GSG_Jacob

GSG_Jacob



01 Oct

Comment

Originally posted by Boge42

Worst dwarven voice ever.

K


30 Sep

Comment

Originally posted by Medical_Young

no half ass implentation so instead we're going to do full ass no implentation ever in this game. because reasons and we never once thought about this issue when originally making the game no want to follow at minimum problematic fantasy lore on fntasy races since we're already doing it for the male drawfs

Are you okay?


29 Sep


28 Sep

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I can't believe we didn't think of this.

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Originally posted by daticyshit

Your community is telling you that simple implementations are going to be enough. There are many people who will not play your game because there is zero female representation. Why are you so insistent on a new character rig and voice lines? I do not see a benefit here. I’m trying not to read between the lines, but I get the feeling you think female dwarves need to have a specific body type and voice, and it is weirding me out.

I think you should take my willingness to actually engage with you as a sign that it's not a topic we're taking lightly. I'm trying to explain that just adding cosmetics, makeup, and a higher voice pitch isn't how we want to do it. I also can't tell you how we want to do it, other than we want to give it just as much love and attention as we did with the original character rig. And maybe that is too ambitious, but like I said, it sets precedence for potential new games in the universe.

And yes, it totally sucks that it's not in there already. We know.

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Originally posted by daticyshit

Female representation deserves the effort, yet you don’t want to do any of it. All of the top replies are simple implementations that will help players with the representation that they desire. Is it really too much to ask for feminine hair options, eyelashes, makeup and paint? Put a pitch slider for voices of each class. A lot of talk about female representation but zero effort. That’s the biggest cop-out of them all. If you’re so big on female representation then why didn’t you start with it in the first place?

The most important one is that DRG is the first game in this universe, and whatever we do here sets precedence. If we half-ass female characters here, we've whole-assed the entire universe if we ever do something else.

First of all - read the above.
Second of all - you're completely missing the point. We're not going to add some half-baked solution with voice pitching and cosmetics just to do it for all the reasons I've mentioned several times in these threads. If we're going to add female characters, we want to do it right. Smacking some rouge on the existing characters is not sufficient, so again: We're not doing it, because we want to do it right, and we're currently not planning to do it, because doing it right requires a complete redoing of a key system in the game. That's currently not on the table, and we're being completely honest about that reason. We're not saying we're never going to do it, we're just not planning to do it or promi...

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Originally posted by Shakespeare257

The Biome expansion has 35-ish minis, 40-ish cards and some punchboard elements (which apart from weight are pretty cheap) to make.

How is that priced at $85?

The Space Rig is even more of a joke - 7 minis and a bunch of punchout components for $85.

Am I missing something, or are these like $30-40 more expensive than they should be for what's in those boxes?

$74 a piece if you get the bundle. Aside from the production itself there’s also modelling, art, design, samples, the campaign, communication, etc. It all adds up.

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Originally posted by AintHaulingMilk

What the hell? You just walk around it it shoots stuff for you? How is that even a game lmao who buys this. Even for a mobile game it would be boring.

You must have been sleeping on the genre. It’s super popular. Try the demo - it might surprise you.

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Originally posted by ATV2ATXNEMENT

why exactly is this nsfw?

No idea, but now it’s fixed

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Originally posted by Eogard

Also a reminder that this game is only published by Ghost ship games. They are not the devs here.

But fully supported by us and our game director, so it’s almost the same.

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They also have a fledgling subreddit!
r/DRGSurvivor/

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Math is game designs biggest weakness.

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Originally posted by shalambalaram

you guys complain that everything is too much work..then why get started on this thing at all? thats weird

Everything?

k


27 Sep

Comment

Originally posted by daticyshit

Why exactly do you think women dwarves need a new character rig and voice lines?

There's a bunch of reasons. One is that we don't want female dwarves to be similar to male dwarves. It works in Tolkien lore and it works in Pratchett lore, but this is neither. Another is that female representation deserves the effort. It's a big cop-out to pick the easy route and say "Oh, they were there all along, you can't tell the difference" or "You can't tell the difference, but we'll change the pitch of the voice lines so you can hear it". The voice lines are already four different pitches to fit each class.
The most important one is that DRG is the first game in this universe, and whatever we do here sets precedence. If we half-ass female characters here, we've whole-assed the entire universe if we ever do something else.
Personally, I think female representation deserves more than the shortcut that involves a checkbox that does nothing, cosmetics with laces, and high-pitched voices.
We do not have female dwarves in Deep Rock Galactic. We wanted to have it, ...

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Originally posted by TinMan1711

I have no idea, how your game is built, so i will just be talking out my ass on this...

But could you perhaps just change proportions of certain parts of playermodel? Just a tiny bit so there is some diference?

Or perhaps resize existing cosmetics - shrink by x% ?

There are a lot of easy routes to take, but the issue is that if we do it, we want to do it properly - and that's currently a technical issue we'd have to spend a lot of resources on.

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Originally posted by daticyshit

It really doesn’t. Pitch the voice lines and add accessories. You just don’t want to do it.

Correct, we don’t want to half-ass it like you just suggested.

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Originally posted by Shadowex3

Should I dig out the old report where a developer responded that they literally just don't want to give people proper full accessibility options, so it's artificially limited in such a way as to be useless and non-functional?

That's worse than nothing, it's teasing people with the idea of accessibility options only for them to later find out they don't actually work properly. On purpose.

Does it say “we just don’t feel like it”? Then please do.

For the record stuff like disabling camera shake is a heavily debated topic at the office, and none of the reasons for it being untoggleable is “we don’t feel like it”.