EHG_Kain

EHG_Kain



08 Mar

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Greetings Travelers,

As we continue our mission of collaboration with the community, we wanted to reach out and get as much feedback as we can on the topic of Mid-Cycle balance. In years past we have reached out to the community via a survey, and we found the feedback very valuable. Today, we are hoping to do the same once again.

Previously, our decision on the topic of Mid-Cycle balance has been to avoid adjustments to skills and items that are overperforming but are not bugs and to avoid fixing bugs that result in those skills becoming significantly weaker. The exceptions here are bugs that cause server stability issues.

To be clear, this small survey only focuses on bug fixes or balance changes that apply to overperforming skills or items. We will continue to fix bugs that result in skills and/or items receiving a buff. Things like server stability, Item Factions, or similar issues are not a part of this survey.

We know that the conversation can be mor...

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06 Mar

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Hello Travelers,

For today’s patch we have a bunch of fixes for controller, UI, skills, and more. We’re also spending a moment to comment on Dive Bomb and Ghostflame. Read below for the full notes.

Bug Fixes

Quest

  • Fixed an issue where players would get the Immortal Empire quest before gaining access to that quest state of Elder Gaspar
  • Fixed an issue that caused the elevator to the Council Chambers to never appear after defeating waves of monsters at the end of the Void Assault quest

...

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05 Mar

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Last week, we announced a set of cosmetics that would be given to all players who played Last Epoch before March 1st, 2024. With servers more stable, we have now set our sights on granting those cosmetics.

We’re going to cloak you in the Autumnal Wrap - a thank you gift we announced during the launch weekend. You’ll also be swarmed by all three bee pets from the Refer-A-Friend program.

These cosmetics will appear automatically in your inventory over the next few days after this week’s patch. No extra steps will need to be taken on your end. The Last Epoch community’s pa...

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04 Mar

Comment

We have unfortunately had to disable family sharing on Steam for Last Epoch.

This feature enabled the use of significant RMT (Real Money Trading) and Botting options, and was removing our ability to ban/remove accounts, faster than they could share them with their entire networks. This resulted in a significant amount of spam, RMT abuse, Gold Selling, and Botting, all within less than two weeks.

Disabling Family Sharing was necessary to combat these RMT services abusing this feature hurting the in-game experience for all players. We continue to prioritize player experience, from quality of life features in game design, to incorporating feedback, to social interactions within Last Epoch. With that, we want to ensure you that we will continue to explore options for how we might be able to support this feature, as well as ban these offending accounts to help keep Last Epoch a welcoming community for everyone.


01 Mar

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Bug Fixes

  • Fixed a large memory leak that occurred in long sessions within Monolith and Arena
  • Fixed a small memory leak that occurred in online play related to specific abilities
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Fixes a bug where having a hardcore character die could cause the Standard stash data to be reset.

Please see Notice: Hardcore Character Issue for status information and follow-up.


29 Feb

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Notice

Please avoid playing Hardcore characters at the current time. We are investigating reports of Hardcore Character deaths impacting Standard character stashes.

Latest Update

Update 2024-03-11T17:22:00Z:

We have begun restoring stash data to affected accounts (tabs, faction progress, gold and shards). As this process requires you to be offline, we will be processing through the list of affected players skipping anyone who’s currently online, and coming back to them during a different timeslot. We will be locking out accounts as they’re being restored, so if you find yourself unable to log-in and were affected by this issue, please wait about 15 minutes and try again as we may have been restoring your account.

To re-confirm: This restoral merges back in missin...

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This patch is required. To download the latest patch, please close the client to Steam, which should automatically start the update. If it does not, please try re-starting Steam.

Bug Fixes

Skills

  • Acolyte: Ghostflame: Fixed a bug where the ailment duration increase from Occult Embers did not apply to bleed duration when the skill is converted to physical by Arteries of Malice
  • Sentinel: Smelter’s Wrath: Fixed an issue where it’s animation would break if it was the first ability used in a scene
  • Primalist: Spriggan Form’s He...
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27 Feb

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It’s been a while since I’ve personally played Spellblade, though it’s certainly had its times being the meta leader, haha. Sometimes all it takes is a small tweak, or a single unique for something to go from obscurity to OP supermeta, or reverse. From a neutral balance standpoint, maybe other builds having an easier time getting to 300 and above is what we should be looking at, haha :wink: . Though of course, as I mentioned, it largely comes down to the feedback we get, and we’re listening!

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Sometimes, you don’t think it be like it is, but it do.

Being in melee range (very close range) means you have less time to react to abilities as they connect sooner. Hard to beat math on that one. Though there’s certainly things we do such as making those more instant melee attacks weaker than ranged attacks, but with infinite scaling everything hits a point eventually.

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We are aware of, and have been discussing the eternal melee vs ranged debate internally. Ranged is generally able to push further for a number of reasons, mostly due to the intrinsic benefits of not being in melee range, haha. It’s a very complex matter, particularly when infinite scaling is involved, but we have certainly been discussing the topic of how ranged tends to pull ahead of melee at high corruption (about 600-800C~) as the unavoidable attacks for melee start becoming unsurvivable.

Generally for balance, we shoot for all reasonable builds to complete around 300C. Of course, different people set different goals for themselves, and may only consider clearing 1000C to be ‘viable’, but roughly 300 is what we shoot for. As far as I’m aware, Spellblade is capable of this with a number of builds. Of course, we do listen very closely to feedback, so if we get a bunch of feedback about the Spellblade falling behind other masteries, we will certainly bump it up in priority.

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23 Feb

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Server Status

We’re still working on server stability and will continue to update our server status thread here: 1.0 Server Status Thread

Server issues continue to be our highest priority and we have assigned all possible resources to resolve the server issues.These f...

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Travelers,

We have heard your concerns with the current Refer A Friend system implementation and will be temporarily disabling it.

Because we aren’t fans of letting a small issue ruin the fun for others, we will be granting everyone who owns a copy of Last Epoch all three of the bee pets.

However, the teams here are very focused on getting services back up and working. As a result of us not wanting to take time away from that, we are going to hold off on granting these rewards until services are stable.

Our current plan is to monitor the situation and grant all three bee pets, and the Autumnal Wrap (Cape) to everyone who owns Last Epoch ...

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22 Feb

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This is a minor hotfix to quickly correct a character creation bug, and enable the alert message system.

Bug Fixes

  • Fixed a bug where you couldn’t create a character after clicking through the cycle character explanation

Changes

  • Enabled in game System Alert messages

21 Feb

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Most Recent Status Update

Update - 2:54 pm

We are deploying a back end fix aimed at solving some of the “Connecting” issue seen at character select and long transition times when loading into towns. This fix is not expected to cause any service disruptions.

Known Workarounds

Update - 04:09pm

Online mode is currently unavailable.

    ...
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