EHG_Kain

EHG_Kain



05 Jul

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Enemies Balance

Bitterwing and Gloomscreecher Bat

  • Damage of ice breath attack scales up over the duration of the cast from 50% to 100%

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Rogue Skill Changes

Aerial Assault

  • Plumed Daggers now grants Umbral Blades hits from the Twilight Strike node 100% chance to inflict armor shred (previously 100% chance to inflict Shadow Daggers)
  • Rending Barbs now grants 100% chance to inflict bleed on hit with Caltrops per point (from 50%), and grants your Falcon 1% bleed chance per 10 dex per point (from 1% per 4 dex). Its maximum points has been reduced to 2 (from 4)....
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Passive Changes

Acolyte

Warlock

  • Warlock’s first mastery bonus now grants 4% more damage per curse on the target (from 5%)
  • Ward of Malevolence now grants 1 ward per second per 3 intelli...
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Mage Skill Changes

Disintegrate

Gambler’s Fallacy and Soul Gambler’s Fallacy no longer apply their critical strike chance bonus to channeled skills, which Disintegrate previously relied heavily on in combination with Ignivar’s Head to deal competitive damage. Because that interaction has been removed, we are reworking Disintegrate to improve its baseline power and its ability to scale into endgame, while also introducing more compelling ch...

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Primalist Skill Changes

Avalanche

  • Avalanche’s base functionality has been reworked. It is no longer a channeled spell by default. It costs 50 mana and creates 1 larger boulder at the target location, followed by 10 smaller boulders around the target area over 2 seconds. It is now always targetable, and the boulders fall within a circle instead of an extended rectangle in front of the player. It has no cooldown.
  • The boulder...
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Gameplay and Mechanics

Note: On first launch after updating to 1.1, all keybinds will be reset to default. This only happens once, further launches should keep any custom keybind changes.

Boss Defenses

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1.1_LE_Steam_EventHeader PATCH NOTES1920×622 87.6 KB

Patch 1.1: Harbingers of Ruin launches 2024-07-09T16:00:00Z!

Last Epoch Patch 1.1 Overview by Game Director, Judd Cobler

Greetings Travelers, it’s Patch Notes Day!

The team here is ...

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04 Jul

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I’m not sure if this is a misunderstanding or not as I’ve seen a few comments regarding the Egg invalidating LP hunt, so I just want to throw a confirmation out there:

Replacing an Egg with a 0LP unique and Empowering it does not guarantee adding LP, that is just one of the possible outcomes.


03 Jul

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Changes

  • Added support for in-game announcement system
Comment

Originally posted by hierox

/u/ekimarcher does rank 8 of the merchant guild have a typo? It says "All exalted items - including those with legendary potential"

The image does contain a typo - the written descriptions are correct. We will be updating the in-game text to match. Our apologies for the confusion.

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Yes, this rule is possible with the filter changes in 1.1. Within one rule, you would set one affix condition with Intelligence, and Increased spell damage, with the advanced condition of minimum required tier of 5+. Then within that same rule, create a second affix condition with all resistances selected, with the advanced condition of minimum required tier of 3.

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Most certainly, yes, these stats will still have a signifigant impact on your ward retention. The change is made to target excessive ward generation, but normal mechanics are still applied, and is improved for lower values of ward.

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Saying ward retention is halved would be incorrect. Retention is higher for lower values of ward, and increases with higher ward values at an accelerating rate. There is an accurate graph posted in the section which visually shows the difference in the ward decay rates with different values of ward.

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Yes, it does include warpath.


28 Jun

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Please remember to follow the Code of Conduct. I’m closing this thread due to multiple CoC violations (I will be going back and cleaning up the thread), in addition to this conversation going in a constant circle.

https://lastepoch.com/code-of-conduct

HARASSMENT, DEFAMATION, AND ABUSIVE LANGUAGE

While using the forums and in-game chat, all users must treat others with respect. People have the right to participate in the discussions which take place here without receiving abuse or har...

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25 Jun

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Originally posted by techiya

everything here looks really great! super excited.

one question i have: if we defeat a nemesis, and its rewards include an egg, are we able to portal out of the monolith, grab the unique we want to replace it with from our stash, and portal back in to use it without issue? i think it would feel really bad if that didn't work, like if the interface locked you there until you picked an option or something.

You can access your stash while interacting with a Nemesis to place a chosen unique in place of the Egg.


21 Jun

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Greetings Travelers,

On 2024-06-25T05:00:00Z, we will be taking the Bazaar offline for infrastructure updates. This process will take up to 48 hours, during which the Bazaar will be unavailable. We appreciate your patience during this time.

Update 2024-06-26T15:39:00Z
Maintenance has been completed and Bazaar services should be available again. Thank you for your patience.

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1.0.8.3 was purely backend system changes, no user facing changes.