Read moreI know you try to make it seem fair, but if a Skye fully flashes an enemy and the entry picks up the kill for a first blood, who gets rewarded more? Is it really equal?
Duelists benefit from the fact that all their teammates' utility goes into setting up kills for them. Drone, flash, smoke, everything is set up for them to get that kill, and then they can continue running into CT and getting multifrags since they were first on site. Not to mention the cheesy off angles agents with get out of jail free cards can abuse to win more gun duels and appear to be better than his rank, lol.
Meanwhile Sage plants, gets shock darted to 50 hp and dies to 2 bodyshots in the next gun duel.
I think that even if the MMR system is made as fair as possible, certain agents will always have an advantage due to the nature of their playstyle and the tools available to them (on agents without a flash, some attack halves are just unplayable if your flashers/smokers are bad or get...
I think it's hard when you just kind of abstract out, "Well, how effective is the killer vs. the assister, and I think that the assister is more/less effective, etc." because it's purely opinion-based. It's the same argument for or against win/loss MMR vs. Encounter. It's just an opinion on how valuable each one is.
That's why when you make an MMR system, you validate these things and find out the most effective way to test and measure data sets like this. If our rating system was terrible, we could see that in data and adjust how the system measures these things(which we've done for years before Valorant was even live!). We also have simulations and other things we run and crazy intelligent data scientists who help us.
Think of it this way. We have many people playing matches, using a system that's trying to pair them up based on how it's rating them. Let's say we got it wrong and valued Kills too heavily. Suddenly, the system would be putting players who were good...
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