GSG_Jacob

GSG_Jacob



05 Oct

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We can maintain and fix game outside releasing a season. The stingtail fix is already fixed internally, but is held back until QA gives the go-ahead. It was going out with the localization stuff today, but to ease the workload on QA, we held it back.

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Originally posted by Moppy_the_mop

Sorry, I just remembered, I was also thinking of the board game expansion. Seems cool however.

True! We’re only working on Rogue Core ourselves

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Originally posted by Moppy_the_mop

Okay I'm sorry, is this the third spinoff or am I high?

Second? First one we’re doing ourselves. It’s also not a spinoff in the same way as Survivor. This will have similar DNA.

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Originally posted by Downtown-Discount671

Anyone know if Survivor or Rogue Core will come to console version of early access?

Sucks that no major update for basically a year, but atleaet I can get to work on my backlog lol

Nothing announced, but I don’t see why not

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It's just begun, friend.

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Feed him four dwarves.


01 Oct

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Originally posted by Boge42

Worst dwarven voice ever.

K


30 Sep

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Originally posted by Medical_Young

no half ass implentation so instead we're going to do full ass no implentation ever in this game. because reasons and we never once thought about this issue when originally making the game no want to follow at minimum problematic fantasy lore on fntasy races since we're already doing it for the male drawfs

Are you okay?


29 Sep


28 Sep

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I can't believe we didn't think of this.

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Originally posted by daticyshit

Your community is telling you that simple implementations are going to be enough. There are many people who will not play your game because there is zero female representation. Why are you so insistent on a new character rig and voice lines? I do not see a benefit here. I’m trying not to read between the lines, but I get the feeling you think female dwarves need to have a specific body type and voice, and it is weirding me out.

I think you should take my willingness to actually engage with you as a sign that it's not a topic we're taking lightly. I'm trying to explain that just adding cosmetics, makeup, and a higher voice pitch isn't how we want to do it. I also can't tell you how we want to do it, other than we want to give it just as much love and attention as we did with the original character rig. And maybe that is too ambitious, but like I said, it sets precedence for potential new games in the universe.

And yes, it totally sucks that it's not in there already. We know.

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Originally posted by daticyshit

Female representation deserves the effort, yet you don’t want to do any of it. All of the top replies are simple implementations that will help players with the representation that they desire. Is it really too much to ask for feminine hair options, eyelashes, makeup and paint? Put a pitch slider for voices of each class. A lot of talk about female representation but zero effort. That’s the biggest cop-out of them all. If you’re so big on female representation then why didn’t you start with it in the first place?

The most important one is that DRG is the first game in this universe, and whatever we do here sets precedence. If we half-ass female characters here, we've whole-assed the entire universe if we ever do something else.

First of all - read the above.
Second of all - you're completely missing the point. We're not going to add some half-baked solution with voice pitching and cosmetics just to do it for all the reasons I've mentioned several times in these threads. If we're going to add female characters, we want to do it right. Smacking some rouge on the existing characters is not sufficient, so again: We're not doing it, because we want to do it right, and we're currently not planning to do it, because doing it right requires a complete redoing of a key system in the game. That's currently not on the table, and we're being completely honest about that reason. We're not saying we're never going to do it, we're just not planning to do it or promi...

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Originally posted by Shakespeare257

The Biome expansion has 35-ish minis, 40-ish cards and some punchboard elements (which apart from weight are pretty cheap) to make.

How is that priced at $85?

The Space Rig is even more of a joke - 7 minis and a bunch of punchout components for $85.

Am I missing something, or are these like $30-40 more expensive than they should be for what's in those boxes?

$74 a piece if you get the bundle. Aside from the production itself there’s also modelling, art, design, samples, the campaign, communication, etc. It all adds up.