FactorioTeam

FactorioTeam



28 Jan

Post

Minor Features

  • Show a warning in the blueprint library if it's using a lot of RAM.
  • Show a warning in blueprint and blueprint book tooltips if they are using a lot of RAM.
  • Added fluid contents to the pumpjack tooltip. more

Changes

  • Added hatch count info to platform hub, landing pad and rocket silo.
  • Reduced how much you can zoom out in god controller.
  • Multiplayer selection rectangles will only show the player name if the player's character is not visible on-screen.
  • Moved ...
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20 Jan

Post

Optimizations

  • Improved performance when removing roboports in large active networks by 60%. more

Graphics

  • Removed reflections from lava. Tile transitions to lava now use the foam channel instead to keep their appearance. ...
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16 Jan

Post

Changes

  • Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. more
  • Adding more effect info to yumako, mash, jellynut, jelly, bioflux and slowdown capsule tooltips.

Bugfixes

  • Fixed mouse cursor showing up when exiting Steam Big Picture in controller input method. ...
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10 Jan

Post

Changes

Bugfixes

  • Fixed that item request proxies would show bad "missing materials for construction" counts. ...
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06 Jan

Post

Minor Features

  • Added smart pipette for items on the ground.

Graphics

  • Improved graphics of Recyclers.
  • Added corpse graphics for Asteroid Collectors.

Bugfixes

  • Fixed a crash when mods define heat pipes with heating_radius of 0.
  • Fixed that deleting a surface with global electric network would leak an electric network. more
  • Fixed blueprint could be configured with invalid set of grid size and absolute grid position. ...
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20 Dec

Post

Optimizations

  • Improved GUI performance when logistics status diode is part of the structure. more

Bugfixes

  • Fixed a crash when units spawned by an enemy spawner are destroyed by script during created effect.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at ...

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18 Dec

Post

Changes

  • Wrigglers will no longer proactively attack pollen emitters. However, they will still respond to artillery.
  • Attack groups containing stompers or strafers will now contain fewer units.
  • Large egg rafts will try to have at least one stomper or strafer spawned at a time.
  • Small egg rafts no longer absorb pollution because they will never produce stompers or strafers.

Graphics

  • Aquilo icebergs have longer shadows to integrate with the world better.

Bugfixes

  • Fixed that the asteroid collectors circuit condition referred to inserters. ...
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16 Dec

Post

Minor Features

  • Re-added the sandbox scenario questionnaire.

Changes

  • Space age mods no longer count as "has mods" in the server browser. more
  • Removed default secondary keybinding for redo action on AZERTY keyboards as it collided with super force building while moving up. ...
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12 Dec

Post

Minor Features

  • Dragging and dropping a blueprint file into the game window will import the file contents as a blueprint string.
  • Dragging and dropping text into the game window on X11 will import the text as a blueprint string.
  • Factoriopedia now shows recycling recipes for each item.
  • Cargo pod scheduling reworked to send larger and more spaced out deliveries. This should improve the frequency of trickling space science and material drops.

Changes

  • Inserters (especially ghost long handed ones) spawn in stretched to an appropriate distance.
  • Reverted fix for god controller being able to zoom out to map view. ...
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05 Dec

Post

Minor Features

  • [space-age] Added "Nauvis Bus" and "Nauvis Power Up" menu simulations.
  • [space-age] Added camera views to Space platform tooltips.
  • Added radar minimap visualization for roboports and cargo landing pads. more

Graphics

  • [space-age] Changed the Space crafting category icon to look like a cargo pod instead of rocket silo.
  • Changed the Rocket part icon to look more like a part of the rocket.

Balancing

  • [space-age] Land mines on space platforms now damage the sp...
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28 Nov

Post

Changes

  • Added an error message when manually trying to launch a rocket to a full space platform.
  • Changed space platforms to not delete items on the ground when deconstructing them. more
  • Added back a simple version of the Sandbox scenario. Improved the behavior of god controller.

Optimizations

  • Improved asteroid chunk creation and movement performance.
  • Improved chart overlay performance in several cases.

Bugfixes

  • Fixed that clicking the "delete blueprint book" button in the same tick auto-save started as a multiplayer host would crash the game. ...
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26 Nov

Post

Minor Features

  • Assemblers circuit allows to choose if items in crafting should be included by read contents.
  • Asteroid collector circuit allow to choose if items held by hands should be included by read contents.

Changes

  • Jelly is no longer mined from Slipstack trees so it is less confusing where to get jelly from.
  • Nightvision is less orange.
  • Moved the "Any quality" option into the comparison dropdown.
  • Disabled spoiling for items created in an infinity chest until the first time they are removed from said chest.
  • Removed "Select previous technology" control which didn't work (replaced with the generic back/forward navigation in 2.0). more

Bugfixes

  • Fixed that undo tooltips could show the wrong...
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22 Nov


21 Nov

Post

Minor Features

  • Added drag-to-reorder to the research queue.
  • Added "Occlude light sprites" graphics option to allow disabling 2.0 light rendering to improve performance. As a side effect, it disables also lava glow. more
  • [space-age] Added "Additional terrain effects" graphics option to disable puddles and global terrain tint as alternative to increase performance on Gleba to disabling fog, clouds and animated water.

Changes

  • Replaced the "move forward" and "move backward" buttons on technologies in the research queue with a draggable handle.
  • Allowed to set blueprint parameter to be ingredient of other parameter even when it doesn't exist in an assembling machine. ...
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18 Nov

Post

Minor Features

  • Added gamepad stick sensitivity setting for map movement.
  • Selecting a spidertron remote selection in the quickbar which is for a different planet than the current one will center on the planet.

Bugfixes

  • Fixed that selecting a quality comparison option when "any" quality was set did not work. more
  • Fixed it was possible to set inconsistent signals on a control behavior by using parametrized blueprint with a shared parameter. ...
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15 Nov

Post

Minor Features

  • Added debug option 'always-show-lightning-protection'.

Changes

  • [space-age] Changed captive biter spawner to inherit quality from the wild spawner instead of the capture robot. more
  • Spidertron selections saved into the quickbar will be darkened with a planet icon in the top when the selection leads to a different planet than the current one.

Bugfixes

  • Fixed mining fulgoran lightning rods would not show yield. more
  • Fixed blueprint external wires were not added when pasting blueprint over existing entities. ...
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14 Nov

Post

Changes

  • Allowed negative multiplier of logistic (and constant combinator) groups. more
  • Updated shortcut icons and increased their size to 56px.
  • [space-age] Container sizes increase with quality.
  • Reviving container ghosts no longer puts colliding items on the ground into the resulting container.
  • Loading game for hosting now automatically offers the dialog whether the mods should be synced before continuing (as with normal game load).
  • [space-age] Bulk inserter doesn't default upgrade to Stack inserter as they are not funct...
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12 Nov

Post

Changes

  • [space-age] Gleba evolution is smoother and more gradual.
  • [space-age] Small stomper pentapod moves more slowly (also decreases stomp DPS).
  • [space-age] Stomper pentapod vision range is reduced from 40 to 30.
  • [space-age] Medium and big wriggler pentapod health is increased.
  • [space-age] Streamlined quality selector to use separate buttons for each quality instead of a drop-down.
  • [space-age] Changed crafting machines to reset quality of the in-progress result when module effects change. more
  • Added ins...
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08 Nov

Post

Minor Features

  • Search is now case and accent insensitive for all official languages.

Changes

  • [space-age] Changed tree seed default import location to Nauvis. more
  • Fluid mixing will prefer the fluid with more volume and discard the other.
  • Updated SDL to version 2.30.9.

Bugfixes

  • Fixed a freeze when setting logistic/construction robots to active=false through script. more
  • Fixed that LuaEntity::vehicle did not work correctly for characters controlled by a player. ...
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