FallGuysJoe

FallGuysJoe



06 Aug

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We TOTALLY talked about this but ended up cutting it due to time reasons. We just need to be a little careful and allow players to turn it off too (as it's going to put a price on your head and that achievement is hard enough already)

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Originally posted by poo_licker_420

That game is incredibly boring. Usually only about 2-3 people get eliminated and just because they fell off the edge.

We like it as a bit of a palette cleanser compared to the insanity of all the others, but agree it could do with a bit of a tweak!

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Originally posted by Icy_Concern

I thought it was an apple

ah, the eternal peach/apple debate continues

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This is incredible

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Originally posted by Icy_Concern

The vast majority of players in your playtest is still a much smaller number than what you think is a vocal minority, you've received so much love for what you put out yet there is one resounding criticism and that is that the team levels suck, ruin the flow and being disqualified for something ENTIRELY out of your own control is not fun or fair in any way

I enjoy this game and I want it to succeed and have a good life but there's been other game devs who dismissed criticism as a ''vocal minority'' and only started caring after the playercount dropped far below a healthy number, aka when its too late

The only way you could make team levels enjoyable for your playerbase(not your playtesters, your playerbase) is to make sure its only ever two teams going at it with an even amount of players, pretty much all of the current 3-4 team levels can be refitted for that purpose and suddenly there's a lot more balance and as a result a lot more enjoyment, at the bare minimum a...

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hey, thanks for taking the time to write this out.

The feedback we get from Reddit is totally valid and you're right that players here do represent a significant chunk of our fans. But, it does not represent ALL of them, so we need to be careful not to make snap decisions based on what's posted here.

You don't find team games fun, that's OK but I just want to make it clear that lots of people DO find them fun. We're keeping an eye on things like team-ganging to see if they become predominant strategies but the game has only been out for 2 days. We want to see what develops there and from our observations so far it's not enough of an issue that we want to take action there right now. We might in the future though- it's tricky because our playtests of two-team games like egg scrambles weren't as fun as the 3 player versions; things tended to skew one way and never go back, whereas 3 team version were more chaotic, less predictable and ultimately more fun.

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05 Aug

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Really strange one! Forwarded to the development team.

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Originally posted by FL4KTheCritMaster

Can you guys please fix the bug of fall ball being picked with a odd amount of people? Its annoying and the most unfun thing ever after spending 10 mins to get to the part where it should be the final, playing, and then getting fall ball and being 1 player short and losing. Its dumb and shouldn't exist and should of been changed in play testing

This is on our list of things to get fixed ASAP

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Originally posted by DieNullMussStehen

Hey,

Please consider removing the trophy "Infallible" from the game. It is by far the most ridiculous, insane, borderline impossible trophy I have ever seen, and I assure you that no PlayStation gamer likes the fact that there is a basically impossible to obtain trophy in the trophy list. The people who aren't interested in trophies won't care, but with stuff like this you lose the majority of trophy hunters (a very sizeable community on PlayStation), and many have already rejected playing this game on forums since it adds yet another impossible-to-platinum game to their trophy list. Pretty dumb way to lose players, so I hope you see the light and talk to Sony about changing the trophy list and removing this from the game. If not, that's cool, but basically I thought I'd let you know that putting impossible trophies is really disliked in the PlayStation community. If it was 2, even 3 in a row that would be challenging but fair. 5 is just a spit in the face ...

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We hear ya!
I can openly say that we didn't realise people felt so strongly about Playstation trophies, but we've seen people achieving it already! We'll keep an eye on things for sure but we're not planning to change it as of right now.
Down the line there are likely going to be slightly easier ways to achieve a 'win' too, so all is not lost!

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Originally posted by Leoxcr

Hi Joe,

I was thinking of getting the game, I have a sizeable group of friends but I was reading that parties are of 4 max and the rest is play with randoms, is there gonna be in the future any kind of custom room where we can play with friends even if they are in different parties?

We're talking about it but I can't guarantee we'll have it soon I'm afraid!

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Passed onto the dev team. Don't you DARE start doing this on purpose.

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Interesting discussions here!

For a bit of context, we feel like team games were important for a few reasons.

  1. The vast majority of players in our playtests enjoy them! It can seem like most players hate them when you go onto forums but the online community tends to represent a loud, very competitive, but ultimately small community. We have to make sure we balance this feedback with the unspoken majority too, and so we have analytics that will be tracking things like quit rates etc. that we'll be using to make decisions around things like this.
  2. The chaos of bumbling Fall Guys trying to do complex tasks together is just inherently funny and really does capture what we're trying to make here. Tellign people to 'take things less seriously' is not the right advice as it devalues the way they play games, but we do genuinely think that this sudden 'ok now struggle to work together ' is part of what makes Fall Guys so unique.
  3. As mentioned below, it...
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Originally posted by RumZ512

Joe didn't even know he programmed this possibility. Hot damn.

I can't program for toffee. The engineer that made the pathing algorithm got a good laugh out of this though.

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Why do you lot have to do this to me...
(fix coming soon, you cheeky lot!)

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Originally posted by whiteb0yslim

/u/fallguysjoe this could be a nice feature to add after release?

We used to have it in the game but it got cut due to complexity (alongside a lot of other things, I'm sure you're all learning!). Would love to bring it back one day!

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We accidentally set the crown to be 'mantle-able', oops!
We never saw this happen during betas unfortunately. Fix incoming soon!

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Originally posted by MentlPopcorn

I saw someone mention make invisible walls that give time for the players to walk around before the match starts to erase the "front row" problem

Yeah some sort of gated start is a really nice idea actually!

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Originally posted by daneelr_olivaw

/u/fallguysjoe - I've seen two threads about this bug, FYI.

EDIT. Dev replied, locking and to the megathread with you.

We've fixed this internally! Coming soon to a Fall Mountain near you.

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Fixed in an upcoming patch, I promise!