Sorry, we are unable to fulfill this request at this time. I know that sounds crazy but this is probably the best example of “it’s not as easy as it looks” that I can think of.
Sorry, we are unable to fulfill this request at this time. I know that sounds crazy but this is probably the best example of “it’s not as easy as it looks” that I can think of.
Sorry to prompt this but I’m gonna need to see the tape on that because I am skeptical if I actually said that. I remember this and I may have said it could be a bad look but I am really careful not to commit to anything like that.
This is unsupported by the version of the engine that we are currently using. It will not be added for 1.0 in February.
Well, I don’t personally believe it needs one. When we last looked at the problem and decided to add the item, that’s what we agreed upon as the solution. I don’t want to speak for everyone on if that was successful or not but we do read the feedback which is never irrelevant. I haven’t read anything in this thread that has swayed me yet.
Spriggan Form will not receive a dedicated movement skill in Feb with patch 1.0. I don’t say this to stop the discussion or feedback but more to temper expectations.
44 posts were split to a new topic: Sprigan Form Movement Discussion
The vertical game distance displayed at max zoom out is the same regardless of resolution or screen size. The ratio of width to height will determine how much horizontal game distance is displayed so ultra wide monitors do see more left/right stuff.
We have no intentions of adjusting the max zoom out distance.
This mechanical (not QOL) change is something I think that will really help with switching builds, it will help with getting your initial blessings a little bit but not too much.
Sorry, we have fixed this bug for next patch.
It has been
We actually tested this option of a dedicated movement skill a couple years ago. We decided that having your movement skill as part of your build and the decision of if you should have one or not was a good thing to have in the game.
As for the initial suggestion of 2 more skill bar slots, 1.0 will not have it. Post launch, it would take a pretty big shift internally to cause it to happen. We really like the 5 skill limit a lot.
You’ve just essentially described the Circle of Fortune item faction but added a blessings middle man.
Also, we are going to make it so you can switch between previously discovered blessings instead of needing to farm it again.
Is a low rolled version of BiS gear still considered BiS gear?
Yes, we considered that. It would require us to completely change how all items are functionally structured. It’s a non-starter.
This is a hotfix designed to fix very specific pressing bugs and does not reflect even a tiny piece of all the things we have been working on.
Full offline mode is still coming with 1.0.
In case you missed it, here is a screenshot of what the selection UI will look like when launching the game.
If you read the whole graphic and the accompanying text, it is clear that these are examples of the sort of bonuses that will be available. They are not specific details on exactly what will be there.
In the FAQ at the bottom of that post, you’ll find all the trade info that I have included in my first reply and much, much more.
Thanks for the feedback.
I just wanted to chime in to clear up some misconceptions before a debate gets going on it.
As it states in the item factions devblog, all equipable item types will be tradable at the bazaar, including unique and legendary items.
Also, the chance to get LP on an item is not just one number like that, it depends on:
One of the primary functions of the legendary system is to give low power unique items a way to find new power in the end ...
Read moreMP cities exist because of network and server resources.
Edit: this information was posted in this thread 16 days ago with a source cited too.
We can tell if an account has been migrated to steam or not yet. If it hasn’t been migrated to steam then we know they haven’t logged in since the steam switch went 100%.
So I know that we can kinda tell one way for this one cutoff that just so happens to line up with their event.
I’m not sure if they can check the actual log in dates but you can use another thing and logic to get enough info in this specific situation at least.
I haven’t seen the emails or the support request so I’m purely going off of this thread.
Here’s what I think happened:
Here’s my advice with my “player hat” on:
If you don’t want to do that, then I’m sorry, I can’t help.