We just released a new hotfix to resolve this issue. We will be continuing to investigate stash optimization to get a new fix out ASAP.
We just released a new hotfix to resolve this issue. We will be continuing to investigate stash optimization to get a new fix out ASAP.
We just released a new hotfix 1.1.7.3 which reverts the change which was causing these graphical artifacts. We will be continuing to investigate stash optimization to get a new fix out ASAP.
Are you using something like a Chronostasis that’s consuming ward on a melee skill use (and grabbing a melee ability shrine)?
We're currently working on getting a hotfix out ASAP for this issue.
But why?
Using character name instead of account name display in-game means it's much more confusing to figure out who is who in general chat, or grouping with people. Particularly for players that jump characters a lot, or don't use uniform character naming like "EHG_Kain_ShieldBash". There's certainly arguments to be made for both sides, but we decided to use account names as the representing name to make for more consistent social experiences with other players, and get to know other players.
But when you are in game it displays the account name over your character instead the characters name
That's correct, yes.
Character names are displayed on leaderboards, but primarily so you can keep track of characters. If you're like myself, and have > 100 characters combined offline and online, having names allows some way to track what character is what. IE. my 1.1.7.1 character is "HAVEYOUSEENMYSHIELD" - so when I see it in the character list down the road, I go "oh, that's my shield bash character."
This is a known bug. You can however open the forge anywhere by using the forge hotkey (default 'F'). The physical forges in the world are primarily just as part of world building.
So the idea here would be to dump into a tab before looking over the gear to decide if you actually want to stash it properly if I understand correctly.
I've passed along the feedback to the team!
Some times your companions get random names. Summoned carb just seems like a typo though.
Dunno about that - it looks pretty tasty
with 1.1.7, The quest was changed to have three parts:
You no longer return the fragments to their individual altars. We have heard and are investigating reports that the quest may encounter an issue if you collect fragments before visiting the center shrine to obtain the quest to collect the fragments.
Not in this hotfix, but the team is working on it to get a fix in ASAP.
Hey big dog, I like this game a lot and you all tend to do a good job of communicating with the community, but this change absolutely was not "previously added" to your patch notes for 1.1.7. Checking the web archive (linked here) you updated the notes and added a "Steamdeck and Linux" heading to include it, presumably sometime today after players starting asking about it.
I don't necessarily think its omission from the notes initially was malicious, but why say they were there when they weren't?
I apologize for any confusion. When I said "added to notes", I meant added in post (after patch notes went live). I didn't mean to imply they were always there. There was certainly no malintent or desire to hide this change, as we do believe it's a positive change. Not only for Steamdeck, but makes Linux in general a much more consistent experience vs. the differences of 80+ different distributions of Linux that all handle a 'native' client differently. We added it to the patch notes, and created a section to call it out better in the patch notes as soon as it was noticed that the note was missed.
Is this going to be fixed soon ?
We have a hotfix in the works
With implementing better support for Steamdeck, we are no longer building a Linux client, and instead using Proton. Proton offers a much better experience for Steamdeck, and consistency across Linux platforms. This change also allows Steamdeck players to automatically launch with Proton, which is the preferred compatibility layer. Linux is still supported through Proton, and this was previously added to our patch notes for 1.1.7.
We are currently investigating reports of passive trees displaying incorrectly and have a fix in the works. The passive trees do appear to be working correctly to 1.1 balance changes, and is just a display issue.
Patch 1.1.7 - The Imperial Uprising Event is now live!
Hello Travelers,
Fight against the Immortal Empire over this month-long event with bonuses to Reputation and Favor gain, as well as increased Gold and Random Unique Item drops. This event also introduces Stash Tab Priority, Loot Lizards, and 28 new Shrines!
A few reminders:
Patch notes for 1.1.7 :
...