Dynamoon

Dynamoon



08 Mar

Comment
    Dynamoon on Steam Forums - Thread - Direct
Originally posted by LzNN: fua stop crying about dificulty on barotrauma ffs, 2 years of crying

Let's not be impolite, please! Everyone is free to express their opinion on these forums, and it's even true that difficulty increased with the latest update, for the reasons Fields just listed quite accurately – so the good news is that the steep difficulty increase will (partially) even itself out eventually as custom sub building is adjusted to the new values.

We generally try to avoid changes that adversely affect lots of the player-made content out there, but at times we have to make them all the same to address issues or earlier oversights. We're also working on getting big changes like this out of the way while we... Read more

02 Mar

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi everyone and sorry for the inconvenience! I've merged a few of the newer threads on low performance since the latest update to respond to everyone in one place.

Since we have seen a number of reports like this in recent days, there indeed appears to be a performance issue somewhere that we've unfortunately not managed to diagnose yet. If you would like to help us, sending us diagnostic data as screenshots could be useful – please read more in this quote from my colleague:

Originally posted by Regalis: Hello and sorry to hear about the issues your having with the game. :/

We have gotten some reports about decreased performance after the latest update (even though weirdly many players are reporting drastically impr...
Read more

25 Feb

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the inconvenience, there was an issue in yesterday's update that affected loading times for Asian languages. We've released a fix for that just now, so you should be able to load the game normally again. Read more about the fix here (only in English, unfortunately): ... Read more
Post
Hi everyone!

We've just released three fixes for issues in yesterday's update:

- Fixed excessive loading times when playing in Chinese, Japanese or Korean.
- Fixed certain logic components (and/or/xor with an empty output and non-empty false output) stopping to work altogether when they stop sending a signal.
- Fixes to crashes when trying to interact with certain elements in the server lobby while getting disconnected.

We hope these smooth out any problems you've been having and wish you a nice weekend!

24 Feb

Post


Hello everyone!

The Rising Tide update has just been released, with new monsters, submarines, character visuals and more. Read more below and find the full list of changes at the end of this post.

New subs – introducing Herja and Barsuk, two new attack subs, as well as Winterhalter, the new deep diver. These subs should fill gaps in the submarine roster for those interested in playing campaigns with vanilla subs.

New monster variants and other improvements – the update brings the Giant Spineling, Veteran Mudraptor and Crawler Broodmother to make your creature encounters more interesting. We have also fixed monster AI issues and balanced monster spawns and behaviors throughout the game.

Outpost medical services – you can now find medics on board stations and purchase healing servi... Read more

11 Feb

Post


Welcome to testing Barotrauma Hello everyone!

The next update is not far now: all the new content is ready to be tested by our Unstable testers. Want to be one of them? Read more about testing Barotrauma ... Read more

24 Jan

Post


Hello everyone!

Before we write more about upcoming Barotrauma updates, we wanted to lend a hand to fellow indie developer Cogwheel Software and their debut Hidden Deep, which begins its Early Access journey today.

You may know already that Hidden Deep is published by Daedalic Entertainment just like Barotrauma… and you ... Read more

13 Jan

Post
Hello and happy new year, everyone!

We're back to business as usual and have just released a small fix patch to address four very commonly occurring issues that came up while we were away on our Christmas holidays:

v0.15.23.0

- Fixed inability to switch subs in multiplayer campaign, unless you opt to switch at the same time as you purchase the new sub.
- Fixed server not loading the previous save, but continuing from where you left off if you return to the server lobby without saving and try to continue.
- Fixed characters who've died and respawned during a round getting a penalty to their skills again on the following round.
- Attempt to fix clients sometimes gaining control of an incorrect character in the multiplayer campaign.


We hope that these fixes take care of the most pressing problems you have been facing and wish you a great beginning to the new year! More fixes and content additions coming again in the next update, ... Read more

16 Dec

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the trouble. We've now released a small patch to take care of this issue and a couple of other problems in yesterday's update. You can read more about the patch here (the announcement is only available in English this time, unfortunately): https://steamcommunity.com/games/6029... Read more
Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the trouble. We've just released a fix to address a few issues in yesterday's update. If you are still getting this same issue after updating to the latest version, please let us know, but hopefully the patch will have taken care of this. You can read more about the patch here: https://steamcommunity.com/games/602960/announcements/detail/5070488319384762244
Post
Hello everyone!

We've just released a small patch to address the most urgent issues in yesterday's update. Here is the list of changes:

- Fixed crashing on startup on some versions of macOS.
- Fixed GameAnalytics consent prompt going outside the window on small resolutions and/or large text sizes.
- Fixed Kastrull's drone sometimes spawning inside the sub client-side in multiplayer.
- Fixed opening the settings menu resetting the game window, which caused screen capture software to stop capturing the window.
- Fixed certain mods that don't configure the "you are here" circle sprite for the status monitors causing crashes.
- Fixed abilities that give simultaneous skill gain (minor in mechanics, once upon a time in europa, apprenticeship) not giving the extra skill points.
- Fixed deconstructor not being able to put the items into containers in the output slots.

Thank you for all the comments, feedback and well-wishes since yesterday! Wi... Read more

15 Dec

Post


Hello everyone!

The year is quickly nearing its end, and it’s time to release the final update of 2021. Here are the highlights, with the complete list of changes at the end of this post.

The holiday update
  • Several new bot orders: “Prepare for Expedition”, “Find Weapon”, and “Load Items”, which commands the bot to either recharge battery cells, refill oxygen tanks, or reload ammo.
  • Other bot improvements: ability to access a bot’s inventory and changes to the medic bot’s behavior.
  • Improved campaign submarine selection and sub visibility in the lobby.
  • Multiplayer stability improvements and several related fixes.
  • Talent fixes and improvements.
  • Adjustments to gardening and monster spawns.
  • Orca 2, a new sub.
  • ...
Read more

26 Nov

Post
Hello everyone!

It is the Steam Awards nomination season, and Barotrauma is eligible for the Labor of Love category, intended for games with a long history of development. As we are closing in on our 15th content update since we launched Barotrauma on Steam, we are proud to be competing for this award!

We hope you've enjoyed everything we have added to the game this year, from caves and ruins to pirates and talents. We have been overjoyed to see so many of you playing the game and joining discussions in our community hubs!

Without further ado, you can now nominate Barotrauma for the Labor of Love award – and stay tuned for one more small update before the year is out.

18 Nov

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the trouble, it appears there is indeed a problem with the gate NPC not spawning correctly. Please see this other thread where my colleague wrote about the same issue: https://steamcommunity.com/app/602960/discussions/1/3201491841996031757/

11 Nov

Post
Hello everyone!

To continue celebrating the release of Among the Ancients, one of the biggest content updates in Barotrauma's history, we're having a free weekend – you can now download and play Barotrauma for free until Monday... Read more

02 Nov

Post


Hello everyone!

We have just released a patch to fix issues in the latest update. Notably, character resetting between multiplayer campaign rounds and issues with job assignment have been addressed. See the full list of changes below and please be sure to update your game to be able to host and join servers!


v0.15.13.0

Changes:
- Remove spawnpoint-based job assignment logic. Previously, the number of job-specific spawnpoints in the sub affected how many players the server would try to assign to a given job, which would often lead to players not getting the job they wanted to.
- Made the captain job optional (i.e. if no-one has captain in their preferences, no-one gets forced to play as one).
- Improvements to the Korean localization.
- Added rewards to side objective missions (... Read more

01 Nov

Comment
    Dynamoon on Steam Forums - Thread - Direct
Originally posted by Shiro: hopefully this will be fixed asap as quickfix, and not without need to wait next large update :)

Unfortunately this is not hotfix material – fixes that are introduced in a matter of days are hugely risky as they can break the game in unexpected ways, and as such hotfixes should only contain very small and/or absolutely critical things, which this, despite being annoying, is not. However, rather than wait for the next really big update, this change might make the bugfix and quality of life improvements patch that we're currently working on and hoping to release before Christmas. More info about that closer to date!
Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi eveyone, just to write back that we don't actually ignore either these forums or our GitHub ;) there are just so many messages and, particularly here on these forums, only one of me.

Regarding the issue at hand, we've been discussing this lately and I think it's likely we will make some changes in the near future to how crew roles are assigned. However, we've not planned those changes yet in detail so I can't tell you much more than that for now.

With that, wish you a good week!

27 Oct

Post


Hello everyone!

The Among the Ancients update has just been released. Take a look inside to find...

  • Overhauled alien ruins. New art, layouts, monsters, traps, and missions.
  • Overhauled human characters. Reworked visuals and improved character customization, now also for singleplayer.
  • Talent system. Earn talent points in campaign mode to unlock skill specializations and even new items.
  • Genetic enhancements. Discover alien items and research and refine them to upgrade your character.
  • Improved health interface and submarine status monitor for easier use and more in-game information.
  • A long list of fixes and other improvements! Find the full changelog further down.
... Read more

19 Oct

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi and thank you all who wrote here already, very nice reading all those nice things about us! ;)

I wanted to specify the update schedule – we usually write a "coming next week!" announcement before an update, but due to other schedules, we won't be able to do that this time around. So, just to let you know: the update is actually coming as soon as next week, Honkmother willing. The key additions will be...

- an all-new character talent system
- character visual overhaul and character customisation being added also for singleplayer
- complete overhaul of alien ruins, and
- genetics, which we've yet to introduce in more detail, plus some improvements to the medical UI and other interfaces. (And a lot of fixes as always.)

Genetics and the other last bits you can read more about on update release day, and if you're interested in finding out more about the other upcoming changes, you can do that in the three latest "Sneak peek" news posts here: ... Read more