Maybe you’re being ironic, but, it’s actually Fort Inglebert Humperdink and Hamburgler Subterfuge
LOL couldn't be more wrong, I just checked and it's Fort Billie Eilish and Brinedtuna Houseinsurance
Maybe you’re being ironic, but, it’s actually Fort Inglebert Humperdink and Hamburgler Subterfuge
LOL couldn't be more wrong, I just checked and it's Fort Billie Eilish and Brinedtuna Houseinsurance
A couple of things:
I really hope the enhanced tab menu mods still works post patch since it still gives you more information than the new updated menu and I prefer the old look anyway, and
Duplicate events in the killfeed will be collapsed into a single entry.
I hope there's a toggle for this in the options or something, I really liked having the killfeed just light up when I mess up a patrol or something, or maybe the modmaker for the mod that currently consolidates the killfeed can make this an option?
For transparency:
I really hope the enhanced tab menu mods still works post patch
It doesn't (not to say it wouldn't be resanctioned if updated for compatibility)
hope there's a toggle for this in the options or something
There isn't.
Someone ought to make a compilation of the intentional Brachsenbrücke and Burblespew Halescourge misspellings
Brachsenbrücke and Burblespew Halescourge
?! I think you mean Fort Martin Brundle and Bramblestew Horsepurge?
Is the little ritual shown in the trailer something we've seen before? Geheimnisnacht is just a different keep theme and dark versions of the maps...I dont remember any rituals. I don't know that I've seen a ritual site like that in Chaos Wastes, but maybe I just never noticed?
Not sure this warranted a trailer?
Is the little ritual shown in the trailer something we've seen before?
Nop
Reduced occurrence of Poggers Bridge voice line!?
Thank you!
Also, the Garden of Morr skip is fixed, or no?
Also, the Garden of Morr skip is fixed, or no?
I'm sure folk will show us otherwise, but maybe?
Hands down, this is one of the greats. 👏👏
You've no idea how awesome this is. Super, super thrilled to have you on board Exan and to working with you!
Would you look at that, all of the words in your comment are in alphabetical order.
I have checked 313,875,886 comments, and only 69,962 of them were in alphabetical order.
Nerd
Do you think that’s a net good thing? (this isn’t an attack, a genuine question)
On October 28th there will be new Premium Cosmetics available in Lohner’s Emporium of Wonders on all platforms. There will be one all-new character skin and hat for each hero, totaling up to 10 new premium cosmetics.
Each of the cosmetics will be available in bundles (PC/Xbox/PS4) and as separate items (PC).
Previews of the items follow below, but for a closer look at each piece, check out the Dev Blog over on the Official Vermintide Website
... Read moreRead moreClinging to the loot system as it is now is the pinnacle of the sunk cost fallacy, since it seems like Fatshark is willing to reinvent the loot system twice for Winds of Magic and Chaos Wastes, but doesn't dare touch it for the base game for whatever reason.
If I were a gambling man, someone really high up at Fatshark is the one who first envisioned the Vermintide 2 loot mechanics, so it's impossible "politically" to change it. Or, it's impossible from a technical perspective because of the nightmare spaghetti code that is hidden behind the scenes.
Anyway I'm salty and going back to sleep, then I'm gonna launch Back 4 Blood and complain how I wish Chaos Wastes was also in the base game.
Imagine doing a campaign run through Act 1 with random drops like Chaos Wastes! Beat Righteous Stand, Convocation, Hunger in the Dark, then Bubblegum Hal...
If I were a gambling man, someone really high up at Fatshark is the one who first envisioned the Vermintide 2 loot mechanics, so it's impossible "politically" to change it. Or, it's impossible from a technical perspective because of the nightmare spaghetti code that is hidden behind the scenes.
There's a fair bit more to it, it's not a pasta-based issue. A lot of the systems in Adventure interweave with each other, levelling (in turn talents), crafting, loot, even Okri's. They all have a dependency on each other in some way. Changing to an athanor system in Adventure isn't just changing how loot works, but it has knock on effects to the entire 'base' game.
We totally do appreciate the love for the athanor and why its seen as a better system by many. Just that it's not as easy as ripping out one and dropping in the other. A whole bunch of thought, planning and execution does have to happen for it to work, and work well.
I can’t promise the same tempo every week, but when we have something we can share, we will share it
On October 28th the free update Grudge Marks will be available on all platforms together with Geheimnisnacht. Besides the new content, we have also added some Quality of Life changes, and in this dev blog you can read all about the upcoming changes.
The TAB menu has gotte...
Read moreHis new career wont be there on this release.
Read moreYep, we’ll have more updates on that in the coming couple of weeks!
The Chaos Wastes was released right before the summer, and you have been exploring these unpredictable lands ever since. In this dev blog, you can find out more about the next addition to Chaos Wastes: the Grudge Mark Update.
The Grudge Mark Update is free to all players and will be released on October 28th on all platforms together with Geheimnisnacht.
In Chaos Wastes you start out with a low power level and as you move through the expedit...
Read moreThanks for letting us know, I’ve removed the video and passed it to the level design team to check - thanks!
This one is on our radar, but we suspect right now at least the ball isn't in our court.
We'll update all we hear and know in our dedicated known issues page on the support site:
https://support.fatshark.se/hc/en-us/articles/4408080360337-Known-Issues