EHG_Kain

EHG_Kain



17 Sep

Comment

Originally posted by _Repeats_

They really hyped up the Steam Deck improvements... Wow, that was next to nothing, not to mention that the memory fix improves ALL systems, not just SD. There are so many problems with environment affects that I get slide show performance (literally <5 fps). How did they think this would be enough for getting Verified???

Also, this is a MAJOR change, not just a bug fix:

Fixed mod rounding being biased against the extremities of a range.

Many of the Steamdeck improvements were in adding support for UI scaling. As this is a signifigant feature which is also applicable to non-steamdeck users, we decided to put it under its own section in the patch notes.

Post
    EHG_Kain on Forums - Thread - Direct

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The Imperial Uprising Event Launches 2024-09-19T16:00:00Z

It’s Patch Notes Day!

The Imperial Uprising begins in just two days and runs from 2024-09-19T16:00:00Z through to 2024-10-20T07:00:00Z. This event introduces Loyalist Undead, Loot Lizards, the Stash Tab Priority system, Bazaar improvements, UI Scaling, and more. We’re excited to kick off this event with you in just a couple of days, and share with you today the patch notes for this event patch.

As previously announced, and con...

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13 Sep

Comment

Originally posted by poet3322

Okay so people can keep playing in the restarted cycle after the event ends? Is that correct?

That is correct, yes.

Comment

Originally posted by Shmooperdorf

As someone who chose that I feel my characters are useless once they go to legacy, I think a cool option would be to let us "prestige" our characters. When a new cycle starts let me choose an existing legacy character I would keep the same name and options i.e hardcore or softcore, cof or mg. But I would be level 1 again but maybe I get a cosmetic for prestiging. Or maybe we get to skip the campaign for using a prestige character and start at level 50. Idk what exactly but I think this is a fun baseline to think about for our legacy characters to have use in cycles.

An interesting idea for sure. I've passed this along to our design team to mull over, thank you!

Comment

Originally posted by Tartos56

Thnaks for these updates !

Stash tab priority looks good, can we have more infos on exalted items ?

  • Can we set rules on affix level ?
  • Can we add rules likes 2 or more affixes >= lvl 6 ?

Also, do you plan to add an option to delete characters after end cycle merge for thoose who never play legacy ?

Can we set rules on affix level ?

Not currently. We had discussed adding affix filtering capabilities to the Stash Priority system, but currently it's a lot of extra load for it, which we expected to result in slow item depositing into the stash.

Also, do you plan to add an option to delete characters after end cycle merge for thoose who never play legacy ?

You can delete a character at any point. We don't currently have any plans to have a "delete all legacy characters" button.

Comment

Originally posted by poet3322

So my question is, if this event lasts until October 20, and 1.2 doesn't come out until Q1 2025, what happens after this event is over?

Once the event ends, The Event Modifiers will be gone, as well as the Loyalist Undead packs. The Shrines, Loot Lizards, Stash Priority System, and other improvements will still be in place for the remainder of 1.1

Comment

Originally posted by Emajenus

Dungeon rework when?

With the event patch, we're removing some of the blockers, as well as reducing the level sizes. We also have some bigger improvements in the works coming in 1.2 for Dungeons.

Comment

Originally posted by Chrozzinho

Looks good overall, however one small thing I don't like is being able to list from the stash. I actually enjoy going to the Bazaar but I'm sure thats pretty unpopular

You still need to visit the Bazaar, but you can open your stash within the Bazaar stall to list from your stash.

Post
    EHG_Kain on Forums - Thread - Direct

Hello Travelers!

With the Imperial forces gaining strength and ready to begin their siege of Eterra on September 19th, we’ve been preparing several buffs to help you Travelers rebuke them.

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Event Modifiers

Throughout the event from September 19th, to October 20th, you’ll receive greater rewards to help get into the refreshed Cycle, or continue gaining strength on your already legendary characters. T...

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11 Sep

Comment
    EHG_Kain on Forums - Thread - Direct

Unfortunately harassment in DM’s is one of the most common, and worst places for harassment. We’ve had this discussion around “conversations between friends”, but that’s where individuals typically try to go for some of the most vitriolic comments. In offering online communication, we have an obligation to do what we can to try to protect our players from online harassment and bullying, and DM’s are the worst place for this.

The chat system should not be this slow, and it sounds like this may actually be a network communication issue rather than the filter. Regarding blocked messages, the chat system is based on the language you’re set to. So if you’re set to English in the client, it’s going to read the message as English. This is one of the limitations we’re currently working on.

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    EHG_Kain on Forums - Thread - Direct

We absolutely want this, but it’s been a lot more complicated than it seems on the surface. In order to do this, there needs to be additional back and forth communication within the chat system, and those small calls really add up quite fast. This is something we are still looking at methods of doing, and we have a bunch of other backend improvements well underway. Moderation, and chat services don’t often make for popular conversation topics, but it’s something we have internally been quite active about.

Comment
    EHG_Kain on Forums - Thread - Direct

It’s possible we may have already seen it, and resolved the cause. We do try to keep a close eye on feedback regarding the rules, and regularly make adjustments to the system. If you encounter anything getting blocked that you don’t understand why, please do continue to report it to us so we can take a look at it.

Comment
    EHG_Kain on Forums - Thread - Direct

I just checked these blocked statements against our system, and it doesn’t appear to have any issue with them. I also don’t see these messages in your recent history. Do you recall when this was?


10 Sep

Comment

Originally posted by StudentOfMind

If 1.2 is still 3 months off (edit: and that's being generous. It's more like 4 months until January 2025 and they're saying Q1 instead of January for a reason, its most likely 5+ months before content updates) I think they need to beef up the cycle refresh and have what is essentially a 1.15 instead. What they have listed as part of the event is not nearly enough to entice me to come back for it. 

I agree with the other post that the poll doesn't have enough options. If it were an option I'd have voted for a postponement of the cycle refresh to October (and hey that's thematic, undead in october) so that they can focus on packing it with as much content possible. The game is in desperate need of content so I'd be focusing on putting in as much small but meaningful content as possible if I were them. This game won't survive such long patch cycles.

As mentioned in the poll, a later Cycle Refresh is not something we can do due to how much the code changes internally for the 1.2 features. This is the only window during the 1.1 Cycle for a Cycle Refresh.

Comment

Originally posted by walkman312

They continue to do this and it drives me insane.

Make a decision, get community feedback, open a poll, and change course.

If they’re going to follow what the community wants, then just open the poll before making the decision. Goddamn.

Our efforts are to adapt to community response. We were confident in this being a good window to do a Cycle Refresh (as outlined in the poll). However after the announcement we saw a lot of discourse being against it occurring. Rather than hearing, and not doing anything, we seek to have an open discussion with the community and do what we can to gauge that feedback. Listening without being willing to adapt often doesn't really feel like listening at all.

Anything changing at this point is completely dependent on the feedback we get. If there is a strong overall response against the Cycle Refresh, then we will adapt to that feedback.

Our community is the most important thing for us, and so if the community thinks we're taking the wrong direction, we want to hear that, and work with our community to keep making Last Epoch the best it can be for everyone.


05 Sep

Comment
    EHG_Kain on Forums - Thread - Direct

Bug Fixes

  • Fixed a bug which could cause Fire Aura to stop dealing damage
  • Fixed an issue where targeting for skills were broken for gamepad

31 Jul


25 Jul

Comment
    EHG_Kain on Forums - Thread - Direct

I should probably fix that.

Comment
    EHG_Kain on Forums - Thread - Direct

:metal: unce unce unce unce :metal: