EvrMoar

EvrMoar



03 Jan

Comment

Originally posted by SujyP

Damn that sucks since (iirc) ACS is used to calculate RR gains/losses. Hopefully they look into this and fix it.

ACS is not used to calculate RR gains and losses and has no impact on your MMR either!

If you hover ACS is should show how it's calculated at the EOG scoreboard. It's more just a measure of how effective you were in combat that game, not how your RR or MMR is moving.

Comment

Originally posted by LovelyResearcher

Activision has a patent for making highly skilled players aim worse at times, if they are highly skilled.

This is in order to give lower skilled enemies a chance.

Links to details on Activision's patent

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At Activision I never even talked to the people who filed patents, they were very far disconnected from the game making process. I didn't even know this existed, nor would I have a reason to implement.

I like the conspiracy idea around it tho :)

I don't see a reason to make something like this, in fact the goal of match making is to get the most fair matches possible. Lots of research, from tons of games I've worked on, has shown that the more fair a match is the more satisfied the player is. There is no reason to make players miss more, or be worse, plus you would have to balance that against the human element. It's already difficult to get fair match making, due to players countering each other based on playstyle alone(not even taking into account good/bad games); what benefit would you get from trying to have fair matches while also handicapping players for no reason?


11 Dec

Comment

Originally posted by dota2newbee

That was part of the rest of his post. This specific quote is stating that they high rank players are smurfs, and they don’t want to piss them off cause they’re engaged and spend more money in Valorant.

I get that people who are determined will find ways around the system. However, simple deterrents are proven to be effective in both the virtual and physical world. He and Rito are just posturing.

I never took the stance of "Not wanting to piss off high ranked players" because they spend more money. If you work in games you will learn very quickly that your highest engaged players spend money on your game, this is true of every game I've ever worked on.

High rank players are often high rank because they are high engaged, which usually means they probably invest into your title as well. It also means statistically they are more likely to invest money into your game. This means that high rank players, who are the smurfs, are also more likely to buy accounts because:

  1. They need to to get around our ranked restrictions.
  2. Because they are that high engaged user, they are more likely to invest into Valorant, so it's not a far step to think they would buy an account.

I've said it in other comments, but we have done a smurf investigation(which we haven't done a good job of communicating the results of this but we are still finishing this ...

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09 Dec

Comment

Originally posted by Selfishtank

Hmm Im sorry for answering so late but I think you missed my point. I am certain I wouldnt be stuck on my main and its not about rank. Its about MMR or more specifically about RR gains/losses.

Imagine two accounts - both immortal 50rr.

One is 30 rr and used to be Radiant but the player is crap consistently for 6 months with negative KD and winrate but gets way more RR for wins than losing.

Other is 30 rr as well and its peak best rating the account ever had. Player on this account has been insane KDs consitently and has positive winrate but gets on average 8-10 less RR for winning equal games.

There is something really weird going on. Either MMR system is broken completely or it takes hundreds of games played to have any effect on it.

Since its been 10 days since the last post I can confirm that I played about next 20-30 games and started duoQing with my friend now as well (on 2nd account the insane KD winrate one) The mmr have not changed ...

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I understand what you're saying, my main point is that you assume your MMR is higher or lower or doing things without actually knowing what it's doing. Which I understand is a complaint we hear often, but I won't dive into the MMR/Rank debate about that(I have a ton of comments focusing on that).

MMR is a ladder, if you lose you go down if you win you go up. If you truly are losing games you will go down the ladder, there is no stopping it. In your hypothetical if a radiant lost that many games they would not be radiant. They MIGHT be able to combat that loss by doing really well and keeping their encounter MMR high, but 30 games and how important win/loss MMR is at that rank, they would definitely drop in MMR hard.

There is no imaginary number or system that holds people back, or holds people up. It's simply how you are performing compared to all the other players on the ladder. MMR is just you standing on a rung of the ladder, and your MMR pulls your rank to it. W...

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Comment

Originally posted by InkPlays

I feel like the Safety net is nice and all, but does it cause inflation in ranks? Hypothetically if a player gains and losses around the same RR, the stop at 0 cap creates void RR meaning a player can climb with a 50% or less winrate overtime. I heard in league there is rank up games for higher elos where you cap just before the promotion and you have to win to promote. Have you guys looked into trying that for valorant to get into diamond/immortal or even between the diamond ranks

We could do that, but honestly, you can get around those issues as long as your math to pull rank to MMR is strong enough. It doesn't matter if we eat 30 points, if you truly deserve to lose 30 points you will be pulled in that direction and your win/losses will make that up.

In general, we weren't looking to create gates for players to rank up. We just didn't like that direction for Valorant(I don't work on league so I can't comment on that space). Because our match maker is very complex we have faith in the matchmaker and MMR system to help us avoid those needs.

Comment

Great write-up!

I'd love to point out is you talking about the math behind how many matches it would take, and gaining 375 RR after 50 matches. One thing that isn't obvious is all of the RR we just eat/gift from promotion/demotion. A player could be at 1 RR, lose a match for -20RR, but we would put them at 0 instead of demote at 81RR. This adds up, a lot actually. We are constantly giving you free ranked rating by eating that RR you would normally have to earn back if you demoted from that match. This also happens on promotion, because we won't let you start lower then 10 RR on promote.

Overall we eat a lot of points, or give out points, which actually was an issue we had with ranked inflation and had to adjust the math slightly earlier in the year. Thanks for the write-up!


30 Nov

Comment

Originally posted by gabexscape

In general, the rank experience is better in Valorant vs League. Since you've been around league just as long you probably could attest to that. It boils down to a players impact and the feeling of being able to carry or help carry games based of your effective contributions vs the feeling of losing games where you played amazing, but still lose just because 'kek team game'. There's too many variables in League while you can climb and win the entire process is not fun. I'm saying that as someone who climbed up relatively high (high diamond). You can have mega feeders in League, or just generally people who give up or tilt so run it down, the list goes on.

Valorant is a shooter though I was mostly comparing rank system and how a players impact feels in game. In Valorant, your impact feels much higher the better you become and it feels more easier to carry games, especially if you're smurfing.

Because you use an elo system, the rank system can for sure feel yoyo bally...

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I'm super busy, I love the feedback and you bring up some awesome points. I just wanted you to know I saw your response and thinking about some of the things you brought up.

have a good one, and hopefully I'll see you around!

Comment

Originally posted by gabexscape

Riot Game titles are the only games that seem to have the most lamest rank system. I'm saying this as a person who played league back when Guinsoo was talking on irc chat and pendragon was monitoring the boards. Also someone who played valorant from beta key drops.

Valorant is a bit easier since your impact can be much higher. However, there is so much emphasis on being 'good' and pro play pushed by riot games (for sales) that the majority of players just autolock rank before they learn the game. There is so much catering to pro play that it just seems like there is not much room for casual play.

The mmr / rank matchmaking doesn't account for anything when it comes to new players. The assumption it makes on players skill is trash. I hit plat 2 in valorant almost immediately in early episodes without even knowing how to play the game. I was pretty new to shooters and it has taken me a long time to learn fundamentals.

One thing you have said that is absolutely...

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Glad you've been a fan for so long, I've only been at Riot for a year. I also have played league since beta, and have an original copy of league sitting behind me!(I actually met pendragon at a pub crawl in pax 2011!)

I think it's difficult to argue what a "good ranked" system is by opinion. What games have systems that aren't lame? I don't think I've seen a community not complain about ranked, not that it should be an excuse for the problems players in Valorant face. In terms of comparing us to league, I didn't even talk to league when we reworked the rank system. Our match making, MMR system, and point gains/losses are completely different than leagues. Of course we have a 1-100 rank up system, but we went that route because it's easy to understand(we can make the number be whatever we want).

In terms of pushing pro play, ranked also has no say or impact on that. We didn't design anything for pro play, or to push sales. How we design in the competitive space is to...

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29 Nov

Comment

Originally posted by Selfishtank

While I dont agree with your post because the point I believe you tried to make is imho incorrect I can agree with MMR and ranking up system being broken.

I am Immortal player that recently started playing on Iron smurf. I am now Immortal on that smurf as well, took me around 150-200 games with being around 80-90% winrate all the way to platinum, about 70% winrate from plat to diamond and about 60% winrate from diamond to Immortal. My KD fluctuated from 2 at lower ranks to 1.35 now while hitting Immortal.

I am literally match MVP STILL at Immotal rank most of the games ( right now my match history is only 2 games which I was not MVP). Which is not that much of a suprise to me since even though I am only Immortal 40RR points on my main account its because I havnt really played actively lately and didnt try. Used to be Radiant in Season1Episode2...

My main point right now is this - for someone who skyrockets from Iron to Immortal while hard carrying most ...

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The lower ranks have heavier "Encounter" MMR and the higher ranks have heavier "Win/Loss" MMR.

Encounter = Performance based MMR

Win/Loss = Win/Loss based MMR

Honestly playing 200 games probably helped push you to just be better, I would not be surprised if you went back on your main and put in that much effort if you didn't climb. That being said, if you get hard stuck in immortal+ it's a combo of you not winning more than those above you, as well as your performance not being as high as theirs. The leaderboard is built to try and force your point values to match your MMR, so you can't out grind the leaderboard and earn a position you don't deserve.

Comment

This is an interesting theory! I'm not going to say it isn't possible, but it's very unlikely and that's because of what other people pointed out "Convergence". We multiply your gains/losses by your MMR/Rank difference and it pushes you to your MMR.

The system is technically putting their MMR at the level they are playing at. If the chill player is truly "playing relaxed" the system will put his MMR where he belongs when he's playing relaxed. That means he may be a high plat player, but the system puts him in low plat MMR. He isn't winning more often because he's a high plat player in low mmr, he's winning the same amount as the high plat player because of how MMR works. Yes he may be able to "Turn On" and may be able to climb after essentially tanking his MMR, but it just moves his MMR to high plat and he would be in the same spot as the try hard player.

No matter what convergence will make it so your rank matches your MMR. Some players take 10 games to get their r...

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Comment

Originally posted by sorahketsu

Thing is, my alt was playing against silver and gold. My main was playing against gold while I was bronze and plat when I was silver. The MMR in my alt was completely different. My real rank at that time was low gold. I could not reach plat back then. But I was playing against plats in order to reach gold. I was truly not a plat player. I could not win against a plat player. But there were no plat players in my alt even when I reached gold2.

I see the comment "Reroll/Make an Alt and you will rank up" - fun fact we actually researched this!

In a sense, you have to end up somewhere when you make an account. You will either end up below, at the same, or above the rank you were on your main. That being said you have less than a 40% chance to end up above the rank of your main if you roll a new account. Even when we tried to validate if this was a real issue the math just didn't add up. We even went as far as removing anything in the MMR system that would give the perception or feeling of being hardstuck, at the beginning of episode 3.

So yes, if you make an alt account there is a chance you will end up above your main in rank; this is because you rank will fall somewhere. BUT you have much higher chance ending up below your current rank then you do above your current rank.

The only stat that I've seen in terms of "Do this to rank up!" is play more Valorant. In every game I've ever worked on the peop...

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11 Nov

Comment

Performance bonuses are applied to draws, that 1 point is your performance bonus. Performance bonus is given out based on how well you perform compared to how your MMR expected you to perform in that match. If you were the highest rank, or the highest skilled player, maybe you were expected to do very well and only performed slightly better then expected.

This would be even more true if you were silver queueing with a friend/players that are lower rank. The more likely you are to be the highest MMR/Ranked player the higher you are going to have to perform(because the average MMR of the teams are probably going to be lower then your MMR since you are the highest skill player).


06 Nov

Comment

after you play your first placement you start at 10% of the RR value you had at the end of the last act. For example; If you had 800 RR you would start the new Act with 80rr.

People are demons and have already grinded that many games.


04 Nov

Comment

Originally posted by DankFayden

Hey Evr! Would you know who I would reach out to about organizing a tournament? I was led to believe that if we are awarding a prize, we need Riots permission?

I have no idea unfortunately! I don't handle that side of things, I'd look around twitter maybe?

Comment

Originally posted by padropadro22

You said 5 stack only plays against 5 stack after the patch. Does that apply to all ranks?

Our system always tries to put 5 stacks against 5 stacks. We believe in our match maker to make fair matches. While I get the perception and feeling of going against a 5 stack can suck, especially when not in a 5 stack, we know our match making does a good job in making these matches fair. That being said it doesn't happen often where we have to put a 5 stack against a non five stack.

So no, not all ranks, and we try to avoid it because it can feel bad, but the benefits of fair match making and the data we have on it shows it can make fair matches quickly.


03 Nov

Comment

3 stacking is still okay! You just won't be able to 3 stack if you are diamond 3+

Comment

Originally posted by Longdisc

Personally, it’s sickens me to know that we’ll be penalized in RR for 5 stacking. This game is a game of teamwork, not solo skill. Why punish teams that play inside the framework that the game is clearly going for?

I know 5 stacking has issues at higher levels, but my plat teammates and I have been 5 stacking for 18 months and now all of a sudden we earn less RR for doing so?

That’s like saying hey, here is the game of golf, the goal is to shoot a low score. However, if you use a driver, you’ll get one stroke added to your score. Goes against what the game is designed for.

Maybe I’m misinterpreting what I’m reading.

The rules are more complicated and we aren't talking about how being in a 5 stack effects your RR gains/losses yet. It's not as bad as you think. I'd say wait until we are willing to reveal more before passing judgement! Also if it's not working out we are always willing to change it!


02 Nov

Comment

Originally posted by TheTechDweller

Does this mean that grinding a lot of matches every day will limit your MMR gain similar to CS:GO's true skill system? Is there a point where so many matches in a short time lead to stagnation despite improvement?

No, it leads to more fair matches. The system just isn't confident in where you belong. You are never hardstuck, because ranked is a ladder. If you were to win, and show you don't belong, your MMR will go up and the system will be more unsure of where you belong. The problem when talking about ranked stagnation is that at some point you will hit your skill level. Unfortunately, when that happens you won't see ranked movement unless you actually improve, that's the feeling of being hard stuck etc.

Comment

Originally posted by qwerty9996

Are 4 stacks being removed from just high ranks or all ranks?

All ranks!