FactorioTeam

FactorioTeam



11 Mar

Post

Changes

  • Terrain generator options are preserved by the map generator GUI unless explicitly changed.
  • Changed landfilling result to be tile called "landfill" instead of tile called "grass-1". It looks the same for now, but it solves some unexpected behaviour. We might give it a custom graphics later on. (https://forums.factorio.com/67282) Existing blueprints containing "grass-1" will be migrated to the "landfill" tile.
  • The game will load without an error when non-essential shaders fail to compile. ...
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08 Mar

Post

Changes

  • Disabling station with train waiting in it doesn't force the train to departure anymore so it works as it worked in 0.16. It looked like a useful change for 0.17, but we can control train conditions by circuit network and there are some nice and simple use cases were ruined by trains being forced to departure when the stop is disabled. more
  • Changed expensive version of assembling machine 2 recipe to match the normal version better. more

Minor Features

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07 Mar

Post

Bugfixes

  • Fixed modded multiplayer games would incorrectly show a mod-mismatch error (again). more
  • Fixed queued GUIs didn't work correctly. more
  • Fixed that terrain selectors other than 'elevation' messed with the water/island controls m...
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