Read moreHey man, super insightful post I appreciate the time you took to make it. I wasn't knocking you guys or shitting on the current system, just more of a discussion kind of thing. I was under the impression that Valorant used TS2 or another system that came from TS2. And yes, it was Menke I was referencing, he was always transparent about the state of H5 and was known for tweeting data showing why the thing that happened, happened. That's part of the reason I assumed you guys implemented TS2 with one of the updates that dropped a couple months after he was hired. We love him and miss him dearly over in Halo
I do think Valorant specifically is a fairly accurate judge of players' skills overall. Thank you for breaking down the bell curve graph, I didn't really put a lot of thought into the inflated numbers or even consider them at all in the bigger picture when I was typing all that out. I should also say that the Lebron analogy was made assuming TS2 was the primary match maker....
Hidden MMR is in every PVP game, for the most part. You will only find mobile games using "rank" as the main way to match make people. If you think about it, using rank to match-make is just making rank your "MMR".
Matchmaking rating(MMR) is just a way to rate a player's skill and put them in a match with others around the same skill. So it doesn't matter what you use, at some point something is going to act as MMR and put you in a match. The only games, that exist today, that don't have some sort of skill-based matchmaking are server browsers, mobile games, or indie titles(usually due to smaller communities).
So hidden MMR is the only thing that determines matchmaking, and this is true of Valorant. I think there is a heavy belief that MMR is somehow holding people back, or doing weird things to manipulate a player's experience in VALORANT(or any game really). But, honestly, MMR is just a ladder with complex math to determine how fast you move up and down it.
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