Fatshark_Hedge

Fatshark_Hedge



28 Mar

Comment

Originally posted by New-Veterinarian-371

Note for everyone the new pickup skull challenge is bugged, crashes the hosts game upon picking up skull no. 10.

Fixes for this and the one /u/New-Veterinarian-371 posted in thread are in the works.

Comment

Heroes!

The second part of A Treacherous Adventure - Tower of Treachery - is out now on Steam, and FREE for all owners of Vermintide 2!

This FREE update sees the Ubersreik Five re-tread familiar ground with reignited purpose. Sofia Fuegonasus has taken over Olesya's old hideout, and is attempting to spread her corruption throughout the Grey Mountains, Bretonnia and the Reikland. It's up to you to put a stop to her deathly plans...

Navigate both Olesya's and Sofia's traps and illusions and take on the toughest foe you’ve encountered in Vermintide… so far. Will you make it to the top of the tower?

We aim to release Tower of Treachery on consoles in early Quarter 2, 2023.

Heroic Masquerade Collection

Five consumate conjurations of the costumer's art designed to transform battle-weary warriors into the greatest heroes this world - or any other - has seen.

Together with Tower of Treachery we will be ad...

Read more
Comment

Heroes!

The second part of A Treacherous Adventure - Tower of Treachery - is out now on Steam, and FREE for all owners of Vermintide 2!

This FREE update sees the Ubersreik Five re-tread familiar ground with reignited purpose. Sofia Fuegonasus has taken over Olesya's old hideout, and is attempting to spread her corruption throughout the Grey Mountains, Bretonnia and the Reikland. It's up to you to put a stop to her deathly plans...

Navigate both Olesya's and Sofia's traps and illusions and take on the toughest foe you’ve encountered in Vermintide… so far. Will you make it to the top of the tower?

We aim to release Tower of Treachery on consoles in early Quarter 2, 2023.

Heroic Masquerade Collection

Five consumate conjurations of the costumer's art designed to transform battle-weary warriors into the greatest heroes this world - or any other - has seen.

Together with Tower of Treachery we will be ad...

Read more
Post

Heroes!

The second part of A Treacherous Adventure - Tower of Treachery - is out now on Steam, and FREE for all owners of Vermintide 2!

This FREE update sees the Ubersreik Five re-tread familiar ground with reignited purpose. Sofia Fuegonasus has taken over Olesya’s old hideout, and is attempting to spread her corruption throughout the Grey Mountains, Bretonnia and the Reikl...

Read more

26 Mar

Comment

This is the way :heart:


24 Mar

Comment

Originally posted by Visulth

That was really neat! One thing I've always wondered was about the subarea names you encounter in levels like The Pit - was that a function of designing the level and coming up with ideas for different areas and then combining them together / seeing which were best together? Or was the level designed cohesively and then the area names added for flavour?

Not-A-Level-Designer, but I've seen levels go from notes on a whiteboard through the process to completion, so whilst I'm not an authority on it, I can share my experiences in seeing the process unfold.

There's a bit of both but mostly the latter! Many of the sub areas would be named after the level is essentially built to a playable state (not shippable, but playable - where the majority of the level is built and can be run through from start to finish (perhaps without art or texture in some places)).

But some areas are key to a level, and will have their names from the get go as they're integral to the goals of the level or the narrative of the level (such as Magnus Tower in Horn of Magnus). When there's no specifically named areas, there's a great deal of influence from the narrative team who help name those to make them fit in to the world -- either they're pulled from descriptions of areas that may well be named in WHF books or novels, or created for ...

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Comment

Originally posted by Visulth

That was really neat! One thing I've always wondered was about the subarea names you encounter in levels like The Pit - was that a function of designing the level and coming up with ideas for different areas and then combining them together / seeing which were best together? Or was the level designed cohesively and then the area names added for flavour?

Not-A-Level-Designer, but I've seen levels go from notes on a whiteboard through the process to completion, so whilst I'm not an authority on it, I can share my experiences in seeing the process unfold.

There's a bit of both but mostly the latter! Many of the sub areas would be named after the level is essentially built to a playable state (not shippable, but playable - where the majority of the level is built and can be run through from start to finish (perhaps without art or texture in some places)).

But some areas are key to a level, and will have their names from the get go as they're integral to the goals of the level or the narrative of the level (such as Magnus Tower in Horn of Magnus). When there's no specifically named areas, there's a great deal of influence from the narrative team who help name those to make them fit in to the world -- either they're pulled from descriptions of areas that may well be named in WHF books or novels, or created for ...

Read more
Post

Heroes,

Today, we speak with Mikael, one of our level designers in the shark tank, as we look back at some of the most iconic maps in Warhammer: Vermintide 2, and the thought process behind their development in celebration of our fifth anniversary.


Hi, my name is Mikael, and I’m an experienced Level Designer who’s been at Fatshark since 2016. I started working on four of the levels for the main game and have been involved with all of the adventure levels since then, particularly focusing on level art. And of course, level design can be a process until we get to something we’re happy with. Here are a few of my favorite stories from the past five years of development.

...

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21 Mar


14 Mar

Comment

https://www.twitch.tv/videos/1760098517

best we can do at the moment!

:point_down:


08 Mar

Comment

Originally posted by someguy1456

Speaking of bugs after this latest patch, I've noticed a bug where sometimes, when warrior priest goes down, once he's completed the downed animation, he'll start standing there (menacingly).

(PC btw)

Sounds canon to me..

(I'll pass it on!)

Comment

Originally posted by someguy1456

Speaking of bugs after this latest patch, I've noticed a bug where sometimes, when warrior priest goes down, once he's completed the downed animation, he'll start standing there (menacingly).

(PC btw)

Sounds canon to me..

(I'll pass it on!)

Comment

Originally posted by tinylittlebabyjesus

Just curious, is Fatshark done making cosmetics for VT2? I could go for a Grail knight with antlers.

More to come, tinylittlebabyjesus! Not sure about a Grail Knight with Antlers, but we'll see what we can do.

Comment

Originally posted by tinylittlebabyjesus

Just curious, is Fatshark done making cosmetics for VT2? I could go for a Grail knight with antlers.

More to come, tinylittlebabyjesus! Not sure about a Grail Knight with Antlers, but we'll see what we can do.

Comment

Originally posted by Irishbarse

Nice. Only been playing since I got the game at Christmas. Really enjoying it.

Welcome to the party. Spoilers; everyone (probably) dies.

You're welcome!

Comment

Originally posted by Irishbarse

Nice. Only been playing since I got the game at Christmas. Really enjoying it.

Welcome to the party. Spoilers; everyone (probably) dies.

You're welcome!