I seem to remember stream bablings to that effect. It’s not something we have planned for 1.1. I do still like the idea though.
I seem to remember stream bablings to that effect. It’s not something we have planned for 1.1. I do still like the idea though.
Flag on the play, misquote detected.
They roll over as remove only tabs as I said on stream.
The question that I might have been answering is that existing cycle tabs don’t roll over into the new cycle. They go to legacy as remove only tabs. You also get all of your non-limited space items that just merge in with 1 click so you aren’t forced into it but it’s super easy.
This is false. If you actually believe it to be true, please report the specific instances of it directly. Any critical statement that was deleted was done so because it was in a manner which broke the rules in other ways. We are extremely strict about not removing criticism [of LE or EHG] because it is critical or what it is critical about. Additionally, we wouldn’t let positive comments sit if they were equally bad in those other ways.
I will also remind you that misrepresenting moderation status is also against the forum rules. It puts us in a very difficult situation of having to call out people directly and it just gets so messy.
For the main topic her...
Read moreWe have a potential fix in testing for the Wraithlord incidental bug that got added after fixing characters instantly reviving after death in rare instances.
Well, I’m very happy to report that is not the case at all. The vast majority do not fall into those categories at all. It has people from a very diverse gaming background.
OK, let’s get into it. Before I get too far, the specific details on exact timings, speed, cooldown, interactions and everything else is still very much up for adjustments and will almost guaranteed change between now and 1.1 launch. The start of my Evade description post starts by saying that these are the details for the version that we are doing internal testing on. It still has to go through that and to our CT program before it gets a 1.1 launch version. So, lots of stuff here will see adjustments between now and then. All I can describe is the version that we are testing now.
I believe Evade is currently slightly faster than walking. However, if the goal is the optimize, spamming Evade between packs is not necessarily going to be any better. I have been testing this out a bunch and I have consistently posted slower times on echoes when I use Evade as a traversal skill. Having it as a tool to quickly reposition in combat saves more time for me than spamming it between pac...
Read moreBecause the goal is to slightly increase battlefield repositioning potential, not give a significant increase to overall traversal speed. Reducing the cooldown on traversal skills would have the intended effect but would also have an unintended downside. This does not share that downside. We also would prefer to have the option of taking a traversal skill or not continue to be an option. It would also require dramatic changes to each traversal skill which would result in the removal of many mechanics that people really enjoyed. I also think that it is a step towards having each ability slot being categorized. If you ever played D3 before you realized that you could put any skill on any slot if you changed ...
Read moreI get a notification when someone quotes me so I figured I’d add a reminder that if you press G in game, you can open the game guide which says:
The affixes are selected at random and cannot be influenced.
In offline the “reset” in 1.1 is really just a fresh gameplay character environment opening up. You’re right, it’s all saved offline so if you want to do some editing and keep using the same character but “on the cycle” you can do that. It’s just a text file on your computer.
If you’re referring to the survey, it separates online cycle from all of online legacy, offline cycle and offline legacy.
Some big draws to play online is access to the Bazaar and playing with other people.
We don’t have LAN support because we didn’t have a few thousand spare dev hours to spend on it. I know it might seem like an easy one but it is one of the largest potential features that we could consider adding. We are not considering adding it.
We will continue to do offline cycle rollovers just like we did when 1.0 dropped.
We’re happy to see all the discussion regarding the new Evade mechanic we’re planning to include in 1.1. We have noticed that discussions can be hard to have without the full details about this new mechanic. As such, we’re posting a breakdown of the current implementation that we are internally testing here to help with the discussion.
Evade is a new universal movement ability for characters from level 1. This is a new tool to add onto your existing tool belt. We expect this to be a fun new mechanic that opens up new build opportunities and spices up combat.
Yup, this is something I went on a rant about roughly 3 weeks ago on stream. I got out the paint and did up a messy graph to try and articulate myself but the issue I was outlying boiled down to essentially what you’re talking about in the monolith.
Like new parents, I think we’ve been a little too worried about preventing players from getting themselves into a too difficult spot and it’s left us not allowing players who are ahead of the curve the room to run.
The second sentence says: “It’s impossible to raise the difficulty before reaching the empowered monoliths,.”
The boots raise the difficulty before reaching empowered monoliths.
The 3rd suggestion the OP left starts with “Do something about the early game for alt characters.”
The boots do something about the early game for alt characters.
I didn’t see mention of the boots in the post, thought they fit the description of what OP wanted and they line up with one of their suggestions.
This wasn’t a sarcastic “well have you tried…” type comment. I was putting forward a potential solution that was already in game. It isn’t exactly what they were after and that’s fine. I still think it was a reasonable and appropriate suggestion.
Have you tried leveling with the masochist mode boots yet? You can get them right at the start and it makes everything way harder.
If you know of a dupe method, please report it through the private channels we have set up for that.
If you are suspecting a dupe from someone else, please do not say dupes exist unless you are certain you know.
I haven’t seen any evidence of dupes recently. We take them extremely seriously.
Sorry, I’ll use my stealth account on my own time next time.
Ok, just to be clear, the argument this time is that all classes should look like their stereotypical Western European versions? What? This doesn’t even take place on earth.
There are no hidden damage bonuses or penalties for character level difference for you or enemies.
It’s in review.
I saw this a few days ago actually. It’s cool that we’re getting used as examples in general video game videos now. It’s a little unfortunate that this is the topic we’re getting used for because it does plant that seed of doubt, even though he says that he doesn’t think LE is doing that.
Last Epoch doesn’t do anything like this at all. We don’t ever use any RNG smoothing or artificial adjustments based on play patterns. RNG is RNG.
The only “trick” we use to get people to play longer is to make the game better.