Fatshark_Hedge

Fatshark_Hedge



16 Mar

Comment

Originally posted by Zaygr

I guess Sienna's DoTs fix was more complicated than they realised.

Not so much, the hotfix we have here included fixes made before release which didn't make the cut (such as grudge marks icons) as well as some critical fixes for stability. We'll get around to fixing Sienna's dot-problems for sure, and we appreciate for our Sienna crowd they're super important, but getting the game to remain functional when someone changes their hat or meets a bannerboi is priority.

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Originally posted by fiarzen

What are occuring access violation crashes? Were they the cause of chaos waste crashes?

A whole host of crashes are manifesting as "access violations", and they are related to bones (this time)! Not skellington bones, but think objects that are dynamic, have some wobbles or physics -- hats with plumes, or beastmen banners for eg. So they are likely a big part of the Chaos Wastes crashes (when it comes to banners and the likes).

Also the SOTT Lingering Blackvenom issue fixed in this hotfix could be the cause of some of them, too.


15 Mar

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Sooo you haven't activated the secret menu option?

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This will be fixed in the coming days, yep. Removal of stacking wasn’t intended. Famished Flame will be fixed, too.

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We will move the message to loading screens shortly, it’s just the best way to speak to the game population about the most critical of issues – such as this

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Originally posted by schmaRk

Hedge in discord on that matter:

Can't personally confirm RN, our designers are off today so I can't check. My personal assumption is may be an oversight, but that's just me spit-balling. Seeking to confirm though.

Coru, beam, fireball, flamesword, dagger are all pretty much dead right now. Generally, all Sienna weapons/attacks that could stack the same DoTs multiple times.

EDIT: Famished Flames seems to not work at all anymore.

Same dot types not stacking is not intended, but they will be in future hotfix. Famished Flame will be fixed, too.

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Fair! This initial implementation is designed mostly for screenshot posing, as opposed to being an extension of the communication systems like the social wheel or what have you. But food for thought, feedback like that is useful :slight_smile:

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I don’t think these will be a one and done type offering. We hope to add a bunch more options and flexibility to the system if players vibe with it. Ideas always welcome!

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Originally posted by BeardyDuck

Yea I really don't understand the unification of UI unless they plan on implementing cross-platform.

Developing and improving on UI features is costly (in terms of time) when those changes need to be made, then tested, on two entirely different interfaces. We can save a bunch of time, and therefor either turnaround changes faster, or add new features quicker, by using one interface across all platforms.

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Some players are crashing on loading in to Taal’s Horn Keep, or interacting with a number of hats. We are investigating

We understand this is caused by having certain hats equipped. We’re exploring our options and are aiming to solve this ASAP

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We have identified an issue where various hats might crash your game if you’re trying to equip them through the new “Manage Career Inventory” interface and are currently working on a fix. We recommend not using this feature to change any hats at this time.

Witch Hunter Captain also crashes sometimes when swapping hats in regular inventory

Some Saltzpyre hats can also crash the game when previewed in Lohner’s Emporium

Post

Heroes!

The next update for Warhammer: Vermintide 2 will go live in a few hours, and will arrive in April for console players. The update contains new Quality of Life Updates, New Premium Cosmetics, New Grudge Marks and more! Below you will find the patch notes for the upcoming Patch 4.6 on PC.

NOTE:
We have identified an issue where various hats might crash your game if you’re trying to equip them through the new “Manage Career Inventory” interface and are currently working on a fix. We recommend not using this feature to change any hats at this time...

Read more

11 Mar

Comment

Originally posted by Wiggles114

The answer starts with 'Ten' and ends with 'cent'

They will cost a bit more than 10¢. prices TBC when they release, though.

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Yep!

In this context: Can we expect another batch of Premium Cosmetics for the Premium Careers? And can we expect colour variations for the Premium Cosmetics?

Not in the short term I’m afraid. Maybe down the line though.

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The changes to inventories (which would free up space) haven’t made it in time for this update but they’re still being worked on. Can’t offer an ETA, sadly, but we’re fairly confident the next content update after this one will see those changes.


10 Mar

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Originally posted by Angelusian

Do we have a ETA for when this will be in-game? Can't find it.

March 15! :)

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Originally posted by Ol_Nessie

So it's a downgrade from the actual mod?

UI Improvements was the inspiration behind our MANAGE CAREER INVENTORY feature, as opposed to Loadout Manager. That mod isn't going anywhere, but it may not be functional when the patch ships (as can happen with any patch)

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Originally posted by codylish

u/Fatshark_Hedge nice changes so far.

I'm wondering if we are getting microphone indicators to the HUD though to signal which party members are speaking? The lack of which has been a long time requested quality of life feature for co-op.

Not in this update, but it's a feature that's almost 7 years in the asking! We'll keep asking for it :)

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Originally posted by nice_popcorn1108

Will we ever get cross progression? Or play? It was a thought with the standardized UI I came from Xbox and want to play with my friend but I like pc v2 to much to go back to Xbox and also I want my shark hat for pc.

This is unlikely. Vermintide 2 was developed for the previous console generation and as such had some tweaks to enemy numbers and health values so as not to turn in to a slide show. This does render the console game incompatible with the PC one. It would also require us to be able to consistently sim-ship on all platforms, which is (being honest) one we're not very consistent with.

Cross Save is less impossible, but not likely at this point in time for myriad different reasons.