Performance-hungry capsuleers
A recent EVE Evolved blog[www.eveonline.com] discussed how Quasar allowed for big improvements in how network communication is managed for features like SKINR. In this final installment of a series of dev blogs spotlighting EVE Evolved initiatives, the conversation moves nicely onto client performance and discusses a graphical rendering improvement scheduled for release in March.
Trinity From flying in small, beautiful dungeons to fleet fights containing thousands of players, the number of situations players can find themselves in is vast...
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