EHG_Mike

EHG_Mike



08 May

Comment
    EHG_Mike on Forums - Thread - Direct

In offline the “reset” in 1.1 is really just a fresh gameplay character environment opening up. You’re right, it’s all saved offline so if you want to do some editing and keep using the same character but “on the cycle” you can do that. It’s just a text file on your computer.

If you’re referring to the survey, it separates online cycle from all of online legacy, offline cycle and offline legacy.

Some big draws to play online is access to the Bazaar and playing with other people.

We don’t have LAN support because we didn’t have a few thousand spare dev hours to spend on it. I know it might seem like an easy one but it is one of the largest potential features that we could consider adding. We are not considering adding it.

Comment
    EHG_Mike on Forums - Thread - Direct

We will continue to do offline cycle rollovers just like we did when 1.0 dropped.


07 May

Comment
    EHG_Mike on Forums - Thread - Direct

We’re happy to see all the discussion regarding the new Evade mechanic we’re planning to include in 1.1. We have noticed that discussions can be hard to have without the full details about this new mechanic. As such, we’re posting a breakdown of the current implementation that we are internally testing here to help with the discussion.

Evade

Evade is a new universal movement ability for characters from level 1. This is a new tool to add onto your existing tool belt. We expect this to be a fun new mechanic that opens up new build opportunities and spices up combat.

Evade_Tooltip

...

Read more
Comment
    EHG_Mike on Forums - Thread - Direct

Yup, this is something I went on a rant about roughly 3 weeks ago on stream. I got out the paint and did up a messy graph to try and articulate myself but the issue I was outlying boiled down to essentially what you’re talking about in the monolith.

Like new parents, I think we’ve been a little too worried about preventing players from getting themselves into a too difficult spot and it’s left us not allowing players who are ahead of the curve the room to run.


04 May

Comment
    EHG_Mike on Forums - Thread - Direct

The second sentence says: “It’s impossible to raise the difficulty before reaching the empowered monoliths,.”

The boots raise the difficulty before reaching empowered monoliths.

The 3rd suggestion the OP left starts with “Do something about the early game for alt characters.”

The boots do something about the early game for alt characters.

I didn’t see mention of the boots in the post, thought they fit the description of what OP wanted and they line up with one of their suggestions.

This wasn’t a sarcastic “well have you tried…” type comment. I was putting forward a potential solution that was already in game. It isn’t exactly what they were after and that’s fine. I still think it was a reasonable and appropriate suggestion.


28 Apr

Comment
    EHG_Mike on Forums - Thread - Direct

Have you tried leveling with the masochist mode boots yet? You can get them right at the start and it makes everything way harder.

Comment
    EHG_Mike on Forums - Thread - Direct

If you know of a dupe method, please report it through the private channels we have set up for that.

If you are suspecting a dupe from someone else, please do not say dupes exist unless you are certain you know.

I haven’t seen any evidence of dupes recently. We take them extremely seriously.


10 Apr

Comment
    EHG_Mike on Forums - Thread - Direct

Sorry, I’ll use my stealth account on my own time next time.

Comment
    EHG_Mike on Forums - Thread - Direct

Ok, just to be clear, the argument this time is that all classes should look like their stereotypical Western European versions? What? This doesn’t even take place on earth.


30 Mar

Comment
    EHG_Mike on Forums - Thread - Direct

There are no hidden damage bonuses or penalties for character level difference for you or enemies.


20 Mar

Comment
    EHG_Mike on Forums - Thread - Direct

It’s in review.


18 Mar

Comment
    EHG_Mike on Forums - Thread - Direct

I saw this a few days ago actually. It’s cool that we’re getting used as examples in general video game videos now. It’s a little unfortunate that this is the topic we’re getting used for because it does plant that seed of doubt, even though he says that he doesn’t think LE is doing that.

Last Epoch doesn’t do anything like this at all. We don’t ever use any RNG smoothing or artificial adjustments based on play patterns. RNG is RNG.

The only “trick” we use to get people to play longer is to make the game better.


01 Mar

Comment
    EHG_Mike on Forums - Thread - Direct

Thanks everyone, we’re on it.


18 Feb

Comment
    EHG_Mike on Forums - Thread - Direct

Mistakes were made.

In the meantime, there are some really powerful tools available at fan sites like LE tools, tunklab, maxroll and more.


14 Feb

Comment
    EHG_Mike on Forums - Thread - Direct

Lots of misconceptions and misinformation surrounding this issue in general.

It’s nowhere near as bad as anyone thinks. The key piece of missing information is that it’s self reported. If we were to update to a version that required this (which we aren’t) then we would tell Unity how many new users we get each period and pay that much. There are also alternative payment options that you can do if you want. You can even report each category and Unity will just do the math and charge you the lowest version.

Was it scary and disappointing? Yes. Is it really that bad? No.

I’m going to close this thread here.


03 Feb

Comment
    EHG_Mike on Forums - Thread - Direct

Due to the favor costs associated with selling an item, this situation will rarely be an issue apart from situations where there is a very large loot explosion. Almost all of which are limited to zones with a stash in them.


28 Jan

Comment
    EHG_Mike on Forums - Thread - Direct

We are always open to feedback. The only thing that’s set in stone is what will happen at 1.0.

Comment
    EHG_Mike on Forums - Thread - Direct

I’ll get them to add it to that one too. Didn’t know that existed.

Comment
    EHG_Mike on Forums - Thread - Direct

I’m sorry that we didn’t communicate this information properly. We should have made it more clear.

We submitted the request to steam to add it to the appropriate pages before you made the original post. I don’t know why it hasn’t updated yet. The information is on the announcement posts which we can update.

I do take exception with the term scam because it implies we were intentionally trying to mislead people. That was never the intent.


20 Jan

Comment
    EHG_Mike on Forums - Thread - Direct

This is a bug that has been fixed for 1.0 it won’t let you accidentally over level your gear through crafting any more.