FactorioTeam

FactorioTeam



12 May

Post

Bugfixes

  • Fixed version 0.18.23

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
Post

Graphics

  • Added player footprints and footstep visual effects.
  • Added car and tank dust and particle trail visual effects.

Changes

  • Construction robots throw cliff explosives from afar the same as players do, instead of dropping them at the cliff.
  • Changed rail segment visualisation colors to be more different from rail signal colors (red/green).
  • Clicking a GUI now brings it to the front. Most noticeable when using the map editor or debug GUIs where they overlap.

Bugfixes

  • Fixed that Fast splitters were missing a piece visually in East rotation top_patch more
  • Fixed that inserters could insert modules for recipes into module slots in some rare cases. ...
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08 May


01 May


30 Apr

Post

Graphics

  • Added shell particle effect for the artillery shooting.
  • Added tinted scorch marks for explosion effects. Explosions on different tile types will result in scorch marks of different colors.

Changes

  • Pressing escape/close GUI when a search field is focused only closes the search field instead of the entire GUI.
  • Updated GUI styles for PvP configuration GUI.
  • Unit groups will determine their collision mask based on the collision masks of their members. more

Bugfixes

  • Fixed landfill spawning under player when building landfill elsewhere. ...
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24 Apr

Post

Bugfixes

  • Fixed that the mod settings GUI was only showing hidden settings. more
  • Fixed crash in mod updater. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
Post

Features

  • Added new environmental trigger effects for grenade, artillery and nuke explosions. (...
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20 Apr

Post

Bugfixes

  • Fixed a crash when loading saves from 0.18.12 and older while re-spawning and having personal logistics researched. more
  • Fixed offshore pump selection box to match the new graphics. more
  • Fixed possible performance issue related to animated trees in OpenGL rendering backend. ...
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17 Apr


10 Apr


08 Apr

Post

Changes

  • Adjusted steam engine and turbine collision boxes so player can walk between two steam engines.
  • Roboports allow exporting both logistics and robot stats at the same time. more

Graphics

  • Added offshore pump remnants.
  • Added new dying effects for biters, spitters, worms, and spawners.

Gui

  • Added confirmation box for deleting blueprint book.

Sounds

  • New or updated sound effects include:
  • Transport belts - new concept for these sounds.
  • Turrets rotation sounds and fold/unfold.
  • Weapons improved and made more powerful, e.g. submachine gun, shotgun, gun turret, vehi...
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03 Apr


27 Mar

Post

Bugfixes

  • Fixed Map Generator GUI becoming larger than the screen. more
  • Fixed Blueprint Setup GUI becoming larger than the screen. more
  • Fixed number pad Enter would be ignored by personal logistic request setup GUI if it was bound to in-game action. ...
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25 Mar

Post

Graphics

  • New water splash effects using water particles instead of an animation.
  • New animations for leaf particles.

Bugfixes

  • Fixed the tank not being properly centered to its bounding box (graphical issue).
  • Fixed GUI windows not drawing properly when they can't fit the screen width. more
  • Fixed glowing Heat pipe ending sprites. more
  • Fixed some character bonuses in bonus GUI not being printed correctly. ...
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20 Mar

Post

Changes

  • ENTER key can now be used to confirm the small "Set request" pop-up windows.

Bugfixes

  • Fixed that defines.gui_type was missing some values. more
  • Fixed tabs not changing correctly in the item select gui for train circuit/item/fluid conditions. more
  • Fixed that deleting blueprints didn't work in some cases. ...
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18 Mar

Post

Gui

  • The production statistics and electric network GUIs now have a new look.
  • The kills GUI (K keyboard shortcut) has been removed. Kills statistics are now accessible as a tab in the production statistics GUI.

Bugfixes

  • Fixed an issue with nested items in items. more
  • Fixed Character GUI missing logistics tab due to missing technology migration. more
  • Fixed Characte...
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17 Mar

Post

Gui

  • The character GUI now has a new look.
  • Personal logistics has been moved to a separate tab. Logistic requests and auto trash have been merged into one panel.
  • Using quick inventory transfers in the player inventory of the character gui will transfer the items either to weapons and armor slots or to trash slots depending on the selected tab, regardless of item type.
  • Updated the look of filter, item and circuit signal selection GUIs.

Changes

  • Personal logistics are now unlocked by a single research. This unlocks personal logistic requests and auto trash(unlimited count), plus 30 character trash slots.
  • Removed the restriction of not allowing to have two identical blueprints in the blueprint library or blueprint book.
  • Allowed to delete blueprint/books/upgrade planners/deconstruction planners also when opened in other inventory.
  • Removed the utility slots (to create blueprint, book etc) ...
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