EHG_Kain

EHG_Kain



23 Mar

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    EHG_Kain on Forums - Thread - Direct

LE-51 is a generic error code, it means it’s not a specially handled error - in other words, a more uncommon error. I’d recommend checking your player.log files to see what error it’s recording in the unity crash reports. I’ve included information below on how to find your log files.

If your friend is playing fine very close to you, and not getting disconnected, than it doesn’t really make sense for it to be issues at our services to be causing the disconnects. They would be connecting to the same services, and as funny as it might be, our services don’t have an If($username == 'DeadEmperor') {disconnectService();} line. If it was our services it would be happening to your friend as well - so I would logically conclude that it must be something specific with your connection. Unfortunately I’m not much of a network engineer, but I’d be looking for lost packets to see where in routing an error may be occurring - I know a common program for this is WinMTR (though i...

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    EHG_Kain on Forums - Thread - Direct

Lost Connection Error: We are aware some regions are experiencing routing issues, particularly in the EU, and some sanctioned nations such as Egypt. Unfortunately there’s not much we can do when it comes to the ISP, and if they ban outside servers, or routing services such as Google bans them. If your service experience changes with a VPN, that indicates that it’s not our services, but rather the routing between you and our services. There’s a million things that can cause network issues, so I can’t comment too much regarding specifics, particularly with...

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    EHG_Kain on Forums - Thread - Direct

More & Less = Multiplicative
Increased & Reduced = Additive

For more information and other similar information, in game you can press “G” to bring up the game guide if you like lots of info.


22 Mar

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    EHG_Kain on Forums - Thread - Direct

Reverting this change was extremely low risk, however as a general rule we don’t want to deploy on Fridays in case something goes wrong. While there is events where we may need to stay late, we don’t want to put employees through that if we can avoid it. We’re of course not alone in this, so not deploying on Fridays is a common thing for many companies. We will continue to have weekly patches including more bug-fixes,

Comment

Originally posted by No_RLZ

Can we get some love for our hp bar on offline? It is invisible

Checked in on the status of this for you. A potential fix is currently in QA being tested.

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    EHG_Kain on Forums - Thread - Direct

Please try force closing steam (through task manager if on windows) then start steam back up. Sometimes steam stops responding to Auth requests (we’re investigating why).

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Originally posted by lancer2238

I love how they added TLDR versions too

It's Friday, I know my own attention retention needs TLDR's, so I only felt it fitting to provide them :D

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    EHG_Kain on Forums - Thread - Direct

To clarify our intentions and statements:

As the survey was sparked by the feedback to our statement that we wouldn’t change the warlock’s ward generation mid cycle, in agreeance with the survey will not be making changes which impact moment to moment gameplay or build power, which can suddenly cause a build to not be able to clear a certain difficulty it was able to previously.

As per the survey, we will make bug-fixes which impact moment to moment gameplay, or build power, if those bugs are resulting in the build highly overperforming.

System changes and bug-fixes, such as to Item Factions, Vendor Interactions, or other systems, which are unrelated to a build’s performance, and would not cause a build to suddenly be unable to complete a difficulty level it was previously able to is unrelated to prior conversations. These changes are something we will be making judgment calls on as they arise.

These are also all guidelines, not forced rules. If we don’t ...

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    EHG_Kain on Forums - Thread - Direct

A change/fix being set forth prior to a patch release is unrelated to this distinction I would feel - It may or may not be a bug. As long as there isn’t an underlying bug, purely changing balance would be a change, as under this assumption, the numbers had met the intention at the time.

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    EHG_Kain on Forums - Thread - Direct

They should still have a sale value, just not high enough to make focus farming them a ‘key’ strategy.

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers,

In today’s Hotfix, we are reverting the change to the cost of Despair Glyph Prophecies.

With this, we wanted to talk a bit about why this change made it into the last patch, similar changes, and a bit more about our specific reasoning behind them.

Glyph of Despair Prophecies

This change (favor cost for despair glyphs) didn’t have anything to do with Merchant’s Guild (MG) - at least, we weren’t aware of a significant issue being caused by MG players swapping to ‘abuse’ this. We believe MG already has a very good pathway to Despair Glyphs with Vault of Uncertain Fates, so wouldn’t have been benefiting from this prophecy by swapping.

This was actually something we had decided before 1.0,...

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21 Mar

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    EHG_Kain on Forums - Thread - Direct

This is just a quick hotfix to revert a tooltip change which stated a change that was not actually made.

Changes

  • Reverted a tooltip change for Gambler’s Fallacy and Soul Gambler’s Fallacy which stated they did not work with channeled skills.
    • This was wording only and functionality has remained unchanged.
    • This is a change we are intending for 1.1, and the description change got through early. To be transparent, this is a change we are intending, though we are planning to go over Disintegrate at the same time providing it with buffs to compensate and stand better on its own instead of relying on this singular item interaction.

20 Mar

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers!

Today’s blog is a little different from our usual fare. As most of you know, Last Epoch launched on February 21, and the reception has been amazing. In the first week after launch, over 1.4 million of you logged in to play Last Epoch. At our peak, we had just under 265,000 players all roaming Eterra simultaneously. That’s good enough for the 39th highest all-time concurrent player count recorded on Steam, and we’re humbled by your support and enthusiasm for the game.

There’s plenty of cause for celebration, but let’s not ignore the obvious: Last Epoch’s launch was pretty rough for the majority of you who play online. Your patience and positivity have been amazing, but it was obviously not the launch experience that you or we had hoped for.

Now that the initial launch woes are behind us, it’s time to reflect on the experience. What happened? We put a strong emphasis on testing our servers and infrastructure ahead of time, so what did we get wrong...

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    EHG_Kain on Forums - Thread - Direct

This sounds quite similar to the issue Warpath->Rebuke was experiencing. Is this still occuring after the patch where we fixed this interaction with Warpath and Rebuke?

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    EHG_Kain on Forums - Thread - Direct

We have nothing against power leveling your friends - it’s why you can skip straight to monoliths in a party, or to get your mastery. Quests have no level requirement at all for this as we want players to be able to group up and play together as smoothly as possible. However gaining experience for being in a particular zone without “being in that zone” as you were immune is not an intended part of playing, and was resulting in power leveling being a bit too strong. You can still power level your friends - just can’t be AFK for it.

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    EHG_Kain on Forums - Thread - Direct

If you’re connected to an old server, such as a pre-existing town, or joining a group which has the same monolith server from before the patch, it can cause these kinds of mismatches to occur for a short while after the patch goes live. The servers should cycle out over the next hour resolving these few discrepancies of old data / stats not displaying correctly. If you go into a new area, everything should be up to date immediately as it requests a new server (this is not the case with entering new echoes in monolith of fate, all of monolith of fate is one server).

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    EHG_Kain on Forums - Thread - Direct

Changes

  • Players can no longer stun themselves. An example of this was by using the Signet of Agony node in Bone Curse
  • Replaced the XP Tome sound effect in Echo of a World
  • Flagged more prophecy rewards as “rare/valuable” (which animates them to rotate and makes them slightly larger than other stars in the Constellation)
  • Increased the favor cost multiplier for Glyph of Despair Prophecies
  • You can no longer gain experience while in the grace period (the period of invulnerability after arriving to a new area)
  • Added missing name in Graveyard
  • Overhauled terrain, spawners, and shrines in the Hidden Oasis Echo Map to both improve visuals, and performance, and fix hideable issues with palms
  • Overhauled visuals ...
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