Ratio?
We're giving 240 Gold per 100 Daily Coins.
Ratio?
We're giving 240 Gold per 100 Daily Coins.
Have you guys talked about expanding the storm shields in any way? For example a lot of people here have suggested an "endless" mode for storm shields similar to Frostnite with waves of enemies of increasing difficulty. u/chrisd848
There are a suite of improvements planned for Storm Shields that are currently in development. These are tentatively planned for some time in Season 9. This includes new combat challenges in the Storm Shield, resetting the Storm Shield after a failure, and being able to tear down your base in a quick and effective way.
Are there any plans to revamp the daily coin system. Not so much earning them but better uses for them. u/Cali4niaRose
In Season 8 Daily Coins are being removed entirely and replaced by Gold. Existing daily coins will be converted to Gold.
Should they be? Iirc we currently do not have any means of acquiring them through any form of Transformation. Only via Llamas / Research.
I would very much like to be able to Transform with a chance at getting them.
Thanks to this thread, this is currently under discussion internally.
Thanks a ton! Good to know I can do Transforms without worrying about missing out on Perk Ups.
Another question about Transforms:
Are we able to get Launchers from Ranged weapon Transforms?
I usually do several Transforms a day... easily 50+. And I have NEVER received a launcher of any type.
Ive been doing Epic Transforms due to having no need for Manuals / Research points hoping for an Epic Dam Buster...but not a one.
Just want confirmation if Launchers are or are not obtainable through the Permanent Rare/Epic Transformation Keys.
I just took a look at the data, and can confirm that Launchers are NOT currently obtainable through the permanent Rare/Epic ranged weapon Transform Keys.
These are fantastic changes! As a reminder, when recycling an item currently we get 90% of the Level-up XP back and none of the XP for Evolution. /u/Epic_Jason , when you say we will get back 100% of the XP spent, does this include Evo XP too? That would be great.
While you're changing these systems, could you please take a look at the few known items with errors in their evo/recycle data ? Namely,
- Rare Ceiling Drop Trap: recycling give a base of 2500 Schematic XP, while all other rare traps give 750 XP.
- Mythic Survivors Joel and Karolina have wrong evolution requirements. See this forum post.
- Founder's Nocturno (Legendary) Evo costs are the same as for Epic schematics.
It will return 100% of the XP spent on both level-up and evolution.
I can't speak to those specific items, but in general we fix evolution recipe errors as we find them. I'll pass the ones you listed along to QA for investigation.
Additionally, we’re improving the resources returned when you recycle/retire a Schematic, Hero, or other item type. They will be consistent with the amount given by the new reset function, which means you will receive 100% of the XP back, as well as the RE-Perk and Perk-UP for any upgraded perks on the schematic. Evolution materials and designs/manuals were already being fully returned, so that functionality will not change.
Will this work with Transformations too?
Transformations will now return full XP, evolution materials, and perk materials.
The only difference between Recycle and Transform is in the manuals/designs, since Recycle gives you 1/4/9 extra when you destroy a Rare/Epic/Legendary item.
In update 7.20 we are enabling a brand new “Item Reset” feature. Schematics, Heroes, or other items will be tagged “eligible for reset” if they are impacted by a significant balance or design change. When you view one of these eligible items in your Armory, you will have the option to reset the item, which returns it to level 1 and sets all attached schematic perks back to the rarity level they started at. In return, you will receive all of the XP, evolution materials, RE-Perk, and Perk-UP that were spent to perform those upgrade operations.
Each flagged item can only be reset one time, and if you choose to upgrade the item (level it up, change the perks, etc) you will lose the ability to reset it. Items that have had their rarity increased with Flux will remain at their new rarity, and the Flux will not be returned. On newly acquired items we will track the starting rarity of each Perk and return them to those levels on a reset, but for existing items we are assu...
Read more External link →I hope /u/Epic_Jason or /u/Magyst will follow up with what specific type of tickets we will use for the LTSLs, and if we will be able to buy more than one Llama.
I'm guessing they will be the winter event tickets, and they will auto 'cash in' the fortnitemares tickets.
Looking forward to the winter event in any case.
You are correct. The Troll Stash Llama will be purchased with Snowflake Tickets from the upcoming event. The Fortnitemares tickets will be exchanged for llamas with update 7.00.
Hi folks!
We wanted to give you some details about a change we’re planning to make to the availability of weapon schematics and heroes from old events, starting in update 7.00.
Save the World has been up and running for well over a year now, and with the constant march of events we’ve built up quite a backlog of weapon schematics and heroes. Some of these are very tightly themed to a certain annual event - such as the Fortnitemares heroes - and our plan for those is to continue to offer them each year when the event returns, so players who may have missed them can have a chance to acquire them. We also have a lot of items that were first offered during an event, but that aren’t tightly tied to a holiday or other recurring event theme. We’ve brought these back irregularly a few times - typically by offering them in the weekly store - but we’d like them to be available more consistently.
In update 7.00 we are going to take some of...
Read more External link →Nice bug catch!
The zone mentioned by the OP is used during a quest, and hidden after the quest is complete. Mission Alerts should not be allowed to appear on it.
It should be fixed up in update 7.00
Why does every employee have beard
My lack of a beard was actually brought up during the job interview. :)