it's random, I think
It is. There’s no rarity involved.
it's random, I think
It is. There’s no rarity involved.
Well, now that I've thought about it, they really only teased primary weapons in their video a while ago, and they're planning on releasing this update in Q3, so there is still time for them to tease secondaries as well, but at the same time I can totally understand just adding a new primary for each class cause of how much effort has to go into it.
The prototypes were neither primary nor secondary, but tests of concepts. The details were still up in the air at that point.
There will still also be a secondary for scout so that might be the crossbow?
Edit: My bad, there indeed will be no more than four weapons, so one for each class. Sorry bout that!
There won't be more than four weapons.
While I totally understand it from a dev perspective kind of sad we didn't get a full set (1 primary and 1 secondary for each class). Hopefully it comes sooner than later, I envision the game in it's final-ish state having 8 guns for each class. 4 primary, 4 secondary. (And maybe like one more alternative support item and special each)
Edit:typo
Four weapons this round. Adding a weapon to the game is very resource-heavy as it needs mods, overclocks, skins, and paint jobs, and considering we need to add at least four at a time + try to balance them toward the other weapons and the game mechanics, it's a huge task.
First confirmed weapon for Update 35! Title is the filename.
Well, for a variety of reasons:
- People such as myself have actually tested the radii and damage values
- People such as Elythnwaen and GreyHound have been able to extract the true values via game files and console commands
- The developer Dagadegatto himself confirmed the numbers from the game's editor
In general, I recommend believing what's posted in the Wiki and on Karl.gg more often than what's displayed on the in-game terminal. Both of those websites are the culmination of dozens of people doing thousands of hours to figure this stuff out and share it with the rest of the community.
Dammit Mike
Hey Jacob, when's the hotfix coming?
It’s out.
Personally I agree and would love this, and I am totally lobbying for this to happen, but if it happens it will require a new system, which is out of scope for 34.
Rise and take your seat among the grumpy brothers of the pickaxe.
This idea seems like it's getting some traction... I'll summon a
greenbearddev to see if we can get a response on how hard it'd be to add to an update. Whatcha think, u/GSG_Jacob ?
It's a fun idea, but I imagine it would be a feature that's very circumstantial and dependent on region and current player activity, which makes it very hard to pull off with a satisfying result.
Read moreI've played this game a ton and have 700+ hours, and really only play Haz 5, and this is probably the worst update in the history of the game as far as I'm concerned. It's like a non-update, with no new content, just more game bugs and number tweaks, and those tweaks are all, as far as I'm concerned, underwhelming, or done in a bad way. I guess they can't all be winners.'
Like, my biggest issue is elite enemies. Why are they just boring, buffed hp/resist versions of the same enemy? Why not make a f**king praetorian have less armor, but be faster and more deadly? Why not make an elite mactera that is literally 5 mactera stuck together and more deadly? Why not create elite enemies that are variations but have their strength/weakness? It's so.. lazy and annoying. Not only that you do a OC pass and you don't shake the meta up at all, outside of what? Nerfing Gunner basically? Here's my thought: If you can't have a second dwarf that is somewhat decent while sacrificing their...
You're not wrong. Update 34 is intentionally smaller (and out faster) for a reason.
From the roadmap: "Update 34: Bits n’ Pieces*, will be smaller than usual and the following update, Update 35, will be huge - maybe our biggest update ever."
(*name changed later)
Anyone else crashing on start up?
Might be the new defaults DX12 doing it.
Try this: https://twitter.com/JoinDeepRock/status/1385539386905923586?s=20
... what hazard was this?
Here's the detailed roadmap.
- New mission type
- New weapons
- New overclocks for old weapons
- New overclocks for new weapons
- New cosmetics
- UI improvements
"Probably new overclocks for the old weapons" :D
and will require a separate savegame.
Why, though? That takes a lot of the fun out of it. The Binding of Isaac tried this, and the devs eventually realized that it was more fun to just leave saves as they are.
Cheaters can (and already do) cheat on their regular savegames, this "measure" is only going to stop legitimate players from enjoying mods.
ICYMI: The modded save feature has now been removed. It’s felt too clunky for what it was supposed to do. Check the pinned post in the sub for more info.
Can i access the patch notes somewhere? Ive seen a youtuber discussing them but i couldnt find it.
Currently they’re on our Discord. Not sure if they’re been posted here, but they’re updated a few times during experimental.