangerous affliction caused by Thresher attacks.
  • Antibiotic Glue now has multiple uses, so one tube can be used to treat multiple limbs. It can also treat Infected Wounds.
  • Deusiz...
Read more

11 Jan

Post


Hello everyone!

We have just released a second hotfix for the Winter Update. Please be sure to update your game to the latest version to be able to host and join multiplayer servers, and see the full list of changes below.


v1.2.8.0

Changes:
- Allow scaling most items below 0.1 in the submarine editor again. We set 0.1 as a hard limit because smaller scales caused issues with tiling items (such as labels), without realizing some sub builders have found some creative uses for heavily downscaled items (such as tiny turrets used as "dials").

Fixes:
- Fixed escorted characters trying to leave the sub if they can't find a safe hull to get to (e.g. when the sub is flooded).
- Fixed rotated structures not appearing rotated on the status monitor.
- Fixed wires getting misaligned when saving them in an item asse... Read more

10 Jan

Post


Hello everyone!

The year 2024 has officially started in Barotrauma development, and we’d like to kick it off with a brief development poll.

We’re planning a new, optional challenge mode for multiplayer campaigns where respawning is limited and character death is permanent, and we have a few competing designs for how we might implement this Permadeath mode.

If you are interested, read more about the Permadeath mode on our blog[barotraumagame.com], and give your feedback via the poll attached to the blog! You wil... Read more

20 Dec

Post


Hello everyone!

We've just released a hotfix to address issues in last week's Winter Patch. See the list of changes below, and enjoy the holiday season!


v1.2.7.0

- Fixed an issue that sometimes caused the game to crash without generating a crash report (which would lead to a "pipe was broken" error if the issue happened server-side). The issue had to do with a stack overflow when throwing specific kinds of console errors: one common case was when the game failed to connect to our server to check the GameAnalytics consent, which lead to a crash on startup.
- Fixed piezo crystals sometimes spawning right at the start of the level.
- Fixed assistants not being able to pick all tier 1 and 2 talents.
- Fixed location names disappearing when locations change their type in saves started in pre-1.2 versions.
- Fixed s... Read more

08 Dec

Post


Hello everyone!

The year is almost at its end, and we’ve one more update left to release before that. This Winter Patch will be focusing more on quality-of-life changes, balancing, bugfixes and optimizations, with a sprinkling of new content as well. See some of the highlights below, and read more on our blog[barotraumagame.com].

Rotatable structures in the sub editor, opening up a whole world of possibilities for all of you mad scientist sub editors out there.

Option to buy items straight to you... Read more

21 Nov

Post
Hello submariners!

The Steam Autumn Sale starts today, and with that, the Steam Awards nomination period also begins: it’s time to nominate your favorite games for awards. If you’d like to nominate Barotrauma for an award, read on!

Barotrauma is eligible in a number of categories since we reached 1.0 this year. Which one do you think is the best fit? You can nominate us for “Better With Friends” right through this post – the part about needing someone to watch your back, or someone who you can stab in the back, really resonated with us, particularly following last month’s traitor update. You can also pick another category, if you feel a different one is a better match.

Either way, we hope you’ve enjoyed this year, with our long-awaited 1.0 release and the subsequent 1.1 update. It’s been a momentous year for us, and we’re still going to round it off with a smaller update before Christmas. More about that a bit later; for now, enjoy the Autumn Sale, and rememb... Read more

30 Oct

Post
Hello everyone!

We've just released a second hotfix for the Treacherous Tides update, now with a longer list of changes to address issues discovered since the update's release. Please be sure to update your game to the latest version, and see the full list of changes just below.


v1.1.19.3

- Fixed shrapnel from flak cannon ammo always launching upwards.
- Fixed wall damage shrapnel going through walls and being a little excessive overall.
- Fixes to pressure distribution logic: fixes pressure sometimes being lethal in breached rooms that weren't full of water.
- Fixed clients not regaining control of their braindead character after rejoining if the character's taken any amount of damage while braindead.
- Fixes to inconsistent stack sizes (e.g. certain ammo types stacking up to 12 in character inventories, but only 8 holdable/wearable items like backpacks and toolbelts.
- Fixed console errors when switching subs with circuit bo... Read more

20 Oct

Post


Hello everyone!

We've released a small fix for yesterday's update:

v1.1.18.1
- Fixed opening the "load game" menu crashing the game if you have any corrupted/unloadable saves in the save folder. In multiplayer, this would just prevent opening the campaign setup menu without any error messages.

01 Jun

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi, we're aware of spam servers as well as cheat selling servers in the server browser, and we're taking a look at both to issue some countermeasures as soon as we can. We're sorry for the trouble, it's unfortunate that some players are using the server browser for this kind of activities. Until we can counteract these on our end, the best course of action is simply not to join servers that look dubious.

16 May

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi, please post about looking for crew under the "Recruiting Crewmates" subforum (https://steamcommunity.com/app/602960/discussions/3/), not here on the General forum. Also, please don't post very often – that is spammy.

I am moving this post to the other forum now, so you don't need to make a new post.

10 May

Post


Hello everyone!

We have just released the first larger patch since the 1.0 launch. The patch addresses many bot AI issues such as bots not changing oxygen tanks, getting stuck on ladders, and failing to get on turrets, to name a few.

Additionally, the patch introduces many other fixes, including several multiplayer fixes to reduce disconnections and network issues. We’re also adding a reworked version of the Typhon vanilla sub and various smaller fixes to other submarines.

See the full list of changes below, and make sure to update your game to the latest version!


v1.0.13.1

Misc changes and improvements:
- NPCs who offer services don't get turned hostile regardless of your reputation. If you've got money, they'll be happy to serve!
- Attacking outpost NPCs can't decrease your reputation by more tha... Read more

05 May

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi, please don't discuss piracy on our forums. I'm closing the thread :)

12 Apr

Post


Hello everyone!

We've just released a second hotfix to address a few of the most common issues. See the list of changes below, and stay tuned: we're working on more fixes, including bot AI improvements, to be released in a few weeks' time.


v1.0.9.0

- Fixed crashing when you move from one textbox to another using tab and go past the last available textbox.
- Fixed inability to enter the final levels on some subs that include shuttles/drones.
- Fixed autoinjectors (PUCS, autoinjector headset) wasting the syringe without any effects on the character.
- Fixed bots failing to operate turrets in Typhon 1 due to them being partially inside the ceiling.
- Fixed lights going through walls in outposts.
- Fixed language selection prompt not showing up when launching the game for the first time.
- Fixed bots doing obje... Read more

17 Mar

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hey! Just to write a quick comment, the traitor mode is something we are quite likely to work on in the near future. While I can't go on record making any firm promises about that yet, we agree in its current state it leaves something to be desired, and that makes it a good candidate for our future content updates. More about that once the release dust settles and our plans for the future become a bit clearer :)

16 Mar

Post


Hello everyone!

Thank you for a wonderful launch reception. We hope you are enjoying version 1.0! Since the launch, we've discovered and fixed a few issues, and we've just released the first hotfix; see the list of changes below and be sure to update your game to the latest version. More fixes will follow in the weeks to come as we are able to test them all!


v1.0.8.0

- Fixed loading screens sometimes getting stuck when playing in Chinese, Japanese or Korean.
- Fixed certain mods that override outpost generation parameters causing crashes due to missing outpost NPC prefabs.
- Fixed outpost NPCs never attacking you (just aiming their guns at you) if you attack them, but your reputation is not low enough to turn the outpost hostile.
- Fixed broken dialog line in the waytoascension1 event.
- Fixed healing your crewmate... Read more

13 Mar

Comment
    Dynamoon on Steam Forums - Thread - Direct
Thank you, from all of us! :)

10 Feb

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! To be clear, we have drawn inspiration from mods that added something interesting which had not been a part of our own plans, such as the transparent diving suit visors we just added in the most recent update. We have also in a some cases incorporated actual code written by our players when it has been submitted to the Barotrauma project on a volunteer basis – cases like these are covered in our end-user licence agreement which you can also find and read on our GitHub if you like. Times like these, we certainly give a tip of the hat to the creator, sometimes in the changelog, sometimes the game credits, sometimes in private.

Things like explorable locations, however, have been an integral part of our plans for the game since the beginning, not something we took from anyone else. Whatever inspiration we draw from player creations, we always develop the game towards our own design, and the chance that something of this magnitude, made by someone else, would fit our pla... Read more

20 Dec

Post


Hello everyone!

We've just released a few quick fixes to address issues found after the release of the Holiday Update last week. See the changes below and be sure to update your game to the latest version now. We wish you smooth sailing!


v0.20.16.1

- Fixed console errors when firing a Flak Cannon using spreader ammo in multiplayer.
- Fixed non-hitscan projectiles going through doors.
- Fixed electrical discharge coils hitting characters very unreliably, unless the character happens to be right next to a wall.
- Fixed makeshift shelves being containable in crates and cabinets, allowing for infinite recursive storage space.
- Fixed the effects of the "Grid Maintainer" and "Egghead" talents.
- Fixed incorrect "I Am That Guy" description (it gives a flat 20 skill bonus, not 20%).
... Read more