FactorioTeam

FactorioTeam



13 Mar


10 Mar

Post

Bugfixes

  • Fixed that some Lua events related to inventories would always report invalid. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
Post

Graphics

  • Fixed player character shadow didn't animate in idle state when not facing north.

Bugfixes

  • Fixed that LuaEntity::splitter_filter would reject a LuaItemPrototype. more
  • Fixed smart entity collision mode in tile editor did not work with offshore pump. more
  • Fixed that modded shortcuts that spawned items not visible in the blueprint library didn't work. ...
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06 Mar


03 Mar

Post

Graphics

  • New offshore pump graphics.

Changes

  • Removed the sound effect from the console-only electric-energy-interface.
  • Item localised name takes priority over place-result localised name when showing item's tooltip. more
  • Offshore pump is now buildable on ground tile adjacent to water instead of water tile adjacent to ground.

Bugfixes

  • Fixed that the map generator GUI didn't reset to the correct defaults when changing presets. ...
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28 Feb


25 Feb

Post

Features

  • Added Rocket rush scenario. (...
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21 Feb


18 Feb

Post

Bugfixes

  • Fixed that setting infinity filters through script didn't update the GUI. more
  • Fixed that dedicated server authentication didn't work when using the token option. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at ...

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Post

Graphics

  • New visuals for poison capsule effect.
  • New dying effect and remnants for flying robots.

Sounds

  • Entity destroyed alert - Sound softened and lowered in volume.
  • Weapon sounds (WIP) - new Pistol, Submachine gun, Gun turret, Laser turret.
  • Logistic chests open sound (WIP).
  • Poison capsule cloud (WIP).

Bugfixes

  • Fixed that reordering heat buffers during the same tick a different heat buffer was built would leave the heat buffer state corrupted. more
  • Fixed that entity sounds with probabilities would loop forever once they started playing. ...
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14 Feb


11 Feb

Post

Bugfixes

  • Fixed infinite loop in renderer when trying to render water reflections created by off-screen entities under some circumstances. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
Post

Bugfixes

  • Fixed a crash related to multiple blocks reserved for different trains but later merged by placing a rail. more
  • Fixed that construction robots were missing their working animation. more
  • Fixed circuit network debug visualization text overlap. ...
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07 Feb


06 Feb

Post

Balancing

  • Wave defense difficulty will scale with online player count.
  • Wave defense hard difficulty will give 50% less bounty on each kill.

Sounds

  • New sound for small explosion.
  • Combat robots now have their own explosion sound.
  • Shotgun has more variety so it sounds less repetitive.
  • Vehicle impacting wooden objects (e.g chests) now sounds subtly different to crashing into trees.
  • A few minor volume level changes including lowering the offshore pump and electric furnace.

Bugfixes

  • Fixed a crash when saving fails due to mod issues. more
  • Fixed a crash that would happen when the player ent...
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31 Jan


30 Jan

Post

Graphics

  • Applied LUT color correction to new explosions.

Sounds

  • Transport belts - high frequencies reduced.
  • Train - pitch scaling reduced and sound levels remixed (Work in Progress).
  • Inserters lowered in level slightly (Work in Progress).
  • Compilatron muted as it was too annoying.
  • Removed scrollbar GUI click sound.

Changes

  • Overwriting a save file will show a confirmation if the selected save has more playtime on it than what you are about to save. more

Bugfixes

  • Fixed tile rendering would break at extremely low zoom. ...
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28 Jan

Post

Graphics

  • Improved map colors by adding specific colors to beacons, pipes, heat pipes, roboports and steam engines.

Sounds

  • New or updated sound effects include:
  • Pump, pumpjack, boiler, heat pipe, offshore pump, substation.
  • Logistic and construction robots, roboport.
  • Train.
  • Rocket takeoff sequence.
  • Car and tank (pitch scaling adjusted to sound more natural).
  • All transport belts, splitters, inserters, assembling machines, power switch.
  • Added some UI sounds that were missing.
  • Shotgun, small explosions.
  • Entity destroyed alert.
  • New sound tech includes:
  • Listener position set to centre of screen by default. This will allow you to hear what you see even when in map mode.
  • The ability to turn off the Doppler effect in Lua, used for the Substation so far.
  • environment-audible-distance setting increased to 30 so you can hear entities ...
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24 Jan


23 Jan

Post

Changes

  • Train stop at train's starting segment exit is no longer counted into penalty. more
  • Inventory transfers mini-tutorial has been updated to feature the quickbar.
  • Split the map editor sub-menu into more options so it's more clear when scenarios are copied and when they are edited directly.

Bugfixes

  • Fixed replay gui covering tooltips. more
  • Fixed tooltips in statistics window not showing force modifiers. ...
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