EHG_Mike

EHG_Mike



09 Sep

Comment
    EHG_Mike on Forums - Thread - Direct

Well, I went back and looked at the deleted messages. I deleted a couple of them, and one more just now. I would just like to remind you that misrepresenting moderation status is actually against the code of conduct.

By using these forums you are agreeing to abide by that code of conduct. We fully support people speaking their mind and providing criticism where they feel it is needed.

Insulting people who disagree with you is not appropriate and is clearly listed as inappropriate behavior.

I’m closing this topic while I clean it up and I’ll reopen it shortly.

Edit: oh and nobody reported this.

Well, not as bad as I was expecting.


20 Jul

Comment
    EHG_Mike on Forums - Thread - Direct

Yes, that’s right.


18 Jul

Comment
    EHG_Mike on Forums - Thread - Direct

It doesn’t apply to dungeon, arena or shade boss kills.

Comment
    EHG_Mike on Forums - Thread - Direct

It’s a bigger problem than it seems. I’m working on it right now.


16 Jul

Comment
    EHG_Mike on Forums - Thread - Direct

Important to note, the fix that is coming is retroactive so all the blessings from previously dead HC characters will be available on new HC characters.

Comment
    EHG_Mike on Forums - Thread - Direct

No it’s not.


01 Jul

Comment
    EHG_Mike on Forums - Thread - Direct

Thanks for the feedback

Comment
    EHG_Mike on Forums - Thread - Direct

And we’re back to “it’s not that simple”

Comment
    EHG_Mike on Forums - Thread - Direct

Yes you do. That suggestion would introduce a level of jank that may have been ok for us 6 years ago but we aren’t willing to have it look like that right now.

Comment
    EHG_Mike on Forums - Thread - Direct

Because you can’t move and shoot in two different directions at the same time.

Comment
    EHG_Mike on Forums - Thread - Direct

It’s really just what’s already been said on this thread so I won’t just say it all again.

Currently every animation assumes that the movement and casting directions are the same at all times. Allowing moving one way and casting the other either redoing every player animation in the game means you will see people moonwalking all over the place.

Every ability in the game assumes that the player is facing the directing that they are moving. If this becomes false, hundreds of abilities, cast and triggered, need to be checked, updated and tested. I wasn’t even thinking of this before so tack another thousand dev hours onto my previous estimate.

I’m sure there are other things I’m not thinking about too. When you’re making the systems, you make every time optimization you can. Anything you know is going to be one way every time can be used to make the game run faster. We’ve used the knowledge that the player is moving and casting in the same direction all over the pl...

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Comment
    EHG_Mike on Forums - Thread - Direct

It is a mandatory step and we can’t ship WASD controls without it.

This is a major feature that can’t be completed quickly.


30 Jun

Comment
    EHG_Mike on Forums - Thread - Direct

Yea, that’s the hard part. Disassociating the targeting direction from movement direction adds a few thousand extra dev hours if everything goes perfectly.


25 Jun

Comment
    EHG_Mike on Forums - Thread - Direct

This post doesn’t include any of the balance changes that are coming.


06 Jun

Comment
    EHG_Mike on Forums - Thread - Direct

I seem to remember stream bablings to that effect. It’s not something we have planned for 1.1. I do still like the idea though.

Comment
    EHG_Mike on Forums - Thread - Direct

Flag on the play, misquote detected.

They roll over as remove only tabs as I said on stream.

The question that I might have been answering is that existing cycle tabs don’t roll over into the new cycle. They go to legacy as remove only tabs. You also get all of your non-limited space items that just merge in with 1 click so you aren’t forced into it but it’s super easy.


01 Jun

Comment
    EHG_Mike on Forums - Thread - Direct

This is false. If you actually believe it to be true, please report the specific instances of it directly. Any critical statement that was deleted was done so because it was in a manner which broke the rules in other ways. We are extremely strict about not removing criticism [of LE or EHG] because it is critical or what it is critical about. Additionally, we wouldn’t let positive comments sit if they were equally bad in those other ways.

I will also remind you that misrepresenting moderation status is also against the forum rules. It puts us in a very difficult situation of having to call out people directly and it just gets so messy.

For the main topic her...

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16 May

Comment
    EHG_Mike on Forums - Thread - Direct

We have a potential fix in testing for the Wraithlord incidental bug that got added after fixing characters instantly reviving after death in rare instances.


15 May

Comment
    EHG_Mike on Forums - Thread - Direct

Well, I’m very happy to report that is not the case at all. The vast majority do not fall into those categories at all. It has people from a very diverse gaming background.


12 May

Comment
    EHG_Mike on Forums - Thread - Direct

OK, let’s get into it. Before I get too far, the specific details on exact timings, speed, cooldown, interactions and everything else is still very much up for adjustments and will almost guaranteed change between now and 1.1 launch. The start of my Evade description post starts by saying that these are the details for the version that we are doing internal testing on. It still has to go through that and to our CT program before it gets a 1.1 launch version. So, lots of stuff here will see adjustments between now and then. All I can describe is the version that we are testing now.

I believe Evade is currently slightly faster than walking. However, if the goal is the optimize, spamming Evade between packs is not necessarily going to be any better. I have been testing this out a bunch and I have consistently posted slower times on echoes when I use Evade as a traversal skill. Having it as a tool to quickly reposition in combat saves more time for me than spamming it between pac...

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