FactorioTeam

FactorioTeam



21 Jan

Post

Features

  • Steam users can now log in automatically through Steam without needing their Factorio account password.
  • Steam users without a Factorio account can create one by providing only a username.
  • Reworked main menu structure.
  • Added a "Continue" button which quickly loads the latest save game.
  • Added a "New Game" GUI that shows all the ways to play the game
  • Added a setting to the map editor to show/hide the extra entity settings.
  • Added a map editor GUI to edit force data modifiers.
  • Added a PvP team option to create a moat around the starting area.

Graphics

  • Added animation to water.
  • Added animation to trees.
  • Added LUTs and color corrected the game sprites.
  • Added sliders to the graphics settings to adjust brightness, contrast, and saturation.
  • Added on damaged effects for most entities.
  • Added specific dying explosions for most entiti...
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17 Jan


10 Jan


03 Jan


28 Dec


20 Dec


13 Dec


06 Dec


29 Nov


22 Nov


19 Nov

Post

Bugfixes

  • Fixed that the infinity pipe mode could sometimes reset when changing other infinity pipe settings. more
  • Fixed that electric energy interfaces didn't consume power correctly. more
  • Fixed market GUI not showing price in the tooltips of modifiers. ...
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15 Nov

Post

Bugfixes

  • Fixed a desync related to biter pathfinding. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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14 Nov

Post

Changes

  • When a team loses in PvP, all their characters will die.
  • Technology GUI shows saved progress of partially-researched technologies.

Bugfixes

  • Fixed a crash when when loading modded saves that had construction robots working on modded entities.
  • Fixed that 'corpses' and 'dying_explosion' wouldn't be created on the correct force. more
  • Fixed that LuaEntity::get_fuel_inventory() didn't work on burner pumps. ...
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08 Nov


07 Nov

Post

Changes

  • Energy consumption is no longer shown in the tooltip for void energy sources.

Bugfixes

  • Fixed a bug in NPE where Compilatron would sometimes loop around smashing things. more
  • Fixed possibility of dying just before a cutscene in NPE, which would lead to a crash. more
  • Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ...
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04 Nov

Post

Features

  • Construction robots will attempt to batch build tiles.

Changes

  • Tooltips reworked. They now have a new structure and look.
  • Properties in tooltips have been reorganized and reworked. Common properties have been added to categories.
  • Added more information to tooltips, for example to be able to calculate steam power and nuclear ratios.
  • Recipe and item tooltips are now separate. Item tooltips will be shown for each product in the recipe, if relevant.
  • Descriptions and Total Raw can be hidden using the interface setting.
  • Reorganized the interface settings menu.

Bugfixes

  • Fixed a crash when switching between the map editor and the ghost controller type. ...
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01 Nov


25 Oct

Post

Bugfixes

  • Fixed crafter would not reconnect heat energy source after rotate in some cases. more
  • Fixed a crash when adding science pack types to labs. more
  • Fixed a crash related to text boxes and clearing them with selected text. ...
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