Dynamoon

Dynamoon



02 Sep

Post


Hello everyone!

The next Barotrauma update is coming in early October, and among other things, it will include a big change under the hood: we’re updating our .NET runtime to a new version, and this should yield significant performance gains. Combined with the ongoing optimization work, the .NET runtime update will help to make the game run considerably more smoothly for most players.

GeForce NOW


Another exciting change is bringing Barotrauma to Nvidia’s cloud gaming platform GeForce NOW[www.nvidia.com]. While this will have no impact on those who can run Barotrauma on their syste... Read more
Comment
    Dynamoon on Steam Forums - Thread - Direct
Edit: looks like Kratos beat me to it but I'll leave my list up anyway in case someone else needs the walkthrough for looking things up yourself!

Hi! You can find all these names in your local game files. Locate the game files on your computer and navigate to Content > Texts > Russian, and open that .xml file, e.g. in Notepad or similar. Then ctrl+H to search, and look up every creature by its English name to find the translations used in-game. Or rather, look up just one as in this case they're conveniently listed all in the same place!

Explanation just for future reference; I'll paste a cleaned-up list of the non-human creature names below!

Charybdis: Харибда
Coelanth: Целанф
Crawler: Ползун
Endworm: Червь Рока
Doomworm: Гибельный червь
Fractal Guardian: Фрактальный страж
Husk: Хаск
Mudraptor: Грязевой раптор
Deathraptor: Раптор-убийца
Mantis: Богомол
Moloch: Молох
Moloch Boss: Молох-босс
Tigerthresher: ... Read more

01 Sep

Comment
    Dynamoon on Steam Forums - Thread - Direct
Seems to me OP wanted to avoid hurting anyone's feelings with the video, and it seems everyone so far agrees that that was nothing to worry about. No reason to nitpick beyond that, please enjoy the video and refrain from unnecessary debate about the choice of words!

26 Aug

Post
Hello MacOS players!

We've released a fix to address issues you've been having since the previous hotfix.


v0.18.15.2 (MacOS only)

- Fixed crashes on MacOS 10.13 and 10.14. This seems to have happened because Microsoft quietly dropped support for these versions in .NET Core in late 2021, and we didn't realize until this hotfix when we deployed with a sufficiently new version of the technology.
- Fixed inability to use the voice chat on some MacOS versions, due to the game not having permissions to access the microphone as a result of the aforementioned .NET Core upgrade.

09 Aug

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Hello everyone!

We've just released a small hotfix to address a couple of issues that were discovered while we were away on our summer holidays. Stay tuned for continued content updates a little later and see the changelog for today's fixes below!


v0.18.15.1

- Fixed frequent crashing in the submarine editor. The crashes were caused by modifying multiple entities at the same time, such as by selecting an entity of the same type as the last entity that was edited.
- Fixed dragged objects becoming invisible if you bring the cursor over a UI element in the submarine editor.
- Fixed a bug that sometimes caused radio voice chat to be muffled.

14 Jul

Post


Hello everyone!

We've just released a bugfix patch to address issues in the latest update. Take a look below to see the full list of changes, and be sure to update your game to the latest version now.

Most of our team are on holidays until the end of July, but we will get back to reading the forums in earnest in August. Until then, we wish everyone a great summer!


v0.18.15.0

Changes:
- Show a warning when trying to switch to a submarine that's low on fuel or to a submarine that has no manually placed items to prevent softlocking the campaign if you switch to a sub that has no fuel. Whether a submarine is considered to have manually placed items can be set when saving it in the submarine editor (the checkbox "manually outfitted" in the saving dialog).
- Also show the low fuel warning when... Read more

20 Jun

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Thanks for this thread, we will be keeping an eye on it.

Not to dampen anyone's enthusiasm too much, I wanted to drop by and clarify something about our schedule: if everything goes as planned, we do not have a full year of new development time before 1.0, both because we actually hope to reach that milestone sometime earlier than a full year from now*, and because we cannot keep developing new things all the way until release – all releases require a testing and polishing phase, and this one more than any other before it.

So our "hands off" moment for the 1.0 release is coming almost sooner than we would like! With that in mind I'd like to temper your expectations a bit and repeat what we wrote on the blog[barotraumagame.com] last week: there will not b... Read more

15 Jun

Post


Happy anniversary, everyone!

Barotrauma recently reached another anniversary on Steam. We’ve been here for three years now and couldn’t have done it without you – thank you for sharing this long ride with us! Head over to our blog[barotraumagame.com] for more birthday greetings, with a stroll down memory lane as well as a look at what still lies ahead.

The anniversary update Today we’ve released an update with a variety of quality of life improvements, fixes and minor changes. We’re hopeful it should help with the performance issues we know many players have been experiencing, and there are some exciting additions as wel... Read more

08 Jun

Comment
    Dynamoon on Steam Forums - Thread - Direct
You shan't, this time, I'm afraid. We did not have the time to make two posts, so there will only be one proper announcement on the day of the update (we like to translate our Steam announcements into a couple of different languages, and that takes time).

You can play all the new things in the ... Read more

07 Jun

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! You're correct that the actual anniversary date already passed, but we needed a bit more time to get everything ready for the update. Look forward to it next week!

18 May

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Hello everyone!

The summer approaches and so does our next update – stay tuned for various quality of life improvements to coincide roughly with our 3rd Steam anniversary. Before that, though, we’ve one more thing to release in connection with the previous update: the official modding documentation.

Barotrauma modding documentation Along with the modding refactor included in the Urban Expanses update, we promised more comprehensive documentation about modding Barotrauma. This documentation is released only in English to keep our workload manageable, and it is semi-automatically generated and in places quite technical. Even then, we’re hopeful many of you, particularly the more ambitious modders, will find it helpful.

In addition to the more finicky details, the new documentation includes the pre-existing Charac... Read more

28 Apr

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi, the hotfix was announced today via patchnotes as always. You can see it, including the full changelog, here: https://steamcommunity.com/games/602960/announcements/detail/3174484827448050640

Or, if you mean the actual update and not today's patch, that was announced the week before! You can browse earlier news posts under the ... Read more
Post


Hello everyone!

We've just released a patch for the Urban Expanses update. It introduces wallet and money functionalities which did not make it into the update itself and adds proper wiring for colony fabricators, deconstructors and research stations where power was missing.

The patch should additionally address multiplayer networking issues that have been present since the update, as well as other issues. Please see the full list of changes below!


v0.17.15.0

Changes:
- Display both wallet and bank balance on campaign interfaces when the player has access to the bank funds.
- Players who are allowed to manage money in the multiplayer campaign can use money directly from the bank without having to transfer it to their wallet first.
- Managing money always requires permissio... Read more

22 Apr

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi, this thread seems unrelated to Barotrauma, so I am locking it. It is unclear to me whether OP or anyone else wished to provoke anyone with the topic, but as the weekend approaches and we may not be here to keep an eye on it, I think it might be in everyone's best interest to avoid further conversation here – since none of it so far seems to yield much discussion about the game itself.

Wish everyone a nice weekend!

21 Apr

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the trouble. This is unfortunately an actual problem in the game which somehow managed to go unnoticed all the way until release, and as such you cannot work around it. It seems to affect about half of all colony modules. We are aware of the problem now, though, and will fix it as soon as we are able to!

20 Apr

Post


Hello everyone!

The Urban Expanses update has just been released. Please be sure to update your game to the latest version and read on for more details about the update.

Colony overhaul We’ve reworked the appearance and available services of colonies, the biggest outposts, to make them look and feel like real cities.
  • Complete visual overhaul.
  • Bigger colonies with better layouts using less random generation.
  • Multiple merchants with all possible outpost services.


Crew wallets The update replaces the current money system with a combination of personal wallets and the crew bank.
  • Spending mon...
Read more

14 Apr

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! We've seen a few posts suggesting multithreading as a performance fix and have refrained from writing back to avoid sounding nitpicky or besserwissery, when we understand these problems are really frustrating for you. But the next update is getting close and probably will not flat-out eliminate all performance issues, so I thought I'd drop by and write a little bit about this now that it has come up again.

Barotrauma actually already employs multithreading in some places, and adding more might indeed be helpful, but only to a degree. It's not the only or most effective thing we could do to improve performance, because the current problems are probably not greatly affected by whether the game uses a single core or multiple ones. The problems also do not appear to be tied to any single cause, such as a particular hardware make, that would help to pinpoint and address them neatly. Instead, the issues that have cropped up, particularly following the latest update, are mo... Read more

08 Apr

Post


Hello everyone!

A big part of the next update will focus on colonies, the biggest and most advanced kind of outposts that spawn in response to your actions in the world. We’re also adding personal wallets for all crew members at the same time. Read more below!

Overhauled colonies
  • Bigger colonies, better layouts and completely new textures. We’re making colonies look like real cities, visually and functionally different from regular outposts.
  • Better services and multiple merchants. All the different specialized merchants will always spawn at every colony.
  • No longer start new campaigns at a colony. This would make the early game too easy, with the increased accessibility of items and services at colonies.
  • New outpost events, and interactable vendin...
Read more

18 Mar

Post


Hello everyone!

We're busy at work on the next Barotrauma update again, and the first part of it that we wanted to write to you about has to do with modding. To put it simply, over the past year we have been quietly rewriting large chunks of Barotrauma's code where it relates to modding. This has been done to make things easier for everyone who makes mods, everyone who uses mods, and for ourselves as well.

While this overhaul should not break your existing mods, it will be of interest to anyone who creates or plays with non-vanilla content. With the modding refactor, we not only streamline mod-making and related settings but also address long-standing issues – things like mod load order getting scrambled with new updates, and changes on your own custom subs being accidentally overwritten when you try to upload a new vers... Read more

11 Mar

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi everyone! As the weekend approaches and this thread looks like it might be gaining an unpleasant kind of momentum, I am going to lock it – and want to confirm we've seen it and will discuss next week how we should proceed with dealing with this server, or others that might do something similar. Unfortunately I can't say more on the topic now, because it is the winter holiday season and a few colleagues who I would discuss this with are not available this week. So, we will return to the issue next week and decide then what action to take.

With that, I wish everyone a nice weekend!